Worlds Away

Worlds Away contains 262 cards.
Released: 2019-11-01
Destabilizing the Rifts

Destabilizing the Rifts {W}{U}

Enchantment
Whenever you create one or more tokens, put a rift counter on Destabilizing the Rifts.
As long as Destabilizing the Rifts has seven or more rift counters on it, creature tokens you control can't leave the battlefield.
Dreadfire Tyrant

Dreadfire Tyrant {4}{R}{W}{B}

Creature - Dragon
Flying, menace
When Dreadfire Tyrant enters the battlefield, target opponent reveals their hand. You may put a creature or planeswalker card from it onto the battlefield under your control. That permanent gains haste and “At the beginning of your end step, sacrifice a permanent you control.”
When Dreadfire Tyrant dies, each opponent loses 5 life. You gain life equal to the life lost this way.
7/7
Epoch Warden

Epoch Warden {1}{R}{W}

Creature - Angel Soldier
Flying, haste
Whenever Epoch Warden attacks, you may aetherize another target attacking creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
“Everything you could have ever been will fight by your side.”
2/2
Gyr, Awoken World

Gyr, Awoken World {1}{R}{G}

Legendary Creature - Elemental
Haste
Gyr, Awoken World has all activated abilities of other lands you control.
As long as Gyr, Awoken World is on the battlefield or in your graveyard, it's a land in addition to its other types.
3/3
Highwild Survivalist

Highwild Survivalist {R}{G}

Creature - Human Shaman
Wanderlust — Whenever Highwild Survivalist attacks, add {R} or {G}. If you control four or more differently named lands, add {R}{G} instead. Until end of turn, you don't lose mana added this way as steps and phases end.
3/2
Iknan, the Last Gildmane

Iknan, the Last Gildmane {2}{G}{W}

Legendary Creature - Plant Cat
Trample
Whenever another nontoken creature you control dies, you may return it to the battlefield. It becomes an Aura enchantment with enchant creature you control and “Enchanted creature gets +X/+X, where X is this Aura's mana value.”
3/3
Into the Unknown

Into the Unknown {2}{R}{G}

Enchantment
When Into the Unknown enters the battlefield, create two 1/1 Scout creature tokens that are all colors.
Whenever a land enters the battlefield under your control, if it doesn't have the same name as another land you control, put a +1/+1 counter on each creature you control.
Journeying Giftbearer

Journeying Giftbearer {1}{G}{W}

Creature - Cat Aurashaper Cleric
Whenever Journeying Giftbearer or another nontoken creature enters the battlefield under your control, create a green and white Aura enchantment token named Wild Boon attached to that creature. The token has enchant creature and “Enchanted creature gets +1/+1.”
2/2
Mabil Fardancer

Mabil Fardancer {2}{G}{U}

Legendary Planeswalker - Mabil
[+1]: Create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.”
[–1]: Choose a color. Untap all lands you control that could produce that color.
[–6]: Draw a card for each differently named land you control.
Loyalty:
3
Mausoleum Suffragan

Mausoleum Suffragan {W}{B}

Creature - Human Aurashaper Cleric
When Mausoleum Suffragan enters the battlefield, create a white and black Aura enchantment token named Pale Shroud attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1 and has lifelink.”
Whenever an artifact or enchantment enters the battlefield under your control, each opponent loses 1 life.
1/1
Maw of a Thousand Worlds

Maw of a Thousand Worlds {4}{G}{U}{R}

Creature - Hydra
Trample, hexproof
When Maw of a Thousand Worlds enters the battlefield, distribute X +1/+1 counters among creatures you control, where X is the number of differently named lands you control.
When Maw of a Thousand Worlds dies, you may remove any number of counters from among permanents you control. For each counter removed this way, draw a card.
7/7
Notorious Smuggler

Notorious Smuggler {U}{B}

Creature - Human Pirate
Flash
When Notorious Smuggler enters the battlefield, target opponent reveals their hand. Choose a nonland card revealed this way. Copy it. You may cast the copy this turn. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.)
2/2
Othersea Submersible

Othersea Submersible {G}{U}

Artifact - Vehicle
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
Reborn from the Ashes

Reborn from the Ashes {1}{R}{G}

Sorcery
Exile the top card of your library and up to one target permanent card from your graveyard. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Rhyolithic Hellkite

Rhyolithic Hellkite {3}{B}{R}

Creature - Dragon
Flying, haste
Whenever Rhyolithic Hellkite attacks, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on Rhyolithic Hellkite.
3/3
Rootwarper

Rootwarper {B}{G}

Creature - Treefolk Shaman
When Rootwarper enters the battlefield, you may sacrifice a land. If you do, search your library for a land card, put that card onto the battlefield tapped, then shuffle.
“With my own hands I shall cleanse this land from the influence of outsiders.”
2/1
Salim and Certo

Salim and Certo {1}{R}{G}{W}

Legendary Planeswalker - Salim Certo
[+2]: Exile the top two cards of your library. You may put a permanent card from among them into your hand.
[–3]: Create Salim, a legendary 3/3 green and white Cat creature token with vigilance, trample, and indestructible.
[–3]: You get an emblem with “Whenever a creature enters the battlefield under your control, that creature gets +2/+2 and gains haste until end of turn.”
Loyalty:
4
Silksoul Celestial

Silksoul Celestial {4}{W}{B}{G}

Creature - Angel
Flying, vigilance
When Silksoul Celestial enters the battlefield, search your library for an enchantment or Aurashaper card, reveal it, put it into your hand, then shuffle.
When Silksoul Celestial dies, you may put an enchantment or Aurashaper card from your hand or graveyard onto the battlefield.
7/7
Spellclad Auranaught

Spellclad Auranaught {2}{G}{W}

Creature - Human Knight
Hexproof
Creatures you control get +1/+1 for each Aura attached to them.
“Wear the stars and you shall never walk a darkened path.”
—Valustrad, auranaught paragon
3/3
Stormtide Sovereign

Stormtide Sovereign {U}{B}

Creature - Merfolk Wizard
At the beginning of your upkeep, you may pay 2 life. If you do, exile the top card of target opponent's library. If a nonland card is exiled this way, copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.)
2/2
Sunchaser Mantas

Sunchaser Mantas {1}{W}{U}

Creature - Fish
Flying
When Sunchaser Mantas enters the battlefield, choose a color. Look at the top four cards of your library. You may reveal a card of the chosen color from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
Syzygy Privateer

Syzygy Privateer {1}{U}{B}

Creature - Human Pirate
During each of your turns, you may cast a copy of a card in an opponent's graveyard by exiling that card in addition to its other costs. (Copies of permanents enter the battlefield as tokens.)
3/2
Undermarket Favors

Undermarket Favors {U}{B}

Enchantment
When Undermarket Favors enters the battlefield, target player discards a card, then mills four cards.
{1}, Sacrifice Undermarket Favors: Draw a card.
“If you don't want your little secret to get out, then you'll take a small trip in my name...”
Vedlinn Ross

Vedlinn Ross {2}{U}{B}

Legendary Creature - Human Rogue
Whenever Vedlinn Ross becomes tapped, exile a nonland card from target opponent's graveyard. Copy it. You may cast the copy this turn. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.)
Whenever you cast a spell from anywhere other than your hand, copy it. You may choose new targets for the copies.
3/4
Vivid Mirage

Vivid Mirage {1}{R}{G}

Sorcery
Create a token that's a copy of target creature or land you control, except it has haste and “At the beginning of the end step, exile this permanent.” If a land you control was targeted this way, create two of those tokens instead.
“Eventually, I gave up trying to count how many places I had visited.”
—Rogg, Chaos Treader