Over the Horizon

Over the Horizon contains 352 cards.
Released: 2022-02-01
Young Forager

Young Forager {1}{G}

Creature - Human Wizard
Wanderlust — Whenever a land you control enters, if you control four or more differently named lands, create a 1/1 green Saproling creature token.
“Those special blooms must be around here somewhere . . .”
2/1
Abital, Hesediel's Fawn

Abital, Hesediel's Fawn {3}{G}{W}

Legendary Creature - Elk Spirit
Legendary spells you cast have nonlegendary cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonlegendary nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
5/5
Aethermancer's Companion

Aethermancer's Companion {3}{W}{U}

Creature - Cat
When Aethermancer's Companion enters, aetherize up to two other non-Cat permanents you control. (Create tokens that are copies of each of them, then exile them.)
Recite {5}{W}{U} (You may cast this spell from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
4/4
Alin and Meva, Warqueens

Alin and Meva, Warqueens {1}{R}{W}

Legendary Creature - Human Angel Noble
Flying, first strike, vigilance, trample, lifelink
{4}: Put a +1/+1 counter on Alin and Meva, Warqueens.
“One day they will build monuments to us and our legacy, dear Alin.”
—Meva, Warrior-Queen
3/3
Ameret, Hope of Night

Ameret, Hope of Night {2}{R}{W}

Legendary Planeswalker - Ameret
At the beginning of combat on your turn, if there are seven or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn.
[+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste.
[–X]: Ameret deals X damage to any target. You gain X life.
Loyalty:
4
Amira, Grand Inventor

Amira, Grand Inventor {1}{G}{U}{R}

Legendary Creature - Human Artificer
When Amira, Grand Inventor enters, create a 1/1 colorless Construct Artificer artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead.
Artifact tokens you control have all activated abilities of other artifact tokens you control.
3/4
Beneath the Horizon

Beneath the Horizon {3}{G}{W}{U}

Instant
Aetherize each permanent you control. Exile Beneath the Horizon. (To aetherize a permanent, create a token that's a copy of it, then exile that token.)
Where earth and sky become one, aether swirls with limitless potential.
Brunig, the Dreamroot

Brunig, the Dreamroot {G}{G}{U}{U}

Legendary Creature - Plant Elemental
Ward {2}
Whenever Brunig enters or attacks, you may shuffle a card you own from outside the game into your library. If you do, you gain 2 life.
Brunig gets +2/+2 and has trample as long as your library contains at least forty cards more than the minimum deck size.
4/4
Buzzard Barrens

Buzzard Barrens {R}{G}

Enchantment
Once each turn, when you spend mana from a Desert to cast a spell, create a 1/1 red and green Bird creature token with flying and vigilance.
Whenever three or more creatures you control deal combat damage to a player, untap each land you control.
Chainbreaker Behemoth

Chainbreaker Behemoth {3}{G}{W}

Creature - Dinosaur Beast
Defiant (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Each creature you control with a +1/+1 counter on it has lifelink.
5/5
Condemned Cavalier

Condemned Cavalier {3}{W}{B}

Creature - Zombie Knight Aurashaper
When Condemned Cavalier enters, create a white and black Aura Curse enchantment token named Profane March attached to target player. The token has enchant player and “Whenever a creature enchanted player controls attacks, that player loses 1 life and defending player gains 1 life.”
3/2
Copperhide Calf
Verdigris Behemoth

Copperhide Calf {G}{W}

Artifact Creature - Elephant Construct
Level experience (Whenever this creature attacks, if it has fewer than three level counters on it, put a level counter on it.)
When Copperhide Calf has three or more level counters on it, remove them all and transform it. [2/2]
[level 1-3] Prevent the first 1 damage that would be dealt to Copperhide Calf each turn. [3/3]
Card has other part: Verdigris Behemoth
Verdigris Behemoth
Copperhide Calf

Verdigris Behemoth

Artifact Creature - Elephant Construct
(Color indicator: Verdigris Behemoth is white and green)
Level experience, vigilance, trample
Prevent all but the first 1 damage that would be dealt to Verdigris Behemoth each turn. [5/5]
[level 3+] Whenever Verdigris Behemoth deals combat damage to a player, you may destroy target artifact or enchantment that player controls. [7/7]
2/2
Card has other part: Copperhide Calf
Darutu, God of Bounty

