Sparks of a Multiverse

Sparks of a Multiverse contains 193 cards.
Released: 2023-05-01
Break Free

Break Free {W}{U}{B}{R}{G}

Instant
You may put a permanent card from your hand onto the battlefield. If it's a planeswalker, it enters with five loyalty counters rather than any other amount, and you may activate its loyalty abilities this turn any time you could cast an instant.
One body. Five souls. And every single one of them wants out.
Damian, the Boss

Damian, the Boss {G}{W}{U}{B}

Legendary Planeswalker - Damian
As Damian, the Boss enters, pay up to 5 life. He enters with that many additional loyalty counters.
[–X]: You gain X plus 3 life.
[–1]: You draw a card and each opponent discards a card.
[–4]: Destroy up to one target creature. Create a 3/3 green Mole creature token.
Loyalty:
3
Defect 37

Defect 37 {R}{G}{W}{U}

Legendary Planeswalker - XC037
As long as it's your turn, Defect 37 is a 7/7 Vehicle artifact with crew 2.
[+1]: Creatures and Vehicles you control get +1/+1 until end of turn.
[–1]: Put target permanent into its owner's library, third from the top. If Defect 37 is on the battlefield, return her to her owner's hand.
[–6]: Until end of turn, each noncreature, nonland permanent you control becomes a creature in addition to its other types with base power and toughness each equal to their mana value or base power, whichever is greater.
Loyalty:
3
Destroyed Study

Destroyed Study {W}{U}{B}

Enchantment - Study
Archive 4 (As this enters, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
At the beginning of each opponent's upkeep, that player may pay 2 life. If they do, you gain 2 life. Otherwise, you draw a card from the archived library.
Éloi's Study

Éloi's Study {U}{R}{W}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Once during each combat phase, you may cast the top card of the archived library as though it had flash.
“A world without war is perfection. A world without warriors is a disgrace.”
Experiment Zero

Experiment Zero {W}{U}{B}{R}{G}

Legendary Planeswalker - Zero
Flash
You may activate Zero's loyalty abilities any time you could cast an instant on your turn and the turn they entered.
[+2]: Destroy up to one target permanent with mana value 4 or greater.
[–2]: You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
[–3]: Search your library for a card and put it into your hand. Shuffle your library.
Loyalty:
4
The Flock

The Flock {3}{W}{U}{B}

Legendary Planeswalker - Flock
[+1]: Return target nonland permanent to its owner's hand. That player loses 2 life.
[0]: Create a 1/1 blue Bird creature token with flying for each loyalty counter on The Flock.
[–6]: You get an emblem with “If a permanent you don't control would leave the battlefield, you may instead exile it, then return that card to the battlefield under your control. It's a 1/1 blue Bird creature with flying.”
Loyalty:
3
The Flock Arrives

The Flock Arrives {4}{W}{U}{B}

Sorcery
Destroy all nonland permanents. Draw a card for each card type among cards in graveyards.
No one knows where they came from, nor what they want—only that wherever they go, destruction follows.
Futuretheft

Futuretheft {2}{W}{U}{B}{R}

Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, sacrifice each land you control. Whenever you cast a spell during that turn, copy it. You may choose new targets for the copy.
Exile Futuretheft.
“Sorry, me. You'll thank me earlier.”
—Llereaux Chiaro
Hursar the Unflinching

Hursar the Unflinching {G}{W}{U}

Legendary Planeswalker - Hursar
[+1]: Prevent all damage that would be dealt to up to one other target permanent until your next turn.
[–2]: Target creature gets +3/+3 until your next turn.
[–3]: Untap all nonland permanents you control.
Loyalty:
6
Hursar's Intervention

Hursar's Intervention {G}{W}{U}

Instant
Target creature you control becomes a white Bear with base power and toughness 3/5, hexproof, and double strike until end of turn. Whenever it deals combat damage to a player this turn, draw a card.
“No worries! Hursar will take this one with one paw tied behind back!”
Hursar's Study

Hursar's Study {G}{W}{U}

Enchantment - Study
Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may play Aura and Equipment cards from the archived library, and play those spells as though they had flash.
“Hursar probably have something in here little man can use. Here! Child's training sledge!”
I, Queen of Eons

