Worlds Away

Worlds Away contains 262 cards.
Released: 2019-11-01
Shifting Spaces

Shifting Spaces {1}{U}

Instant
Wanderlust — Return target nonland permanent to its owner's hand. If you control four or more differently named lands, you may aetherize that permanent. (To aetherize, create a token that's a copy of it, then exile that token.)
Permanence is nothing.
Shiftscale Drake

Shiftscale Drake {U}

Creature - Drake
Flying
When Shiftscale Drake enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
Painted with all the colors of the bog.
1/1
Sphinx of Supremacy

Sphinx of Supremacy {2}{U}{U}

Creature - Sphinx Wizard
Flying
{X}{U}: Gain control of target nonland permanent with mana value X until Sphinx of Supremacy leaves the battlefield. Activate only as a sorcery.
“From now on, I'm everything you have.”
4/4
Stormtide Renegade

Stormtide Renegade {U}

Creature - Merfolk Rogue
Whenever one or more creatures you control deal combat damage to a player, exile a nonland card from that player's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.)
1/1
Syzygy Navigator

Syzygy Navigator {1}{U}

Creature - Human Pirate
When Syzygy Navigator enters the battlefield, exile target nonland card from an opponent's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.)
Whenever you cast a spell from anywhere other than your hand, draw a card, then discard a card.
2/1
Transnaturalist

Transnaturalist {1}{U}

Creature - Human Wizard
Wanderlust — When Transnaturalist enters the battlefield, if you control four or more differently named lands, you may return target creature to its owner's hand.
“There's a cycle that rules over all, and I'm a special guest at its center.”
2/1
Worlds Away

Worlds Away {3}{U}{U}

Sorcery
Wanderlust — This spell has flash as long as you control four or more differently named lands.
Draw four cards.
Try as we might, sentient beings can never stop looking for something more.
Aether Corsair

Aether Corsair {1}{B}

Creature - Orc Pirate
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, that player loses 1 life and you gain 1 life.
2/1
Alethea, Syzygy Captain

Alethea, Syzygy Captain {2}{B}

Legendary Creature - Human Pirate
Menace
At the beginning of your upkeep, put a prize counter on target permanent you don't control.
Whenever a permanent with a prize counter on it is put into a graveyard from the battlefield, return it to the battlefield under your control.
3/2
Beneath the Zhedina

Beneath the Zhedina {1}{B}

Instant
Mill four cards, then you may return a creature or planeswalker card from your graveyard to your hand.
As long as Beneath the Zhedina is in your graveyard, other cards in your graveyard can't be the target of spells or abilities your opponents control.
Blackrift Dryad

Blackrift Dryad {3}{B}

Creature - Dryad Warlock
At the beginning of combat on each of your turns, look at the top card of your library. You may put that card into your graveyard.
Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
3/2
Cave Diving

Cave Diving {1}{B}

Instant
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. You lose 1 life.
You'll want light; you'll need boots.
Fenhauler Gang

Fenhauler Gang {4}{B}

Creature - Human Pirate
Menace
When Fenhauler Gang enters the battlefield, each player mills three cards.
Whenever Fenhauler Gang deals combat damage to a player, return up to one target creature or land card from your graveyard to your hand.
4/3
Forgotten Remains

Forgotten Remains {B}

Sorcery
Return target creature or land card from your graveyard to your hand.
Sometimes you find more than you were digging for.
Gloam Gullet

Gloam Gullet {2}{B}

Creature - Frog Fungus
Gloam Gullet gets +1/+1 and has menace as long as you own a land card in exile or in your graveyard.
“Please refrain from feeding the wildlife.”
— Realmwalker's Handbook
3/2
Gyreon Pickpocket

Gyreon Pickpocket {1}{B}

Creature - Human Rogue
When Gyreon Pickpocket enters the battlefield, target opponent discards a card. If a land card was discarded this way, draw a card.
“The first thing you need to learn in the Undermarket: Always take advantage of someone else's hard work.”
1/1
Gyreon Smuggling

Gyreon Smuggling {1}{B}

Sorcery
Exile up to one target nonland card from an opponent's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.)
Draw a card.
Harrowing Experience

Harrowing Experience {2}{B}

Instant
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy.
Target creature you don't control gets -3/-3 until end of turn.
Marrow Raptor

Marrow Raptor {B}

Creature - Dinosaur
Menace
When Marrow Raptor enters the battlefield, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on it.
“Sure they're fast, but keep ‘em fed or you're likely to lose a limb or two.”
— Mefura, Vuliv outrider
1/1
Planar Eulogist

Planar Eulogist {2}{B}

Creature - Human Wizard
{B}, {T}, Sacrifice Planar Eulogist: Aetherize target creature card in a graveyard. (To aetherize, create a token that's a copy of it, then exile that token.)
{6}{B}: Aetherize target creature card in a graveyard.
3/1
Portal Inhibitor

Portal Inhibitor {1}{B}

Creature - Human Rogue Wizard
Whenever Portal Inhibitor attacks, exile target nonland card from defending player's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.)
“Sorry, but I was here first.”
2/1
Quickmire

Quickmire {3}{B}

Sorcery
Destroy target creature or planeswalker. Create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
Sometimes a world fades away so quickly, that those within die without ever knowing.
Razorshell Marauder

Razorshell Marauder {2}{B}

Creature - Insect Warrior
When Razorshell Marauder enters the battlefield, you may sacrifice a land or exile a land card from your graveyard. When you do, target creature gets -1/-1 until end of turn and can't block this turn.
3/2
Rift Splicing

Rift Splicing {B}

Instant
Target creature gets -2/-2 until end of turn.
{3}{B}, Exile Rift Splicing from your graveyard: Aetherize target creature card with mana value 3 or less in a graveyard. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.)
Ruin Delver

Ruin Delver {1}{B}

Creature - Human Scout
Menace
When Ruin Delver attacks, you may sacrifice a land or exile a land card from your graveyard. If you do, you draw a card and you lose 1 life.
“There might be danger? Doom? Ancient temples filled with relics, treasures, and traps? Sign me up!”
2/1