Zero

Zero contains 242 cards.
It is part of Zero block.
Released: 2017-10-01
Skeleton Shield

Skeleton Shield {1}

Artifact - Equipment
Equipped creature gets +0/+3 and has menace. (It can't be blocked except by two or more creatures.)
Equip {3}
Spirit Pendant

Spirit Pendant {2}

Artifact
Whenever you cast a noncreature spell, you gain 1 life.
The carved crystal in the center is said to absorb ambient mana into life energy, providing succor to its wearer.
Steel Swarmer

Steel Swarmer {5}

Artifact Creature - Insect
Flying
“Pff, it's just a bunch of tiny insects. What could possibly go wrong?”
—Telam, last words
4/2
Unstable Borer

Unstable Borer {5}

Artifact Creature - Juggernaut
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Unstable Borer attacks each combat if able.
“Safe? Eh, its perfectly fin', it only killed six people last week!”
—Reid, Dwarven Blaster
4/3
Wayfarer's Lantern

Wayfarer's Lantern {2}

Artifact
{T}: Untap target basic land.
“It's not safe to travel alone at night. Let this guide your steps.”
—Old Man Wilhelm
Bloodstone Halls

Bloodstone Halls

Land
Bloodstone Halls enters the battlefield tapped unless you control two or more black and/or red permanents.
{T}: Add {B} or {R}.
Crumbling Vestige

Crumbling Vestige

Land
Crumbling Vestige enters the battlefield tapped.
When Crumbling Vestige enters the battlefield, add one mana of any color.
{T}: Add {C}.
“Everyday, the Great Blizzard takes more of our world. And with it, our hope as well.”
—Azai, Renegade Mage
Hill of Souls

Hill of Souls

Land
Whenever a creature you control dies, put a soul counter on Hill of Souls.
{T}: Add {C}.
{T}, Remove a soul counter from Hill of Souls: Add one mana of any color.
Moonlit Shore

Moonlit Shore

Land
Moonlit Shore enters the battlefield tapped unless you control two or more blue and/or black permanents.
{T}: Add {U} or {B}.
Valley Falls

Valley Falls

Land
Valley Falls enters the battlefield tapped unless you control two or more white and/or blue permanents.
{T}: Add {W} or {U}.
Verdant Sanctum

Verdant Sanctum

Land
Verdant Sanctum enters the battlefield tapped unless you control two or more green and/or white permanents.
{T}: Add {G} or {W}.
Wild Ravine

Wild Ravine

Land
Wild Ravine enters the battlefield tapped unless you control two or more red and/or green permanents.
{T}: Add {R} or {G}.
Plains

Plains

Basic Land - Plains
Island

Island

Basic Land - Island
Swamp

Swamp

Basic Land - Swamp
Mountain

Mountain

Basic Land - Mountain
Forest

Forest

Basic Land - Forest