Survive the Night

Survive the Night contains 97 cards.
Released: 2020-07-01
Ascension
Fyrra, Chosen by Ayala

Ascension {W}

Sorcery
Creatures you control get +1/+1 until end of turn. You gain 3 life.
Memento {4}{W}{W} (You may cast this from your graveyard for {4}{W}{W}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Fyrra, Chosen by Ayala
Fyrra, Chosen by Ayala
Ascension

Fyrra, Chosen by Ayala

Legendary Creature - Angel
(Color indicator: Fyrra, Chosen by Ayala is white)
Flying, vigilance
At the beginning of your upkeep, if you have 10 or more life than your starting life total, put a +1/+1 counter on each other creature you control.
“All shall be protected by Her light.”
4/4
Card has other part: Ascension
Ayala, Shrouded Shepherd

Ayala, Shrouded Shepherd {2}{W}{W}

Legendary Creature - God
Ayala, Shrouded Shepherd can't attack or block unless your life total is greater than or equal to your starting life total.
Lifelink, indestructible
Whenever a creature attacks you or a planeswalker you control, you may pay {2}. If you do, create a 1/1 white Spirit creature token with lifelink blocking that creature.
5/5
Caulte Sovereign

Caulte Sovereign {1}{W}

Creature - Human Soldier
Other nonland permanents enter the battlefield tapped.
Your opponents can't activate abilities of tapped permanents.
“We will slow them down at the walls, then strike them down!”
2/2
Jenn, the Rising Dawn

Jenn, the Rising Dawn {1}{W}

Legendary Planeswalker - Jenn
Whenever a creature enters the battlefield under your control, put a loyalty counter on Jenn, the Rising Dawn.
[0]: Target creature you control gets +1/+1 and gains first strike and lifelink until end of turn.
[–5]: Exile target creature.
Loyalty:
2
Jenn's Stand

Jenn's Stand {3}{W}{W}

Sorcery
Motley — This spell costs {3} less to cast as long as there are five or more names among nonland permanents you control.
Destroy all creatures.
“Get away from my home!”
—Jenn
Keeper of the Sanctum

Keeper of the Sanctum {1}{W}

Creature - Human Cleric
Whenever you gain life for the first time each turn, create a 1/1 white Cleric creature token.
“Listen, my people. We will not falter today. Ayala has blessed us with her eternal light, and these monsters will not harm us under her watch. Stand firm, and fight with everything you can.”
2/2
Militant Youth

Militant Youth {W}

Creature - Human Warrior
Whenever you gain life, Militant Youth gets +1/+1 until end of turn.
“I detest sending children to war, but we don't have a choice.”
—Jiralda, elder of Caulte
2/1
Ochre Knight

Ochre Knight {W}

Creature - Human Knight
Motley — At the beginning of combat on your turn, if there are five or more names among nonland permanents you control, Ochre Knight gets +2/+1 until end of turn and you gain 1 life.
“In solitude, there is peace. In peace, there is clarity.”
1/1
Phantasmal Reflection

Phantasmal Reflection {2}{W}

Enchantment
Whenever a nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it except it's a 1/1 white Spirit creature in addition to its other types and colors.
{2}{B}, Sacrifice a creature: Each opponent loses 1 life and you gain that much life.
Reaper of the Fields

Reaper of the Fields {2}{W}

Creature - Human
Whenever a Plains enters the battlefield under your control, you may put a creature card with mana value 2 or less from your hand onto the battlefield.
“Hard work requires inner passion.”
2/1
See the Sunrise

See the Sunrise {W}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 0/4 white Wall creature token with defender.
II — Put a +1/+1 counter on up to one target creature.
III — Until your next turn, each creature you control assigns combat damage equal to its toughness rather than its power.
Skyflock Warrior

Skyflock Warrior {3}{W}

Creature - Human Warrior
Flying
Whenever Skyflock Warrior or another creature you control with flying attacks, create a 1/1 white Bird creature token with flying.
“Strike from above.”
2/3
Stonewood Sanctuary

Stonewood Sanctuary {W}

Enchantment
Creature spells cost {1} more to cast.
At the beginning of your upkeep, put a decay counter on Stonewood Sanctuary. Then if it has three or more decay counters on it, sacrifice it.
For a moment, all is still.
Verdict of the Council

Verdict of the Council {1}{W}{W}

Enchantment
When Verdict of the Council enters the battlefield, exile up to one target creature until Verdict of the Council leaves the battlefield.
White creatures you control get +1/+0.
“Jail the traitors, and call our troops to arms!”
—Jirada, elder of Caulte
Banish the Intruders

Banish the Intruders {U}

Instant
Counter target planeswalker spell.
Draw a card.
“This outsider has no place in our home! This is our war to fight, not theirs.”
—Jiralda, elder of Caulte
Endless Discoveries

Endless Discoveries {U}

Enchantment
{U}, Put a travel counter on Endless Discoveries: Draw a card. This ability costs {1} more to activate for each travel counter on Endless Discoveries.
{3}{U}{U}, Sacrifice Endless Discoveries: Return target instant or sorcery card with mana value less than or equal to the number of travel counters on Endless Discoveries from your graveyard to your hand.
Frostbreath Dragon

Frostbreath Dragon {5}{U}{U}

Creature - Dragon
Flying
This spell can't be countered.
When Frostbreath Dragon enters the battlefield, tap target creature. It doesn't untap during its controller's next untap step.
Whenever Frostbreath Dragon becomes the target of a spell or ability, counter it unless its controller pays {2} and discards a card.
6/7
Icepeak Phantasm

Icepeak Phantasm {U}

Creature - Illusion Spirit
Whenever Icepeak Phantasm becomes the target of a spell or ability, an opponent may pay {2}. If they do, sacrifice it.
On the snowiest of days, people see the faint outline of a towering beast in the clouds for a second. Then they blink, and it disappears.
2/2
Jaws of the Sea

Jaws of the Sea {U}{U}

Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand or pay {2}.
Counter target spell.
“Some tried to escape the hordes by sailing across the ocean. They didn't make it far.”
—Jenn
Majestic Moonwhale

Majestic Moonwhale {2}{U}{U}

Creature - Whale
Flying
Whenever a permanent you control is returned to your hand, scry 1.
“In my travels, I have found the wildlife of this plane to be... perplexing.”
—Vali's field notes
4/4
Paradox Zone

Paradox Zone {U}{U}

Legendary Enchantment
Whenever a player casts a spell from their hand, they reveal the top card of their library. If it's a nonland card with a mana value less than that spell's, they may cast it without paying its mana cost. Otherwise, they put it on the bottom of their library.
{2}{U}: Scry 1.
Prowling Frost-Tiger

Prowling Frost-Tiger {1}{U}

Creature - Cat
Whenever you cast a noncreature spell, Prowling Frost-Tiger gets +1/+1 and gains hexproof until end of turn.
Monsters poured out from the tundra, ruthless, vicious, and ice-cold.
2/1
Skystream Mantas

Skystream Mantas {2}{U}

Creature - Fish
Flying
When Skystream Mantas is returned to your hand from the battlefield, draw two cards.
They float across the sky, ambivalent to the lives of the humans below.
2/1
Spellshatter

Spellshatter {1}{U}{U}

Instant
You may cast this spell without paying its mana cost if it's the only card in your hand.
Counter target spell.
“History is written in moments of great power, splendor, and victory. You lack those.”
—Edri, oracle of Caulte