Survive the Night

Survive the Night contains 97 cards.
Released: 2020-07-01
Ayala's Concord

Ayala's Concord {2}{G}{W}

Sorcery
Search your library for a permanent card with converted mana 3 or less and put it onto the battlefield. Shuffle your library.
Motley — Then if there are five or more names among nonland permanents you control, you gain 7 life.
Champion of Blades

Champion of Blades {R}{W}

Creature - Human Knight
Double strike
Motley — As long as you control five or more nonland permanents with different names, Champion of Blades has vigilance, trample, and haste.
1/2
Eclipse Knight

Eclipse Knight {W}{B}

Creature - Human Knight
Whenever Eclipse Knight attacks, each opponent loses 1 life. You gain life equal to the life lost this way.
Eclipse Knight gets +1/+1 as long as you have 10 or more life than your starting life total.
Eclipse Knight gets +1/+1 as long as an opponent has 10 or less life than their starting life total.
2/2
Risen Raven

Risen Raven {U}{B}

Creature - Bird
Flying, deathtouch
Whenever Risen Raven deals combat damage to a player, draw a card.
“That bird looks... bigger than usual.”
—Telam, last words
1/1
Skyscreecher Dragon

Skyscreecher Dragon {3}{R}{R}{G}

Creature - Dragon
Flying, trample, haste
Whenever a land enters the battlefield under your control or a land is put into your graveyard from the battlefield, Skyscreecher Dragon deals 2 damage to each opponent.
5/5
Solitary Guardian

Solitary Guardian {2}{W}{U}

Creature - Human Wizard
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}{W}{U}: Tap target creature and put a +1/+1 counter on Solitary Guardian.
1/1
Torch the City

Torch the City {3}{B}{R}

Sorcery
Each player sacrifices three lands. Torment each player three times.
Kaor's brood swept across Caulte, razing the buildings in their paths.
Vali, Planar Researcher

Vali, Planar Researcher {B}{G}{U}

Legendary Planeswalker - Vali
[+1]: Reveal the top card of your library. If it doesn't share a name with a card in your graveyard or your battlefield, put it into your hand. Otherwise, put it into your graveyard.
[–2]: Return target card from your graveyard to your hand.
[–8]: Return all other cards from your graveyard to your hand. Until end of turn, spells you cast cost {5} less to cast.
Loyalty:
3
Whisperwood Exploration

Whisperwood Exploration {B}{G}

Instant
Mill three cards, then return a nonland card from your graveyard to your hand.
“A hidden paradise, locked away in the most dangerous place.”
—Vali's field notes
Whisperwoods Phoenix

Whisperwoods Phoenix {1}{U}{R}

Creature - Phoenix
Flying, haste
When Whisperwoods Phoenix dies or you discard it, create a red enchantment token named Ash with “Whenever you cast a noncreature spell, put a feather counter on this. Then if there are three or more feather counters on it, sacrifice it and return a card named Whisperwoods Phoenix from your graveyard to the battlefield.”
2/2
Wisdom of the Wilds

Wisdom of the Wilds {G}{U}

Enchantment
Whenever a creature is returned to your hand, scry 1.
{4}{G}{U}: Reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield.
Ayala's Steeple

Ayala's Steeple {2}

Artifact
You may sacrifice a land and pay 3 life instead of paying Ayala's Steeple's mana cost.
{T}: Add {C}.
A church that towers over Caulte, as large as Ayala herself.
Cinderblade

Cinderblade {0}

Artifact - Equipment
Equipped creature has haste.
Sacrifice Cinderblade: Equipped creature gains +2/+2 until end of turn.
Equip {1}
“Sharp. Deadly. Quick. No matter what you need, this will do the job.”
—Nirya, weapons merchant
Aureate Panorama

Aureate Panorama

Land
{1}, {T}, Sacrifice Aureate Panorama: Search your library for a land that could produce each color of mana, put it onto the battlefield, then shuffle your library.
Frozen Hinterlands

Frozen Hinterlands

Land - Plains Island
({T}: Add {W} or {U}.)
As Frozen Hinterlands enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped.
Hazy Coppice

Hazy Coppice

Land - Island Swamp
({T}: Add {U} or {B}.)
As Hazy Coppice enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped.
Lowland Vista

Lowland Vista

Land
{T}: Add {C}.
Motley — {T}: Add one mana of any color. Activate this ability only if there are five or more names among nonland permanents you control.
Spires of Caulte

Spires of Caulte

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Spires of Caulte enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped.
Sunlit Fissure

Sunlit Fissure

Land - Forest Plains
({T}: Add {G} or {W}.)
As Sunlit Fissure enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped.
Testament to Heroism

Testament to Heroism

Land
Whenever a creature you control dies, put a legacy counter on Testament to Heroism.
{T}: Add {C}.
{T}, Remove a legacy counter from Testament to Heroism: Add one mana of any color.
“For those who lost their lives for our survival.”
—Statue inscription
Towering Boughs

Towering Boughs

Land - Mountain Forest
({T}: Add {R} or {G}.)
As Towering Boughs enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped.
The Whisperwoods

The Whisperwoods

Land
{T}: Add {C}.
{1}, {T}, Sacrifice The Whisperwoods: Add two mana in any combination of colors.
Whenever a player loses life, return The Whisperwoods from your graveyard to your hand.