Darutu, God of Bounty {1}{G}{W}

Legendary Enchantment Creature - Ox God
Vigilance
Whenever Darutu, God of Bounty enters or attacks, you may put a +1/+1 counter on another target Ox you control.
Enchantment spells you cast have harness. Only Oxen can be tapped to harness those spells. (You may tap an Ox you control as you cast that spell. If you do, reduce that spell's mana cost by that Ox's power.)
2/4
Dawson's Negotiations

Dawson's Negotiations {1}{B}{R}

Sorcery
Dawson's Negotiations deals 3 damage to any target. Players discard cards equal to the amount of excess damage dealt to a permanent they control this way.
Disciple of Destruction

Disciple of Destruction {B}{G}

Creature - Elf Cleric
Concord — {T}, Sacrifice Disciple of Destruction: Destroy target nonland permanent. Activate only if there are four or more card types among permanents you control.
“As Bahet wills it.”
2/3
Drelum, Deepheart Seer

Drelum, Deepheart Seer {1}{G}{W}

Legendary Creature - Elf Nomad
You may look at the top card of your library any time.
You may play the top card of your library if it's a land card or a creature card with power 2 or less.
“You seek a guide, Marad, but I can offer you so much more.”
2/2
Efinag, Weaver of Flesh

Efinag, Weaver of Flesh {3}{W}{U}{B}

Legendary Creature - Horror
Ward—Pay 3 life and discard a card.
Once each turn, when another creature leaves the battlefield, you may have target creature become a copy of that creature until end of turn.
“That form . . . will be better suited . . . to a different mind . . . yes, yes, yes . . .”
5/7
Encylopetia

Encylopetia {1}{U}{R}

Enchantment Creature - Elemental Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Encylopetia's power and toughness are each equal to the number of cards in the archived library.
At the beginning of your upkeep, exile a card from the archived library at random. You may play it this turn.
*/*
Erduk, Settled Nomad

Erduk, Settled Nomad {W}{B}{G}

Legendary Creature - Human Soldier
Vigilance, spirited (When this enters, you may activate one of its activated abilities without paying its costs.)
{T}: Choose artifact or enchantment. Target nonland permanent becomes the chosen type in addition to its other types until end of turn.
Civilized — At the beginning of your end step, if you control an artifact, a creature, and an enchantment, put a +1/+1 counter on target creature you control.
3/3
Glitch, Cosmic Dreamer

Glitch, Cosmic Dreamer {1}{U}{R}{W}

Legendary Planeswalker - Glitch
Persistent glitch {1}. Spend only mana of a color that hasn't been spent this way to activate this ability. ({1}: Permanently remove one [restriction] from this permanent.)
[+1]: You [and each opponent] may scry 2. Draw a card[, then discard a card.]
[–3]: Exile target nonland permanent [with mana value 4 or less]. [Its controller creates a Treasure token.]
[–6]: Create five 2/2 blue Elemental creature tokens with flying [and -1/-1 counters on them].
Loyalty:
4
Graide, Voice of Autumn
Ashela, the Russet Grove

Graide, Voice of Autumn {X}{R}{G}{W}

Legendary Creature - Human Druid
When Graide, Voice of Autumn enters, create X 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+0 and have haste.
Nonbasic lands your opponents control enter tapped.
2/3
Card has other part: Ashela, the Russet Grove
Ashela, the Russet Grove
Graide, Voice of Autumn

Ashela, the Russet Grove

Legendary Land
Ashela, the Russet Grove enters tapped.
{T}: Add {C}.
{T}, Pay 1 life: Add {R}, {G} or {W}.
{3}, {T}: Return Ashela to its owner's hand.
Card has other part: Graide, Voice of Autumn
Hell or High Water

Hell or High Water {2}{B}{G}

Instant
Choose five target cards in your graveyard. An opponent separates those cards into two piles. Put one pile into your hand and exile the other. Exile Hell or High Water.
“Only one way out of this. Let's go!”
—Marisa of the Gravehowl
Horn Run Huntcaller

Horn Run Huntcaller {R}{G}

Creature - Satyr Warrior Bard
Trample
Harmony — Put a +1/+1 counter on target Warrior you control. You gain 1 life.
Whenever one or more Warriors you control deal combat damage to a player, harmonize. (Trigger up to one harmony of a permanent you control.)
2/2