Scriptures of Urshad

Scriptures of Urshad contains 267 cards.
Released: 2020-11-01
Center of Culture

Center of Culture

Land
{T}: Add {C}.
Civilized — {T}: Add {C}{C}. Activate this ability only if you control an artifact, a creature, and an enchantment.
“Look what we have built together.”
— Ekebram, to the other worldly gods
Crescent of Possibilites

Crescent of Possibilites

Land
{T}: Add {C}.
{3}, {T}: Scry 1.
Deserted Trail

Deserted Trail

Land
As Deserted Trail enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Deserted Trail enters the battlefield tapped.
{T}: Add {B} or {G}.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
The empires on Urshad are always seeking to push their boundaries.
Flourishing Waterways

Flourishing Waterways

Land
As Flourishing Waterways enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Flourishing Waterways enters the battlefield tapped.
{T}: Add {G} or {U}.
Horizon of Origins

Horizon of Origins

Land
As Horizon of Origins enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Horizon of Origins enters the battlefield tapped.
{T}: Add {U} or {R}.
Imperial Barracks

Imperial Barracks

Land
As Imperial Barracks enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Imperial Barracks enters the battlefield tapped.
{T}: Add {R} or {W}.
Legacy Foundations

Legacy Foundations

Land
As Legacy Foundations enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Legacy Foundations enters the battlefield tapped.
{T}: Add {W} or {B}.
Mana Confluence

Mana Confluence

Land
{T}, Pay 1 life: Add one mana of any color.
The worldly gods discussed their plans to bring down Anku on neutral ground, reminding them of what they were seeking to protect.
Mustering Grounds

Mustering Grounds

Land
{T}: Add {C}.
Whenever Mustering Grounds becomes tapped, if it's enchanted, you may pay {2}. If you do, create a 1/1 white Soldier creature token with vigilance.
The new recruits at Harshapal endure the longest walks to drills at its pinnacle.
Rupture Spire

Rupture Spire

Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Wondrous Bazaar

Wondrous Bazaar

Land
{T}: Add {C}.
{3}, {T}: Create a Treasure token.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)