Tales of Old Jidai

Tales of Old Jidai contains 184 cards.
It is part of Imperial Legacies block.
Released: 2018-08-01
Fire and Ashes

Fire and Ashes {X}{R}

Sorcery
Fire and Ashes deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
“My failing almost cost the lives of thousands. Tonight, I redeem myself.”
—Kuno Aokara, Ivory Crane
Fireshaper Adept

Fireshaper Adept {1}{R}

Creature - Human Wizard
Flash
When Fireshaper Adept enters the battlefield, copy up to one target activated or triggered ability. You may choose new targets for the copy.
1/1
Forgewatcher

Forgewatcher {1}{R}

Creature - Human Artificer
{T}, Sacrifice Forgewatcher: Add two mana of any one color. If that mana is spent on a creature spell, it gains haste until end of turn.
“An unattended forge never roars.”
1/1
Heartcleaver

Heartcleaver {3}{R}

Creature - Human Berserker
Menace
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{3}{R}: Another target creature you control gains menace until end of turn.
3/3
Journey through Moranai

Journey through Moranai {1}{R}

Enchantment
When Journey through Moranai enters the battlefield, draw a card, then choose a creature card name.
Creatures you control with the chosen name have haste and “{R}: This creature gets +1/+0 until end of turn.”
Kemuri Saboteur

Kemuri Saboteur {3}{R}

Creature - Human Rogue
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{2}{R}, {T}: Target creature can't block this turn.
3/2
Kinjiru Assailant

Kinjiru Assailant {R}

Creature - Human Rogue
Kinjiru Assailant has haste as long as an opponent controls a nonbasic land.
In response to Kinjiru's outer walls being breached, Kirishima burned every opposing clan's ancestral holding to the ground.
2/1
Kinken, the Dragon's Breath

Kinken, the Dragon's Breath {1}{R}

Legendary Enchantment
When Kinken, the Dragon's Breath enters the battlefield, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name attacks, you may pay {1}. If you do, create a token that's a copy of it and that's tapped and attacking, except it isn't legendary. Exile the token at the beginning of the end step.
Miyoga Flameweaver

Miyoga Flameweaver {2}{R}

Creature - Human Wizard
Flying, haste
Miyoga Flameweaver can't block.
Whenever Miyoga Flameweaver attacks, exile the top card of your library. You may play that card until end of turn.
2/1
Moeru Thunderers

Moeru Thunderers {2}{R}

Creature - Human Knight
First strike, haste
When Moeru Thunderers enters the battlefield, if it's not a token, create a token that's a copy of it, except it has no mana cost.
1/1
Nightfire Adept

Nightfire Adept {1}{R}

Creature - Human Wizard
Whenever you cast a spell, Nightfire Adept gets +3/+0 until end of turn if that spell has the same name as a card in your graveyard.
1/2
Reserve Troops

Reserve Troops {2}{R}

Sorcery
Exile the top two cards of your library. Until end of turn, you may play those cards. Add {R} for each creature card exiled this way.
Before long, the Dragon's Eye army outnumbered Kinjiru's tenfold.
Searing Grace

Searing Grace {2}{R}

Instant
This spell costs {2} less to cast if you activated an ability that's not a mana ability this turn.
Searing Grace deals 3 damage to any target.
Smoldering Pages

Smoldering Pages {1}{R}

Instant
Destroy target artifact. Smoldering Pages deals damage to that artifact's controller equal to that artifact's mana value.
Captured arcanists were quick to incinerate their scrolls. To have one's own spells used against their allies would be a great dishonor.
Spellfire Savant

Spellfire Savant {R}{R}

Creature - Human Wizard
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{2}{R}{R}: If an instant or sorcery source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 instead.
2/2
Suisei the Southern Star

Suisei the Southern Star {3}{R}

Legendary Creature - Phoenix
Flying
Suisei the Southern Star gets +1/+1 for each comet counter you have.
Whenever you cast an instant or sorcery spell with mana value greater than the number of comet counters you have, you may pay {R}. If you do, return Suisei from your graveyard to the battlefield, then you get a comet counter.
2/2
Takara Flameblade

Takara Flameblade {4}{R}

Creature - Human Warrior
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{6}{R}: Takara Flameblade deals 4 damage to target creature. Activate only once each turn.
3/2
Thunderlash Mystic

Thunderlash Mystic {2}{R}{R}

Creature - Human Wizard
Flying
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{3}{R}{R}, {T}: Exile an instant card with mana value 3 or less from your graveyard, then cast a copy of a card exiled with Thunderlash Mystic without paying its mana cost.
2/2
Dragonmaw Wurm

Dragonmaw Wurm {X}{G}{G}

Creature - Dragon Wurm
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
Dragonmaw Wurm enters the battlefield with X +1/+1 counters on it.
{1}{G}, {T}: Target creature you control fights another target creature.
0/0
Dragon's Eye Descendant

Dragon's Eye Descendant {2}{G}

Creature - Human Wizard
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{3}{G}: Mill three cards. Target creature gets +X/+X and gains trample until end of turn, where X is the number of land cards in your graveyard.
2/3
Elemental Power

Elemental Power {1}{G}

Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Elemental Power in your graveyard.
Kinjiru forces occupying Masamori soon found themselves requiring sturdier armor.
Flash of Blades

Flash of Blades {G}

Sorcery
Target creature you control fights another target creature. If either of those creatures would die this turn, exile it instead.
“My ancestors wait for me with open arms and proud faces. Do yours?”
Hero of Shengin Province

Hero of Shengin Province {3}{G}

Creature - Human Warrior
You may have Hero of Shengin Province assign its combat damage as though it weren't blocked.
{2}{G}: Until end of turn, you may have creatures you control assign combat damage as though they weren't blocked. Activate only if Hero of Shengin Province is in your graveyard.
4/2
Jade Vault Reclaimer

Jade Vault Reclaimer {2}{G}

Creature - Human Samurai
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{3}{G}, Sacrifice Jade Vault Reclaimer: Destroy target artifact or enchantment.
2/1
Journey through Masamori

Journey through Masamori {1}{G}

Enchantment
When Journey through Masamori enters the battlefield, draw a card, then choose a creature card name.
Creatures you control with the chosen name have “{T}: Add one mana of any color.”