Scriptures of Urshad

Scriptures of Urshad contains 267 cards.
Released: 2020-11-01
Under the Gun

Under the Gun {2}{B}

Enchantment
At the beginning of each opponent's upkeep, that player may discard their hand. If the player does, sacrifice Under the Gun. Otherwise, put a bullet counter on Under the Gun, then that player loses life equal to the number of bullet counters on it.
Wretched Lammasu

Wretched Lammasu {4}{B}

Creature - Zombie Lammasu
Flying
Assault {2}{B}
When Wretched Lammasu assaults, each opponent discards a card.
3/3
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Shala Na turned away from Anku, breathed deeply, and sheathed her blade. As she did, she felt herself slipping away from Urshad.
Ankulim Spawning

Ankulim Spawning {1}{R}

Sorcery
Create two 1/1 red Elemental creature tokens.
The ankuliths and their ankulim progeny served as stark reminder to the inhabitants of Urshad that Anku's power was absolute. Now, however, the worldly gods have begun to test its limits.
Ankulithic Armaments

Ankulithic Armaments {3}{R}

Sorcery
Create two 1/1 red Elemental creature tokens. When you do, target creature you control gets +X/+X and gains trample until end of turn, where X is the number of Elementals you control.
Battlescarred Predator

Battlescarred Predator {2}{R}

Creature - Cat
Lisseria and the soldiers of Kanaa mounts many great hunts against the lions and manticores of the Urud mountains. With such prey, it only takes a small folly for them to become the hunted.
4/2
Blazing Offerings

Blazing Offerings {1}{R}

Sorcery
Blazing Offerings deals 4 damage to target creature or planeswalker.
“May your body return to Anku's fire, but may your spirit live on in all our hearts now and forever.”
—Haban, Seeker of Sarratu
Bloodsoaked Blades

Bloodsoaked Blades {2}{R}

Artifact - Equipment
When Bloodsoaked Blades enters the battlefield, creatures you control get +2/+0 until end of turn.
Equipped creature gets +1/+1.
Equip {1}
Borsuppa Outrider

Borsuppa Outrider {2}{R}

Creature - Human Nomad
Assault {R}
When Borsuppa Outrider assaults, it deals 2 damage to each opponent.
2/3
Borsuppa Scavenger

Borsuppa Scavenger {R}

Creature - Hyena
Menace
Assault {R}
1/1
Burning Sulfur

Burning Sulfur {1}{R}

Sorcery
Destroy target land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
Draw a card.
Choking Dunes

Choking Dunes {4}{R}{R}

Enchantment
At the beginning of your upkeep, you may discard a card. If you do, draw a card.
At the beginning of your end step, Choking Dunes deals X damage to any target, where X is the number of land cards in your graveyard.
Currency

Currency {1}{R}

Enchantment - Discovery
I, II — Create a Treasure token.
Discovery — {2}, Sacrifice an artifact: Draw a card.
Devoted Nomad

Devoted Nomad {1}{R}

Creature - Human Nomad
Whenever a creature you control assaults, put a +1/+1 counter on Devoted Nomad.
“I've seen the way Emerabi and Sunnula look at each other. With such passion, our enemies don't stand a chance.”
2/1
Dryscale Dissidents

Dryscale Dissidents {3}{R}

Creature - Naga Nomad
Assault {1}{R}
Whenever a creature you control assaults, creatures you control get +1/+0 until end of turn.
3/3
Embers of Prophecy

Embers of Prophecy {3}{R}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Exile the top card of your library. If it's a nonland card, you may cast that card this turn.”
“So the worldly gods see a great destiny for you. Doesn't that sound wonderful?”
—Nikanuur, to Shala Na
Emerabi and Sunnula
The Divine Lovers

Emerabi and Sunnula {2}{R}{R}

Legendary Creature - Human Nomad
At the beginning of combat on your turn, create a 1/1 red Nomad creature token with haste.
At the beginning of your upkeep, if you control five or more creatures, you may transform Emerabi and Sunnula.
5/4
Card has other part: The Divine Lovers
The Divine Lovers
Emerabi and Sunnula

The Divine Lovers

Legendary Creature - God
(Color indicator: The Divine Lovers is red)
Indestructible
At the beginning of your upkeep or when this creature transforms into The Divine Lovers, gain control of target permanent with converted mana cost X or less until end of turn, where X is the number of creatures you control. Untap that permanent. It gains haste until end of turn.
6/5
Card has other part: Emerabi and Sunnula
Endak Savagery

Endak Savagery {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Bloody melees that last hours are fought in in the Endak imperial arena, with gladiators fighting for their own survival.
Epic of the Lovers

Epic of the Lovers {X}{R}{R}

Instant
Choose X. You may choose the same mode more than once.
• Epic of the Lovers deals 1 damage to any target.
• Create a Treasure token.
• You may discard a card. If you do, draw a card.
Fall in Line

Fall in Line {5}{R}

Enchantment
At the beginning of combat on your turn, gain control of target creature an opponent controls with power less than the greatest power among creatures you control until end of turn. Untap that creature. It gains haste until end of turn.
Herald of Ankulim

Herald of Ankulim {R}{R}

Creature - Elemental
Elemental, instant, and sorcery spells you cast cost {1} less to cast.
Anku first shaped the primordial elements to create the world. His ankulim now seek to bring about its end.
2/2
Kanaan Wardriver

Kanaan Wardriver {R}

Creature - Human Soldier
{T}: Kanaan Wardriver deals 1 damage to target creature you control. That creature gains haste until end of turn.
The soldiers of Kanaa fight together as one, with each encouraging the others to achieve their best.
2/1
Marauding Goliath

Marauding Goliath {5}{R}

Creature - Giant
When Marauding Goliath becomes blocked by a creature with power 1 or less, sacrifice it at end of combat.
Goliaths are savage and dangerous remnants of past cycles on Urshad.
6/5
Marrow Cruncher

Marrow Cruncher {2}{R}

Creature - Hyena
Menace
Whenever a nontoken creature you control dies, exile the top card of your library. You may play that card until the beginning of your next end step.
3/2