Skyrim: World at War

Skyrim: World at War contains 194 cards.
Released: 2020-03-01
Legacy of the Dragonborn

Legacy of the Dragonborn {2}{R}{R}

Enchantment - Saga
I, II — Discard two cards, then draw two cards. If two nonland cards are discarded this way, Legacy of the Dragonborn deals 1 damage to any target.
III — Exile all cards from your graveyard. Legacy of the Dragonborn deals 1 damage to target opponent for each card type among cards exiled this way.
Orcish Armsguard

Orcish Armsguard {1}{R}

Creature - Orc Berserker
Pillage
Orcish Armsguard gets +1/+1 for each artifact you control.
“Don’t care about Ulfric’s little war. You threaten Largashbur and I put you down.”
0/0
Rain of Madness

Rain of Madness {1}{R}{R}

Sorcery
You may cast this spell as though it had flash if a player discarded a card this turn.
Rain of Madness deals 3 damage to each creature and each planeswalker.
“Leave the mortals alone for a hundred years or so and look what they go and do to themselves. Marvelous really.”
—Sheogorath
Reachman Flamespeaker

Reachman Flamespeaker {R}

Creature - Human Wizard
Dragon spells you cast cost {1} less to cast.
Whenever you cast a Dragon spell, Reachman Flamespeaker deals 1 damage to target creature an opponent controls.
1/2
Reserve Troops

Reserve Troops {2}{R}

Sorcery
Exile the top two cards of your library. Until end of turn, you may play those cards. Then, add {R} for each creature card exiled this way.
“For every soldier that falls, the Legion will provide us two.”
—Elndor, Aldmeri commander
Secunda's Rise

Secunda's Rise {2}{R}

Enchantment
When Secunda's Rise enters the battlefield, draw a card, then choose a nonbasic land card name.
Nonbasic lands with the chosen name lose all land types and abilities and have “{T}: Add {C}.” and “{1}, {T}: Add one mana of any color.”
Sky Ancient

Sky Ancient {4}{R}{R}

Creature - Dragon
Thu'um
Flying
Sky Ancient's power is equal to the number of Dragon cards in your graveyard.
*/4
Solar Flare

Solar Flare {R}

Sorcery
Solar Flare deals 4 damage to target creature without flying or planeswalker.
“I’d tell you to go to hell but it feels far easier to just bring it to you.”
Wandering Bard

Wandering Bard {1}{R}

Creature - Orc Wizard Bard
When Wandering Bard enters the battlefield, you may return target artifact card with converted mana cost 2 from your graveyard to the battlefield.
“The other orcs ostracized me for not taking up the blade, but I found peace in song. Even made some coin too.”
2/1
Aldmeri Wardcaster

Aldmeri Wardcaster {1}{G}

Creature - Elf Warrior
Flash
When Aldmeri Wardcaster enters the battlefield, target Elf gains indestructible until end of turn.
“Put your faith in the Thalmor. If not them, me.”
2/2
Altmer Emissary

Altmer Emissary {G}

Creature - Elf
{1}{U/B}: Mill two cards.
{1}{U/B}{U/B}: If there are seven or more cards in your graveyard, Altmer Emissary becomes a 2/4 Elf Rogue and you draw a card.
{2}{U/B}{U/B}: If Altmer Emissary is a Rogue, return target card from your graveyard to your hand.
“Secrets? For me? You shouldn’t have.”
1/1
Altmer Negotiators

Altmer Negotiators {4}{G}{G}

Creature - Elf Noble
Pillage
Vigilance
When Altmer Negotiators enters the battlefield or dies, choose a land of each basic land type, then untap those lands.
5/7
Bosmer Ambusher

Bosmer Ambusher {2}{G}

Creature - Elf Warrior
Other Elves you control get +1/+1.
You may cast Elf spells as though they had flash.
“I’ll draw the fighting, you draw your bow.”
2/3
Chittering Chaurus
Chaurus Nest

Chittering Chaurus {1}{G}{G}

Creature - Insect
Trample
When Chittering Chaurus dies, you may return it to the battlefield transformed with two egg counters on it.
3/3
Card has other part: Chaurus Nest
Chaurus Nest
Chittering Chaurus

Chaurus Nest

Creature - Insect
(Color indicator: Chaurus Nest is green)
Defender
At the beginning of your upkeep, remove an egg counter from Chaurus Nest. Then if there are no egg counters on it, transform it.
0/3
Card has other part: Chittering Chaurus
Conjure Creation

Conjure Creation {X}{G}

Instant
Put X +1/+1 counters on target creature.
Once a mage has mastered conjuring familiars, the entire plane of Oblivion opens before them.
Eager Ears

Eager Ears {2}{G}{G}

Instant
Mill seven cards, then return up to one permanent card from your graveyard to your hand.
Those who strain to hear every word are the ones that miss the most.
Elvish Opportunist

Elvish Opportunist {G}

Creature - Elf Rogue
Pillage
“We’re at war, no one will notice when the occasional trinket goes missing.”
1/1
Howling Alpha

Howling Alpha {1}{G}{G}

Creature - Wolf
Howling Alpha can't be countered.
Haste
Spells and abilities your opponents control can't cause you to sacrifice Howling Alpha.
3/3
Imperial Paragon

Imperial Paragon {2}{G}{G}

Creature - Human Warrior
Vigilance
Whenever a creature dealt damage by Imperial Paragon or another Human you control dies, draw a card.
“I side with the Dominion not because they are right but because Ulfric is wrong.”
3/5
Kyne's Devoted

Kyne's Devoted {G}

Creature - Human Druid
{T}: Add {G}, {U}, or {R}. If that mana is spent on a creature spell with power 4 or greater, it can't be countered.
“Kyne has many gifts to offer, from the beauty of the Gildergreen to the snow bear’s ferocity.”
0/1
Life Unfettered
Gift of the Hist

Life Unfettered {2}{G}

Enchantment
When Life Unfettered enters the battlefield, reveal the top card of your library. You may put it onto the battlefield tapped if it's a land card. Otherwise, put that card into your hand.
At the beginning of your end step, if you control five or more lands, transform Life Unfettered.
Card has other part: Gift of the Hist
Gift of the Hist
Life Unfettered

Gift of the Hist

Enchantment
(Color indicator: Gift of the Hist is green)
Untap all creatures and lands you control during each other player's untap step.
Live your life to the fullest and be rewarded with ancient blessings.
Card has other part: Life Unfettered
Pinpoint Accuracy

Pinpoint Accuracy {2}{G}

Instant
Target creature you control gets +2/+2 until end of turn. It fights target creature with flying you don't control.
Return to Earth

Return to Earth {1}{G}

Sorcery
Destroy target artifact or enchantment. If you controlled that artifact or enchantment, draw two cards.
“Oh if only I had brought Volta.”
—Senator Myriada