Seasons of War

Seasons of War contains 343 cards.
Released: 2022-04-01
Oathkeeper's Verdict

Oathkeeper's Verdict {3}{W}{W}

Artifact - Equipment
When Oathkeeper's Verdict enters, tap all creatures your opponents control.
Equipped creature gets +3/+3.
Equip {3}
Pledged Griffin

Pledged Griffin {2}{W}

Creature - Griffin
Flying
Whenever Pledged Griffin attacks, another target attacking creature gains flying until end of turn.
“My kin do not take riders unwillingly.”
—Skali, the Last Sunfeather
2/2
Radiant Rebuker

Radiant Rebuker {3}{W}{W}

Creature - Human Cleric
When Radiant Rebuker enters, exile target nonland permanent an opponent controls until Radiant Rebuker leaves the battlefield.
“It'll take more than an ambush to snuff out our light.”
3/3
Razorwing Champion

Razorwing Champion {4}{W}

Creature - Griffin
Flying
When Razorwing Champion enters, creatures you control get +1/+1 and gain vigilance until end of turn.
“Those who say that us drakes are wild and griffins are noble don't know either.”
—Czeros, Sky Prowler
3/3
Sanctification

Sanctification {2}{W}

Enchantment
Whenever an opponent attacks you and/or one or more planeswalkers you control, you may draw a card.
The Healer's Oath guarantees protection to clerics in the field. Those who violate the oath soon find themselves on the losing side of history.
Silvercrest Sentry

Silvercrest Sentry {3}{W}

Creature - Human Knight
Vigilance
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Silvercrest Sentry attacks, untap up to one target legendary creature you control.
“None but the worthy shall pass.”
2/2
Skirmish Tactician

Skirmish Tactician {2}{W}

Creature - Human Soldier Advisor
Whenever another creature with mana value 2 or less you control enters, tap target creature an opponent controls.
“Yes, Rhevus is an interesting read, but some of us like to strategize somewhere other than an armchair.”
2/2
Skyknight Paragon

Skyknight Paragon {2}{W}

Creature - Human Knight
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Your opponents can't cast spells during combat and can't activate abilities during combat unless they're mana abilities.
2/2
Skyknight Recruit

Skyknight Recruit {1}{W}

Creature - Human Knight
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“Blasted skyknights! If I could, I would fill the sky with fire, to turn their oversized chickens into a feast for my army!”
—Garragrok, Horde Tyrant
1/1
Solarian Avenger

Solarian Avenger {3}{W}{W}

Creature - Angel
Flying, vigilance
Whenever one or more other creatures you control attack, those creatures get +0/+2 until end of turn.
Whenever one or more other creatures you control block, those creatures get +2/+0 until end of turn.
4/4
Spectral Chains

Spectral Chains {2}{W}

Enchantment - Aura
Enchant creature
When Spectral Chains enters, create two 1/1 white Spirit creature tokens with flying.
As long as you control a creature, enchanted creature can't attack or block and its activated abilities can't be activated.
Stalwart Seraph

Stalwart Seraph {4}{W}{W}

Creature - Angel
Flying, first strike, lifelink
When Stalwart Seraph enters, untap all creatures you control.
4/4
Strength of Purpose

Strength of Purpose {W}

Instant
Target creature gains hexproof and indestructible until end of turn. If it's legendary, put a +1/+1 counter on it.
“Many of these knights know of no reason to fight other than the orders they're given. Let's kindle a new fire in their souls.” —Kenleigh, to Amelle
Sunder History

Sunder History {1}{W}

Sorcery
Exile target artifact or enchantment. If its mana value is 3 or less, draw a card.
“The throne lies broken. Let destiny rule this day.”
—Kenleigh, Liege of Redemption
Sunfeather's Trust

Sunfeather's Trust {2}{W}{W}

Sorcery
Create two 2/2 white Griffin creature tokens with flying. If you control a legendary creature, create three of those tokens instead.
“To be trusted by such a warm, beautiful creature . . . there's no better feeling in the world!”
—Syr Lyco, Griffinsworn
Tegan, the Sparrowhawk

Tegan, the Sparrowhawk {W}

Legendary Creature - Human Archer
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Tegan, the Sparrowhawk attacks, you may pay {R/W}. When you do, Tegan deals 1 damage to target creature if it's tapped. Otherwise, tap it.
1/1
Thyra, Winter's Warden

Thyra, Winter's Warden {2}{W}

Legendary Creature - Human Scout
Creature tokens you control get +1/+1.
Whenever Thyra, Winter's Warden enters or attacks, you may pay {1}{G/W}. If you do, create Bruga, a legendary 2/2 green and white Wolf creature token.
“No one can survive alone.”
2/3
Tip of the Spear

Tip of the Spear {1}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
“No better weapon than distance, and no better distance than a spear's throw.”
—Syr Illan, Hethwyr's Spear”
Trossingen Warden

Trossingen Warden {1}{W}

Creature - Human Knight
At the beginning of your upkeep, if you control a legendary creature, put a +1/+1 counter on Trossingen Warden.
“If you have no business with my liege, you will not pass this point.”
2/1
Trossingen's Finest

Trossingen's Finest {3}{W}

Instant
Create two 1/1 white Soldier creature tokens with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“Through day and night, on land or sea, against man or beast— We will fight to our last.”
—Sanctum creed
Vital Strike

Vital Strike {2}{W}

Instant
This spell costs {2} less to cast if you control an embattled creature. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Destroy target tapped creature.
“Even if a greater force guides your hand, it is only you who can lift it.”
—Margyd, Sanctum Commander
Warbringer Titan

Warbringer Titan {4}{W}{W}

Creature - Giant Knight
Protection from instants and from sorceries
When Warbringer Titan enters or attacks, create two 1/1 white Soldier creature tokens with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“A thousand campaigns can't slake my thirst.”
6/6
Warfront Captain

Warfront Captain {1}{W}

Creature - Human Knight
Flash
Improve {W} ({W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
You may activate equip and improve abilities any time you could cast an instant.
2/1
Warsworn Angel

Warsworn Angel {3}{W}{W}

Creature - Angel
Flying, lifelink
Legendary creatures you control get +1/+1.
“For years I prayed for health and safety, when all this time I should have been praying for victory.”
—Margyd, Sanctum commander
3/4
Weight of Nobility

Weight of Nobility {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's legendary. Otherwise, it can't attack or block.
When enchanted creature dies, if it's legendary, return that card to its owner's hand.