Worlds Away

Worlds Away contains 262 cards.
Released: 2019-11-01
Transdimensional Visitor

Transdimensional Visitor {2}

Creature - Weird
You may exile a land card from your hand rather than pay this spell's mana cost.
As time, she passes, unnoticed. As sky, she watches, unbroken. As life, she goes, unfulfilled.
2/2
Aethercrafting

Aethercrafting {3}{W}

Sorcery
Create a token that's a copy of target artifact or enchantment you control.
“Accept the ephemeral nature of reality, and it will be yours to shape.”
—Caronas, Eon Wanderer
Cloudshaper Pilgrim

Cloudshaper Pilgrim {3}{W}{W}

Creature - Spirit Cleric
Flying, lifelink
When Cloudshaper Pilgrim enters the battlefield, return target creature or enchantment card with mana value 3 or less from your graveyard to your hand.
3/3
Cyone, Expedition Captain

Cyone, Expedition Captain {1}{W}{W}

Legendary Creature - Human Soldier
When Cyone, Expedition Captain enters the battlefield, create a 1/1 Scout creature token that's all colors, then choose flying, first strike, or lifelink. Creature tokens you control gain the chosen ability until end of turn.
Whenever Cyone attacks, aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
3/3
Farwander Guide

Farwander Guide {W}

Creature - Human Scout
{1}{W}, {T}: Aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
“Sure, the Authority has good locations but have you seen how much they charge? I'll take you places at a fraction of the cost.”
1/1
Fearless Realmwalker

Fearless Realmwalker {2}{W}

Creature - Human Scout
When Fearless Realmwalker enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Whenever Fearless Realmwalker attacks, you may pay {2}{W}. If you do, aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
2/1
Grand Expeditions

Grand Expeditions {W}

Enchantment
Whenever a creature enters the battlefield under your control for the first time each turn, create a 1/1 Scout creature token that's all colors.
You know your expedition promises success when your recruits have recruits.
Honored Spellthreader

Honored Spellthreader {W}

Creature - Human Cleric
{T}: Untap another target enchanted creature you control. You may attach target Aura attached to that creature to another creature you control. Activate only as a sorcery.
“Breathe naturally so that the aether won't tear your muscles as it leaves them.”
1/1
Journey to the Zhedina

Journey to the Zhedina {1}{W}

Enchantment
When Journey to the Zhedina enters the battlefield, draw a card, then choose a creature card name.
Whenever a creature with the chosen name you control deals damage to a player, put a +1/+1 counter on it.
Journey's End

Journey's End {1}{W}

Instant
Put target creature or planeswalker on the bottom of its owner's library. Its controller may scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
It comes as swiftly as the first spring breeze.
Lure of Adventure

Lure of Adventure {2}{W}{W}

Enchantment
Whenever you cast a spell, for each of that spell's colors, create a 1/1 Scout creature token that's all colors.
“Find a single relic and suddenly half of Zhedina wants in on the fun.”
Opulent Proprietor

Opulent Proprietor {2}{W}

Creature - Human Citizen
When Opulent Proprietor enters the battlefield, you may search your library and/or graveyard for an Aura, Aurashaper, Equipment, or Vehicle card, reveal it, and put it into your hand. If you search your library this way, shuffle.
1/1
Outlander Patrol

Outlander Patrol {W}

Creature - Human Scout
Vigilance, lifelink
“Someone send for reinforcements?”
1/1
Phantom Threader

Phantom Threader {1}{W}{W}

Creature - Human Aurashaper Cleric
When Phantom Threader enters the battlefield, create a white Aura enchantment token named Spectral Whispers attached to target creature. The token has enchant creature and “Enchanted creature has double strike as long as you control it. Otherwise, it can't attack or block.”
2/1
Planeshift

Planeshift {2}{W}

Instant
Aetherize up to two target permanents you control. (To aetherize, create a token that's a copy of it, then exile that token.)
To step across the threshold and visit other worlds is a gift rarely given to those without a spark.
Prismatic Champion

Prismatic Champion {3}{W}

Creature - Human Aurashaper Soldier
Flash
When Prismatic Champion enters the battlefield, create a white Aura enchantment token named Sunward attached to target creature. The token has enchant creature and “Enchanted creature has protection from creatures.”
3/1
Scion of Storms

Scion of Storms {3}{W}{W}

Creature - Elemental Avatar
Vigilance
When Scion of Storms enters the battlefield, create a 2/2 white Elemental creature token with flying.
Whenever a Plains enters the battlefield under your control, you may aetherize Scion of Storms. (To aetherize, create a token that's a copy of it, then exile that token.)
5/5
Silkweaver Matron

Silkweaver Matron {1}{W}

Creature - Human Aurashaper
When Silkweaver Matron enters the battlefield, create a white Aura enchantment token named Spinning Silk attached to target creature. The token has enchant creature and “Whenever enchanted creature attacks, tap target creature defending player controls.”
{1}{W}: Untap target enchanted creature.
1/3
Soulblade

Soulblade {1}{W}

Artifact - Equipment
When Soulblade enters the battlefield, exile target creature card with mana value 3 or less from your graveyard.
Whenever equipped creature attacks, create a token that's a copy of a card exiled with Soulblade that's tapped and attacking. Exile the token at end of combat.
Equip {1}
Spellweaver Aureate

Spellweaver Aureate {1}{W}

Creature - Spirit Wizard
Flying
Whenever an enchantment enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.
“I am the needle; they are the thread.”
1/1
Survival Experience

Survival Experience {1}{W}

Instant
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy.
Untap target creature you control. It gets +1/+1 and gains hexproof and indestructible until end of turn.
Telarine Ascendant

Telarine Ascendant {2}{W}

Creature - Human Scout
When Telarine Ascendant enters the battlefield, create a 1/1 Scout creature token that's all colors.
Creature tokens you control have vigilance.
The peaks of Telarine are known to have been contaminated by the corpses of explorers that did not hire guides.
2/1
Telarine Runecarver

Telarine Runecarver {1}{W}

Creature - Human Aurashaper
Lifelink
When Telarine Runecarver enters the battlefield, create a white Aura enchantment token named Relic's Gift attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1.”
1/1
Temporal Rift

Temporal Rift {2}{W}

Enchantment
When Temporal Rift enters the battlefield, exile target creature an opponent controls until Temporal Rift leaves the battlefield.
Whenever you aetherize, you may return Temporal Rift to its owner's hand.
Timestream sentinels search for the day in which the seed of intent first blooms.
Threadspinner

Threadspinner {3}{W}

Creature - Spirit Wizard
Flash
When Threadspinner enters the battlefield, untap each enchanted permanent you control. Enchanted creatures you control get +1/+1 until end of turn.
“The worlds of Calavan are a living tapestry, and aether is both ink and brush.”
2/2