I, Queen of Eons {U}{B}{R}{G}

Legendary Planeswalker - I
[+1]: Create a token that's a copy of another target permanent. Exile that token at the beginning of your next upkeep.
[–3]: If it's not an extra turn, you take an extra turn after this one, then skip your next turn that's not an extra turn.
[–6]: Until end of turn, planeswalkers become copies of I, Queen of Eons, except they aren't legendary. Destroy all nonland, non-I permanents.
Loyalty:
4
Kovach, the Architect

Kovach, the Architect {2}{B}{R}{G}

Legendary Planeswalker - Kovach
[+2]: Look at the top card of your library. If it's a permanent card with mana value less than the number of lands you control, you may put it onto the battlefield.
[–1]: Sacrifice a land. If you do, draw three cards.
[–7]: Destroy up to X target permanents, where X is the number of lands you control.
Loyalty:
4
Kovach's Study

Kovach's Study {B}{R}{G}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Sacrifice a land: Put a card from the archived library into your hand.
Last Request

Last Request {1}{G}{U}{R}

Sorcery
Exile the top seven cards of your library. Choose up to one card of each card type and put those cards into your hand.
“So you're about to die. Lucky you.”
Llereaux, the Splicer

Llereaux, the Splicer {W}{U}{B}{R}

Legendary Planeswalker - Llereaux
[+2]: Up to one target creature gets +3/+1 until your next turn. Up to one target creature gets -3/-1 until your next turn.
[–2]: Up to two other target permanents you control become a copy of another target permanent until your next turn.
[–8]: Exchange your library and hand, then shuffle.
Loyalty:
4
Necroessence

Necroessence {2}{W}{B}{G}

Enchantment
At the beginning of each end step, if a creature an opponent controlled died this turn, return a creature card from your graveyard to the battlefield.
“You will be given eternal unlife. For this, you must scour the worlds, eradicating unlife in all its other forms. Do you accept?”
Onya the Gilded

Onya the Gilded {1}{R}{W}{B}

Legendary Planeswalker - Gestalt
When Onya the Gilded dies, search your library for a planeswalker card with a different name, reveal it, put it into your hand, then shuffle.
[–1]: Draw up to two cards. For each of those cards, pay 1 life or discard a card.
[–2]: Creatures you control get +1/+1 until your next turn.
[–3]: Onya the Gilded deals 3 damage to any target and you gain 3 life.
Loyalty:
5
Onya's Chosen

Onya's Chosen {R}{W}{B}

Creature - Aetherborn Warrior
Lifelink
Whenever a planeswalker dies, Onya's Chosen deals 3 damage to target creature or player.
As their death draws near, the holder of the gestalt spark chooses the next to carry on their shared life.
3/4
Onya's Study

Onya's Study {R}{W}{B}

Enchantment - Study
Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever a creature or planeswalker you control dies, you may play a card from the archived library. (You still pay its costs.)
Overdrive

Overdrive {R}{G}{W}{U}

Sorcery
Until end of turn, creatures you control have base power X/Y, where X is the greatest base power among creatures you control and Y is the greatest base toughness among creatures you control.
If you control a creature with flying, creatures you control gain flying until end of turn. The same is true for first strike, haste, lifelink, menace, prowess, trample, and vigilance.
Qaraz, the Dying Wish

Qaraz, the Dying Wish {G}{U}{R}

Legendary Planeswalker - Qaraz
[+1]: Exile the top card of your library. When a source you control deals damage to an opponent this turn, put the exiled card into your hand.
[–2]: Exile target nonland permanent. Its controller reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
[–6]: Exile your library. You may play cards exiled this way for the rest of the game.
Loyalty:
3
Qaraz's Study

Qaraz's Study {G}{U}{R}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
At the beginning of each upkeep, exile the top card of the archived library and your main library. You may cast those cards this turn and may spend mana as though it were mana of any color to cast them.
Rambunctious Upstart

Rambunctious Upstart {1}{U}{B}{R}

Creature - Human Rogue Wizard
Whenever Rambunctious Upstart attacks, up to one target creature gets -3/-1 until end of turn and up to one target creature gets +3/+1 until end of turn.
“Of course I was a brat. We all were, then. All that power, all that lack of consequence...”
—Llereaux Chiaro
1/3