Survive the Night

Survive the Night contains 97 cards.
Released: 2020-07-01
Ayala's Concord

Ayala's Concord {2}{G}{W}

Sorcery
Search your library for a permanent card with mana value 3 or less and put it onto the battlefield, then shuffle.
Motley — Then if there are five or more names among nonland permanents you control, you gain 7 life.
Champion of Blades

Champion of Blades {R}{W}

Creature - Human Knight
Double strike
Motley — As long as there are five or more names among nonland permanents you control, Champion of Blades has vigilance, trample, and haste.
1/2
Eclipse Knight

Eclipse Knight {W}{B}

Creature - Human Knight
Whenever Eclipse Knight attacks, each opponent loses 1 life. You gain life equal to the life lost this way.
Eclipse Knight gets +1/+1 as long as you have 10 or more life than your starting life total.
Eclipse Knight gets +1/+1 as long as an opponent has 10 or less life than their starting life total.
2/2
Risen Raven

Risen Raven {U}{B}

Creature - Bird
Flying, deathtouch
Whenever Risen Raven deals combat damage to a player, draw a card.
“That bird looks... bigger than usual.”
—Telam, last words
1/1
Skyscreecher Dragon

Skyscreecher Dragon {3}{R}{R}{G}

Creature - Dragon
Flying, trample, haste
Whenever a land enters the battlefield under your control or a land is put into your graveyard from the battlefield, Skyscreecher Dragon deals 2 damage to each opponent.
5/5
Solitary Guardian

Solitary Guardian {2}{W}{U}

Creature - Human Wizard
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}{W}{U}: Tap target creature and put a +1/+1 counter on Solitary Guardian.
1/1
Torch the City

Torch the City {3}{B}{R}

Sorcery
Each player sacrifices three lands. Torment each player three times.
Kaor's brood swept across Caulte, razing the buildings in their paths.
Vali, Planar Researcher

Vali, Planar Researcher {B}{G}{U}

Legendary Planeswalker - Vali
[+1]: Reveal the top card of your library. If it doesn't share a name with a card in your graveyard or your battlefield, put it into your hand. Otherwise, put it into your graveyard.
[–2]: Return target card from your graveyard to your hand.
[–8]: Return all other cards from your graveyard to your hand. Until end of turn, spells you cast cost {5} less to cast.
Loyalty:
3
Whisperwoods Exploration

Whisperwoods Exploration {B}{G}

Instant
Mill three cards, then return a nonland card from your graveyard to your hand.
“A hidden paradise, locked away in the most dangerous place.”
—Vali's field notes
Whisperwoods Phoenix

Whisperwoods Phoenix {1}{U}{R}

Creature - Phoenix
Flying, haste
When Whisperwoods Phoenix dies or you discard it, create a red enchantment token named Ash with “Whenever you cast a noncreature spell, put a feather counter on this. Then if there are three or more feather counters on it, sacrifice it and return a card named Whisperwoods Phoenix from your graveyard to the battlefield.”
2/2
Wisdom of the Wilds

Wisdom of the Wilds {G}{U}

Enchantment
Whenever a creature is returned to your hand, scry 1.
{4}{G}{U}: Reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield.
Ayala's Effigy

Ayala's Effigy {2}

Artifact
{T}: Add {C}.
Sacrifice a nonland permanent: Ayala's Effigy becomes a 2/2 Construct artifact creature until end of turn.
Those who desire to be one with Ayala will throw their lives away for the chance.
Cinderblade

Cinderblade {0}

Artifact - Equipment
Equipped creature has haste.
Sacrifice Cinderblade: Equipped creature gains +2/+2 until end of turn.
Equip {1}
“Sharp. Deadly. Quick. No matter what you need, this will do the job.”
—Nirya, weapons merchant
Aureate Panorama

Aureate Panorama

Land
{1}, {T}, Sacrifice Aureate Panorama: Search your library for a land that could produce each color of mana, put it onto the battlefield, then shuffle.
Frozen Hinterlands

Frozen Hinterlands

Land
As Frozen Hinterlands enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped.
{T}: Add {W} or {U}.
Hazy Coppice

Hazy Coppice

Land
As Hazy Coppice enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped.
{T}: Add {U} or {B}.
Lowland Vista

Lowland Vista

Land
{T}: Add {C}.
Motley — {T}: Add one mana of any color. Activate only if there are five or more names among nonland permanents you control.
Spires of Caulte

Spires of Caulte

Land
As Spires of Caulte enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped.
{T}: Add {B} or {R}.
Sunlit Fissure

Sunlit Fissure

Land
As Sunlit Fissure enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped.
{T}: Add {G} or {W}.
Testament to Heroism

Testament to Heroism

Land
Whenever a creature you control dies, put a legacy counter on Testament to Heroism.
{T}: Add {C}.
{T}, Remove a legacy counter from Testament to Heroism: Add one mana of any color.
“For those who lost their lives for our survival.”
—Statue inscription
Towering Boughs

Towering Boughs

Land
As Towering Boughs enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped.
{T}: Add {R} or {G}.
The Whisperwoods

The Whisperwoods

Land
{T}: Add {C}.
{1}, {T}, Sacrifice The Whisperwoods: Add two mana in any combination of colors.
At the beginning of each end step, if a player lost life this turn, return The Whisperwoods from your graveyard to your hand.