Skyrim: World at War

Skyrim: World at War contains 194 cards.
Released: 2020-03-01
Romana the Ambassador

Romana the Ambassador {1}{G}{G}

Legendary Planeswalker - Romana
Whenever an opponent casts a spell during your turn, create a 1/1 green Elf Warrior creature token.
[+1]: Put a +1/+1 counter on each creature you control that entered the battlefield this turn.
[–1]: Create a 1/1 green Elf Warrior creature token, then add {G}.
Loyalty:
3
Scout the Terrain

Scout the Terrain {1}{G}

Sorcery
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped, then put the rest into your graveyard.
Stand Supreme

Stand Supreme {4}{G}

Sorcery
Destroy target noncreature permanent, then return target card from your graveyard to your hand. Exile Stand Supreme.
“Your first mistake was challenging the Dominion when even the the land would give you pause.”
—Elndor, Aldmeri commander
Thalmor Marshal

Thalmor Marshal {G}{G}

Creature - Elf Druid Soldier
Tap three untapped Elves you control: Create a 1/1 green Elf Warrior creature token, then add {G}. You gain 1 life.
“Without our aid, all of Tamriel would fall to those savages.”
2/3
Treasure Troll

Treasure Troll {4}{G}

Creature - Troll
Pillage
{2}, Sacrifice an artifact: Treasure Troll gains indestructible until end of turn.
4/4
Tunnel Web Spider

Tunnel Web Spider {3}{G}

Creature - Spider
Reach, deathtouch
Insidious traps, flying dovah, and ancient draugr, yet sometimes the simple spider is the most frightening.
1/3
Elusive Mage

Elusive Mage {W}{U}

Creature - Human Wizard
Each opponent can cast spells that target you or Humans you control only any time they could cast a sorcery.
“Not even the Nine can catch me.”
2/2
Makeshift Mishandling

Makeshift Mishandling {2}{W}{U}

Sorcery
Draw two cards. The next Equipment spell you cast this turn costs {2} less to cast.
“I was gonna keep it anyways, might as well make it my getaway weapon.”
Remorse

Remorse {1}{W}{W}{U}

Sorcery
Put all creatures on the bottom of their owner's libraries.
Even the most glorious battle cannot harden the heart to the silence that follows.
Piling Corpses

Piling Corpses {U}{B}

Instant
Target player mills four cards.
Draw a card.
Shadows of Alduin

Shadows of Alduin {3}{U}{B}

Sorcery
Mill four cards, then choose a Dragon card in your graveyard. Until end of turn, you may cast that card without paying its mana cost.
The world still remembers the world eater’s ire.
Stormwing Dovah

Stormwing Dovah {5}{U}{B}

Creature - Dragon
Flash
Thu'um
Flying
When Stormwing Dovah enters the battlefield, each player discards their hand, then draws three cards.
4/4
Banneret Raider

Banneret Raider {B}{R}

Creature - Human Soldier
Pillage
Whenever Banneret Raider attacks, you may sacrifice an artifact. When you do, Banneret Raider deals 2 damage to any target.
“Your blood will be fuel to Skyrim’s fire.”
2/1
Late Night Legionnaire

Late Night Legionnaire {3}{B}{R}

Creature - Human Soldier
At the beginning of your end step, if one or more opponent lost life this turn, those players each discard a card.
“Got to keep my eyes open. Damn Stormcloaks could swoop down at any time.”
4/4
Sheogorath, Demonic Madness

Sheogorath, Demonic Madness {1}{B}{R}

Legendary Creature - Demon
At the beginning of each player's end step, that player draws two cards, then exiles a card from their hand at random.
During each player's turn, they may play cards exiled with Sheogorath, Demonic Madness.
“Taking a side isn’t fun. But do you know what is? Taking all of them! At once!”
3/4
Imperial Turncoat

Imperial Turncoat {1}{R}{G}

Creature - Human Warrior
Pillage
The first creature spell you cast each turn has pillage.
Other creatures you control with +1/+1 counters on them have haste.
2/2
Intense Interrogation

Intense Interrogation {R}{G}

Instant
Target creature you control fights target creature you don't control. When the creature you don't control dies this turn, untap up to two target lands.
“Break the traitor. I don’t care how.”
—Elndor, Aldmeri commander
Ruinous Wake

Ruinous Wake {1}{R}{G}

Sorcery
Destroy target land that doesn't share a name with another land on the battlefield.
The Stormcloaks held a decisive victory at Whiterun that marked a turning point in the war.
Priest of Prosperity

Priest of Prosperity {2}{G}{W}

Creature - Human Cleric
Whenever you cast a creature spell, you gain 1 life and draw a card.
“Blessings of Mara upon you.”
1/4
Servant of Akatosh

Servant of Akatosh {G}{W}

Creature - Human Cleric
Other Human creatures you control get +1/+1.
{3}{G}{W}, {T}: Put target Human card from your graveyard on top of your library.
1/1
Stormcloak Armorer

Stormcloak Armorer {2}{G}{W}

Creature - Human Soldier
Creature tokens you control get +1/+1.
“Archery not your thing? How about the blade from a bandit chief? Grip’s still warm, even.”
3/3
High King Ulfric Stormcloak

High King Ulfric Stormcloak {1}{W}{B}

Legendary Creature - Human Warrior
Lifelink, deathtouch
Non-Human spells cost {1} more to cast.
“The Legion thought we were weak—that is why they failed. The Dominion thought the Legion was strong. They too will fail.”
3/3
Impeccable Aim

Impeccable Aim {W}{B}

Sorcery
Choose one—
• Exile target creature with power 4 or
greater.
• Exile up to four target noncreature cards from graveyards.
A whole life of adventuring undone in a single heartbeat.
Knight of Order

Knight of Order {1}{W}{B}

Creature - Demon Knight
When Knight of Order enters the battlefield, look at target opponent's hand. You may choose a nonland card from among them. Exile that card until Knight of Order leaves the battlefield.
Players can't cast spells with the same name as the exiled card.
2/3
Hushing Word

Hushing Word {U}{R}

Instant
Counter target spell unless its controller has that spell deal X damage to them, where X is 2 plus that spell's converted mana cost.
“Magic is painful, especially on this one’s ears. So stop speaking.”
—M’aiq the Liar