Skyrim: World at War

Skyrim: World at War contains 194 cards.
Released: 2020-03-01
Clever Diversion

Clever Diversion {1}{U}

Instant
Return target creature you control and target creature you don't control to their owners' hands.
“Not everyone notices entering, but they know what the breaking is.”
—Inigo the brave
Draconic Divulging

Draconic Divulging {3}{U}

Sorcery
Thu'um
Draw three cards, then discard a card.
The dovahkiin’s last act was to banish the dragons to Tamriel’s highest peaks.
Dungeon Dive
Sword of the Spoils

Dungeon Dive {U}

Enchantment
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an artifact card is revealed this way, put a quest counter on Dungeon Dive.
Whenever a creature you control attacks, if there are two or more quest counters on Dungeon Dive, transform it.
Card has other part: Sword of the Spoils
Sword of the Spoils
Dungeon Dive

Sword of the Spoils

Artifact - Equipment
When this permanent transforms into Sword of the Spoils, create two Treasure tokens, then attach Sword of the Spoils to target creature you control.
Equipped creature gets +1/+1 for each other artifact you control.
Equip {2}
Card has other part: Dungeon Dive
Dungeon Tinkerer

Dungeon Tinkerer {1}{U}{U}

Creature - Elf Artificer
Pillage
Tap an untapped artifact you control: Add {C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1/3
Dwemer-Bound Specter

Dwemer-Bound Specter {7}{U}

Creature - Spirit
This spell costs {1} less to cast for each artifact you control.
Flying
When Dwemer-Bound Specter enters the battlefield, draw a card.
5/6
Forgotten Knowledge

Forgotten Knowledge {5}{U}{U}

Instant
Thu'um
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Frosthulk

Frosthulk {3}{U}

Creature - Elemental
When Frosthulk enters the battlefield, tap target creature. That creature doesn't untap during its controller's next untap step.
3/3
Ghost Sea Corsair

Ghost Sea Corsair {U}

Creature - Human Pirate
Prowess
{1}, Sacrifice Ghost Sea Corsair: Return target instant or sorcery card with converted mana cost equal to Ghost Sea Corsair's power from your graveyard to your hand.
“Live a little, lie a little, at the end of the day it’s all about the memories.”
1/1
Greedy Hands

Greedy Hands {2}{U}

Enchantment
When Greedy Hands enters the battlefield, you may tap any number of untapped artifacts you control. Draw that many cards.
Whenever you cast a noncreature spell, you may draw a card. When you do, discard a card.
“I know I should leave it behind but it shines like the twin moons.”
Ice Over

Ice Over {1}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
The dragon roared, and quiet fell over the soldiers. History would only remember them as frozen in terror.
Imperial Taxes

Imperial Taxes {1}{U}

Enchantment - Aura
Enchant land you don't control
Whenever enchanted land becomes tapped, you may draw a card.
Even in ruins, Solitude still felt the Empire’s clutch.
Insidious Dismissal

Insidious Dismissal {4}{U}

Instant
This spell costs {1} less to cast for each noncreature card put into your graveyard from anywhere this turn.
Counter target spell.
“Your armor shines but your mind does not. Easy to remedy.”
—Ancano
Myriada the Neuropath

Myriada the Neuropath {1}{U}{U}

Legendary Planeswalker - Myriada
Players play with the top card of their libraries revealed.
[+1]: The next noncreature spell you cast until your next turn costs {2} less to cast.
[–1]: Look at the top two cards of target player's library. You may exile any number of them.
[–4]: Draw three cards. Your maximum hand size is increased by three.
Loyalty:
3
Nocturnal's Informant

Nocturnal's Informant {1}{U}{U}

Creature - Cat Rogue
Flash
Whenever Nocturnal's Informant deals combat damage to a player, draw a card.
Discard a card: Exile Nocturnal's Informant. Return it to the battlefield tapped at the beginning of the next end step. Activate this ability only once per turn.
3/1
Power of the Voice

Power of the Voice {2}{U}

Enchantment
Spells you cast with {X} in their mana cost can't be countered.
Whenever you cast a spell with converted mana cost 5 or greater, shuffle your hand into your library, then draw that many cards plus one.
Pyrelight Guide

Pyrelight Guide {2}{U}{U}

Artifact Creature - Construct
Flash
Pillage
When Pyrelight Guide enters the battlefield, you may counter target spell with converted mana cost less than or equal to the number of artifacts you control.
2/1
Questing Mage

Questing Mage {1}{U}

Creature - Human Wizard
Prowess
Whenever you cast a noncreature spell, put a quest counter on Questing Mage. Then, if there are three or more quest counters on Questing Mage, remove all counters from it, scry 1, then draw a card.
2/1
Reflect on Old Lore

Reflect on Old Lore {X}{X}{U}

Instant
Discard your hand, then return up to X target noncreature, nonland cards from your graveyard to your hand.
Draw a card, then exile Reflect on Old Lore.
“What is better? To be born good or to overcome your evil nature through great effort?”
—Paarthurnax
Ancestor's Calling

Ancestor's Calling {2}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
“O Boethiah, Prince of Plots, Deceiver of Nations, Queen of Shadows, Goddess of Destruction, we come to worship thee!”
Brotherhood Conspirant

Brotherhood Conspirant {B}

Creature - Human Rogue
Sacrifice a creature: Look at the top card of your library. You may put that card into your graveyard.
“The Dark Brotherhood has eyes all over Tamriel. Did you really think you could escape your fate?”
0/2
Chaos in Bloom

Chaos in Bloom {1}{B}{B}

Sorcery
As an additional cost to cast this spell, exile X cards from your graveyard.
Destroy up to X target creatures and/or planeswalkers with converted mana cost X or less.
“Skyrim has made its choice. Now its people must pay the price.”
—Elndor, Aldmeri Dominion commander
Constant Conjuring

Constant Conjuring {3}{B}

Enchantment
When Constant Conjuring enters the battlefield, it becomes an Aura with enchant creature. Return target creature card from your graveyard to the battlefield and attach Constant Conjuring to it. Exile that creature when Constant Conjuring leaves the battlefield.
When enchanted creature dies, exile Constant Conjuring. Return it to the battlefield at the beginning of your next upkeep.
Corrupt Keeper

Corrupt Keeper {2}{B}

Creature - Human Soldier
Menace
Creature tokens get -1/-1.
“Sorry, haven’t heard a word about any bounty payments.”
2/2
Creeping Crypts

Creeping Crypts {2}{B}

Enchantment
At the beginning of your upkeep, mill three cards. Then you draw a card and lose 1 life if a noncreature, nonland card was milled this way.
When Creeping Crypts is put into your graveyard from your library, create a 2/2 black Zombie creature token.