Skyrim: World at War

Skyrim: World at War contains 194 cards.
Released: 2020-03-01
Markarth Assailant

Markarth Assailant {G}{U}{R}

Creature - Human Warrior
Cycling {1}{G}{U}{R}
When you cycle Markarth Assailant, it deals damage to any target equal to the number of differently named lands you control.
Misdirection Mage

Misdirection Mage {U}{R}{W}

Creature - Human Wizard
If an instant or sorcery spell you control would deal damage to a permanent, you may put that permanent on the top or bottom of its owner's library instead.
“The real fun is watching those milk-drinkers flinch.”
Mzinchaleft Tinkerer

Mzinchaleft Tinkerer {U}{R}{W}

Creature - Elf Artificer
Artifact spells you cast cost {1} less to cast.
“The Dwemer left behind countless blueprints to reconstruct their designs.”
Reunification of Skyrim
Stormcloak Foothold

Reunification of Skyrim {R}{W}{B}

Whenever one or more creatures attack, put a quest counter on Reunification of Skyrim. Then if there are three or more quest counters on Reunification of Skyrim, transform it.
“Y’all this is a fight.”
—Elizabeth Williams
Card has other part: Stormcloak Foothold
Stormcloak Foothold
Reunification of Skyrim

Stormcloak Foothold

{T}: Add one mana of any color.
{R}{W}{B}, {T}: Exile target unblocked attacking creature. If you controlled that creature, return it to the battlefield tapped and attacking. Otherwise, return that card to the battlefield tapped at the beginning of the next end step.
Card has other part: Reunification of Skyrim
Sinew Colossus

Sinew Colossus {5}{B}{G}{U}

Creature - Zombie Warrior
This spell costs {1} less to cast for each nonland card in your graveyard.
It lurched from the depths of a twisted mind; a rotted blight upon mankind.
Spellfist Gaijin

Spellfist Gaijin {U}{R}{W}

Legendary Planeswalker
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token.
[+1]: Whenever you cast a noncreature spell this turn, creatures you control get +1/+1 until end of turn. At the beginning of the next end step, untap each creature you control.
[–X]: Exile the top X cards of your library. You may cast a noncreature card with converted mana cost X or less from among them without paying its mana cost.
Steam Ballista

Steam Ballista {1}{U}{R}{W}

Artifact Creature - Construct
Prowess, lifelink
Whenever you cast an artifact spell, Steam Ballista deals 1 damage to any target.
The perimeter ballistas whirred and clicked, and the entire fortress sprung to life.
Tales Retold

Tales Retold {X}{B}{G}{U}

Exile up to X target creatures your opponents control and/or creature cards from your opponent's graveyards. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.
“Gather ‘round children, let me tell you the story of how I lost your mind.”
Traitorous Informant

Traitorous Informant {1}{W}{B}{G}

Creature - Elf Warrior Rogue
When Traitorous Informant enters the battlefield, for each white, black, and/or green color pair, you may discard up to one card that's exactly those colors. If you do, return that many target cards from your graveyard to your hand.
Trinket Delver

Trinket Delver {U}{R}{W}

Creature - Human Artificer
Whenever you cast an artifact spell, you gain 1 life.
At the beginning of each end step, if you gained 4 or more life this turn, return target artifact card from your graveyard to the battlefield.
Tyrant Toppler

Tyrant Toppler {4}{R}{W}{B}

Creature - Dragon
When you cast Tyrant Toppler, exile target nonland permanent.
Flying, haste
If a creature dealt damage by Tyrant Toppler would die this turn, exile it instead.
Whenever Tyrant Toppler attacks, it deals damage to any target equal to the total converted mana cost of cards exiled by it.
Valenwood Scouting

Valenwood Scouting {W}{B}{G}

Exile up to three target cards from a single graveyard. Create that many 1/1 green Elf Warrior creature tokens.
Unbreachable Walls

Unbreachable Walls {W/U}

Counter target spell that targets you or a permanent you control.
“Be lucky you’re here and not out in Riverwood. Poor sods don’t even have a wall.”
—Whiterun guard
Sadistic Sadist

Sadistic Sadist {1}{U/B}

Creature - Elf Rogue
When Sadistic Sadist enters the battlefield or is put into your graveyard from your library, mill two cards.
“This is the horror of elven-kind.”
—Ulfric Stormcloak
Spire Tormentor

Spire Tormentor {2}{B/R}

Creature - Dragon
Spire Tormentor can't block.
“We are Dovah! Gods of the sky. The Dovahkiin’s word does not bind us.”
Ratway Runner

Ratway Runner {3}{R/G}

Creature - Elf Shaman
“Does it look like I care about the guild? Lets see them stop me.”
Rally-Cry Nord

Rally-Cry Nord {G/W}

Creature - Human Warrior
When Rally-Cry Nord dies, create a 1/1 white Human creature token.
“For Ulfric! For the Stormcloaks!”
Sealed Missive
Death of the Messenger

Sealed Missive {W/B}

When Sealed Missive enters the battlefield, you gain 3 life.
{2}{W/B}, Pay 3 life: Transform Sealed Missive.
“Be swift, and may the Eight guide you.”
—Legate Rikke
Card has other part: Death of the Messenger
Death of the Messenger
Sealed Missive

Death of the Messenger

(Color indicator: Death of the Messenger is white and black)
Whenever a creature dies, each opponent loses 1 life and you gain 1 life.
There are no allies for a war courier. Every soul is considered a threat.
Card has other part: Sealed Missive
Unquenched Greed

Unquenched Greed {U/R}

Draw two cards, then discard two cards.
“Tamriel has suffered far too long under elven rule. Skyrim was only the beginning.”
—Ulfric Stormcloak
Thalmor Degenerate

Thalmor Degenerate {1}{B/G}

Creature - Elf Warrior
When Thalmor Degenerate enters the battlefield, put a +1/+1 counter on target Elf creature.
“We are on official Thalmor business. You’d be wise to stay out of our way.”
Searing Burst

Searing Burst {2}{R/W}

Searing Burst deals 4 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.

Nightstep {3}{G/U}{G/U}

Until end of turn, up to two target creatures you control each gain “When this creature deals combat damage to a player, draw a card,” and can't be blocked this turn by creatures with greater toughness.
Ancestral Monument

Ancestral Monument {3}

When Ancestral Monument enters the battlefield, draw a card.
{T}: Add {B}, {G}, or {W}.