Skyrim: World at War

Skyrim: World at War contains 194 cards.
Released: 2020-03-01
Imperial Smith

Imperial Smith {1}{U}{R}

Creature - Human Artificer
When Imperial Smith enters the battlefield, choose one —
• Draw two cards, then discard two cards.
• Create a 2/2 colorless Construct artifact creature token.
• Imperial Smith deals 2 damage to target creature or planeswalker.
2/1
Nimble Elemental

Nimble Elemental {4}{U}{R}

Creature - Elemental Wizard
Prowess
Whenever Nimble Elemental deals combat damage to a player, you may draw a card. If you do, discard a card.
“The ferocity of an endless storm is just what I need.”
—Baltrice
4/4
Elndor, Aldmeri Commander

Elndor, Aldmeri Commander {2}{B}{G}

Legendary Creature - Elf Noble
When Elndor, Aldmeri Commander enters the battlefield, non-Elf creatures get -1/-1 until end of turn.
Whenever one or more creatures an opponent controls dies, create a 1/1 green Elf Warrior creature token.
3/4
Landbound Ritualist

Landbound Ritualist {2}{B}{G}

Creature - Elf Druid
When Landbound Ritualist enters the battlefield, you may put a land card from your hand or graveyard onto the battlefield tapped.
“One day my destiny will lie on the front lines, but for now I simply study them.”
2/3
Product of War

Product of War {B}{G}

Instant
Choose one—
• Destroy target legendary permanent.
• You may put two +1/+1 counters on target nonbasic permanent. It becomes legendary.
History remembers the victors, but there is no triumph in the moment.
Aspiring Mercenary
Armored Explorer

Aspiring Mercenary {R}{W}

Creature - Human Warrior
First strike
Whenever a permanent becomes attached to Aspiring Mercenary, transform it.
2/1
Card has other part: Armored Explorer
Armored Explorer
Aspiring Mercenary

Armored Explorer

Creature - Human Warrior
(Color indicator: Armored Explorer is white and red)
Whenever this permanent transforms into Armored Explorer, it gains haste and trample until end of turn.
Double strike
2/1
Card has other part: Aspiring Mercenary
Barbarian Hoarders

Barbarian Hoarders {1}{R}{W}

Creature - Human Barbarian Warrior
When Barbarian Hoarders enters the battlefield, you may attach target Equipment you control to it.
“This war cuts its path of destruction, making it surprisingly easy to find new gear.”
3/2
Increasing Efforts

Increasing Efforts {R}{W}

Instant
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle your library.
The Aldmeri Dominion had sunk a lot of coin into the war, and the elves weren’t going to let the legion’s failures stop them.
Crashing Wave

Crashing Wave {X}{G}{G}{U}{U}

Instant
Choose X. You may choose the same mode more than once.
• You gain 4 life.
• Draw a card.
• Creatures you control get +1/+1 until end of turn.
Evoke the Ancients

Evoke the Ancients {G}{U}

Sorcery
Untap target creature and target land.
Old bones rattle in an ancient language waiting to be heard.
Magicka Siphon

Magicka Siphon {6}{G}{U}

Instant
This spell costs {1} less to cast for each spell cast before it this turn.
End the turn. If it was an extra turn, draw two cards, then take an extra turn after this one.
Abhorrent Spriggan

Abhorrent Spriggan {1}{G}{U}{R}

Creature - Dryad
Trample
Abhorrent Spriggan's power and toughness are each equal to the number of lands you control.
Whenever Abhorrent Spriggan deals combat damage to a player, draw a card.
*/*
Adrenaline Rush

Adrenaline Rush {R}{W}{B}

Enchantment
Attacking creatures you control get +1/+0.
Whenever three or more creatures you control attack, Adrenaline Rush deals 1 damage to any target. You gain 1 life.
Bosmer Vanguard

Bosmer Vanguard {W}{B}{G}

Creature - Elf Warrior
When Bosmer Vanguard enters the battlefield, you gain 1 life.
You may have creature tokens you control enter the battlefield as copies of Bosmer Vanguard.
“If Ulfric’s war finds its way into Valenwood, we’ll be ready.”
2/4
Conquest

Conquest {1}{G}{U}{R}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Conquest deals damage to target creature equal to the number of differently named lands you control.
Deem Unworthy

Deem Unworthy {W}{B}{G}

Instant
Exile target permanent.
“It seems all the Imperial steel in Tamriel wasn’t enough to quell this little rebellion. The Thalmor will be handling things from now on.”
Delve Through Depths

Delve Through Depths {B}{G}{U}

Enchantment
At the beginning of your upkeep, draw a card, discard a card, then you may shuffle a card from your graveyard into your library.
The graves in Falkreath supply many novice necromancers with ample parts.
Exotic Herbalist

Exotic Herbalist {1}{B}{G}{U}

Creature - Viashino Shaman
{1}, Pay 2 life, Exile Exotic Herbalist from your graveyard: Return target land card from your graveyard to the battlefield.
“Ah, Nightshade. Equal parts exotic, powerful, and lethal.”
4/5
Falkreath Necromancer

Falkreath Necromancer {2}{B}{G}{U}

Creature - Human Wizard
Deathtouch
Whenever you cast a spell, you gain 1 life for each card in your graveyard.
{B}{G}{U}, Pay X life, Exile X cards from your graveyard: Draw half X cards, rounded down.
“So much unfinished work to do.”
3/6
Governess Elizabeth Williams

Governess Elizabeth Williams {1}{R}{W}{B}

Legendary Planeswalker - Elizabeth
Whenever a creature dies, put a loyalty counter on Governess Elizabeth Williams. She deals 1 damage to target opponent.
[0]: Governess Elizabeth Williams deals 2 damage to target player or planeswalker.
[–5]: You get an emblem with “Whenever a nontoken creature you control attacks, create a 1/2 white Human Pirate creature token that's tapped and attacking. You gain 1 life.”
Loyalty:
4
Groverender

Groverender {3}{G}{U}{R}

Creature - Elf Druid
Flash
When Groverender enters the battlefield, tap all lands target opponent controls and empty their mana pool. Add an amount of mana equal to the amount of mana that player lost this way in any combination of colors.
3/3
Guildsworn Adept

Guildsworn Adept {G}{U}{R}

Creature - Human Wizard
Flash
When Guildsworn Adept enters the battlefield, double the amount of each type of unspent mana you have.
{1}: Add one mana of any color.
“As long as I can keep the war off people’s minds, I’ve done well.”
2/3
Hero of Whiterun

Hero of Whiterun {1}{R}{W}{B}

Creature - Human Soldier
Haste
Whenever Hero of Whiterun attacks, create a 1/1 white Human creature token that's tapped and attacking.
Whenever Hero of Whiterun attacks, other attacking creatures gain indestructible until end of turn.
4/4
Jarl's Brutalizer

Jarl's Brutalizer {4}{W}{B}{G}

Creature - Human Warrior
You may sacrifice seven permanents rather than pay this spell's mana cost.
Hexproof, indestructible
When Jarl's Brutalizer is put into your graveyard from anywhere, shuffle your graveyard into your library.
“Debts can be run from. I cannot.”
7/7