Survive the Night

Survive the Night contains 97 cards.
Released: 2020-07-01
The Flames Approach
Auros, Flame-Cursed

The Flames Approach {1}{R}

The Flames Approach deals 3 damage to any target.
Memento {3}{R}{R}
Card has other part: Auros, Flame-Cursed
Auros, Flame-Cursed
The Flames Approach

Auros, Flame-Cursed

Legendary Creature - Human Warrior
(Color indicator: Auros, Flame-Cursed is red)
Whenever Auros, Flame-Cursed attacks, it deals 3 damage to each opponent.
“These hellish fires disfigured me, separated me, made me an outcast. I'm back for my revenge.”
Card has other part: The Flames Approach
Fleeting Discoveries

Fleeting Discoveries {R}

Exile the top two cards of your library. You may play one of them until the end of your next turn.
Motley — If there are five or more names among nonland permanents you control, you may play both of them until the end of your next turn instead.
Frostfire Hulk

Frostfire Hulk {4}{R}

Creature - Golem
Each land you sacrifice while casting Frostfire Hulk pays for {1}.
Frostfire Hulk enters the battlefield with a +1/+1 counter for each land card in your graveyard.
Sacrifice Frostfire Hulk: It deals X damage to target creature or planeswalker, where X is the number of +1/+1 counters that were on it. Activate only as a sorcery.
Hell's Verdict

Hell's Verdict {X}{R}{R}

Target opponent may have you draw X cards. If they don't, reveal the top X cards of your library. Hell's Verdict deals damage to that player equal to the total mana value of cards revealed this way.
All roads lead to the same end — death.
Inferno Lash

Inferno Lash {1}{R}

Inferno Lash deals 2 damage to target creature or planeswalker. When it does, torment that permanent's controller.
Fire burns. Hellfire burns hotter.
Kaor Awoken

Kaor Awoken {3}{R}{R}

Legendary Creature - Dragon
Flying, haste
Whenever a nonbasic land becomes tapped, it deals 2 damage to its controller.
Whenever Kaor Awoken attacks, it gets +1/+0 until end of turn for each other Dragon you control.
Kaor's Tithe

Kaor's Tithe {1}{R}

Whenever an opponent casts a noncreature spell, create a Treasure token.
Kaor lies on a throne of gold, tribute from the townsfolk as an offering to avoid death.
Molten Incubation

Molten Incubation {R}

Whenever you cast a noncreature spell, put a hatch counter on Molten Incubation. Then if it has five hatch counters on it, sacrifice it and choose one —
• Create a 5/5 red Dragon creature token with flying.
• Molten Incubation deals 20 damage to each creature.
Scarletblood Hound

Scarletblood Hound {2}{R}

Creature - Hound
Motley — At the beginning of your upkeep, if there are five or more names among nonland permanents you control, Scarletblood Hound deals 3 damage to each opponent.
Brushcover Elf

Brushcover Elf {G}

Creature - Elf
Whenever a creature you control becomes the target of a spell or ability, counter it unless its controller pays {1}. Whenever they do, put a +1/+1 counter on Brushcover Elf.
The twisting trees and bramble of the Whisperwoods make it a perfect place to take shelter.
Earthform Pachyderm

Earthform Pachyderm {5}{G}{G}

Creature - Elephant
This spell costs {1} less to cast for each noncreature, nonland permanent you don't control.
When Earthform Pachyderm enters the battlefield, destroy target noncreature, nonland permanent. Its controller creates a 3/3 green Elephant creature token.
Gaze Over the Wilds

Gaze Over the Wilds {2}{G}{G}

Search your library for three land cards with different names. Put one onto the battlefield, one into your hand, and one into your graveyard. Then shuffle.
Guardian of the Divergent

Guardian of the Divergent {1}{G}

Creature - Spirit
Whenever another nontoken creature enters the battlefield under your control, if it doesn't share a name with another creature you control or a creature card in your graveyard, put a +1/+1 counter on Guardian of the Divergent.
Highpeak Rider

Highpeak Rider {2}{G}

Creature - Human Scout
Whenever Highpeak Rider attacks, search your library for a land card and put it onto the battlefield, then shuffle. Sacrifice that land at the beginning of the next end step.
“I love looking over our great city of Caulte from the mountains. The zombie invaders, I could do without seeing.”
Honor the Lost

Honor the Lost {1}{G}

Return a permanent card from your graveyard to your hand.
Motley — If there are five or more names among nonland permanents you control, return two permanent cards from your graveyard to your hand instead.
“I'm sorry, big guy.”
—Iros, banished companion
Poisonheart Druid

Poisonheart Druid {G}

Creature - Zombie Druid
{T}, Exile a land card from your hand, from your graveyard, or a land that you control: Add one mana of any color.
Decay and rot follow in the path of the Awoken.
Shambling Manglers

Shambling Manglers {1}{G}

Creature - Zombie
While you're searching your library, if Shambling Manglers dealt combat damage to an opponent this turn, you may play lands from your library.
A horde of the dead shambles across the woods, ready to tear apart anything in their path.
Shatter the Mask
Jirada, Elder of Caulte

Shatter the Mask {2}{G}{G}

Destroy target noncreature permanent.
Memento {5}{G}{G}
Card has other part: Jirada, Elder of Caulte
Jirada, Elder of Caulte
Shatter the Mask

Jirada, Elder of Caulte

Legendary Creature - Wizard
(Color indicator: Jirada, Elder of Caulte is green)
You may play land cards from graveyards.
{9}{G}{G}: Put nine +1/+1 counters on Jirada, Elder of Caulte.
“We will stand strong if we stand in unity.”
Card has other part: Shatter the Mask
Show of Dominance

Show of Dominance {1}{G}

Target creature you control deals damage equal to its power to target creature you don't control. For each point of excess damage dealt this way, put a +1/+1 counter on the creature you control.
Towering Stag

Towering Stag {2}{G}{G}

Creature - Elk
At the beginning of your upkeep, return another creature you control to its owner's hand.
The smallest of animals become destructive giants during the Awakening.
Verdant Sanctuary

Verdant Sanctuary {1}{G}

You may play basic land cards you own from outside the game.
“I know a place we can hide. There's a grove in the heart of the Whisperwoods, where no one but us can get in. We'll have to get through, but if we can, we'll be safe.”
—Vali, planar researcher
What Lurks Beyond

What Lurks Beyond {G}{G}

As an additional cost to cast this spell, sacrifice a creature.
Search your library, hand, or graveyard for a creature card with mana value 1 greater than the sacrificed creature's and put it onto the battlefield. If you searched your library this way, shuffle it.
Whisperwoods Reclaimer

Whisperwoods Reclaimer {1}{G}

Creature - Human Druid
When Whisperwoods Reclaimer enters the battlefield, if there are three or more land cards in your graveyard, return target land card from your graveyard to the battlefield tapped.