Adventurers of Onora

Adventurers of Onora contains 365 cards.
Released: 2022-02-01
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
Mikkino had always known he was destined for greatness. He just, you know... never expected he'd have to prove it so soon.
Wayfaring Mentor

Wayfaring Mentor {4}{W}

Creature - Rhino Monk
At the beginning of your end step, if you cast no spells this turn, untap target creature.
“Good technique is mostly just waiting for the right moment.”
4/4
Card has other part: Timely Strike
Timely Strike

Timely Strike {W}

Instant - Adventure
Tap target creature. If you control a Monk, draw a card. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Wayfaring Mentor
Wimbledon's Summons

Wimbledon's Summons {1}{W}

Sorcery
Create a 1/1 green and white Mouse Soldier creature token with vigilance and a 1/1 white and black Badger Cleric creature token with lifelink.
Sir Roger Wimbledon keeps legions of attendants on demand in case he ever needs to make a stylish entrance on short notice.
Wrathful Meditant

Wrathful Meditant {1}{W}

Creature - Fox Monk
At the beginning of your end step, if you cast no spells this turn, you may return Wrathful Meditant to its owner's hand.
1/3
Card has other part: Inner Strength
Inner Strength

Inner Strength {1}{W}

Instant - Adventure
Target creature gets +1/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Wrathful Meditant
Zaukar of the Ancient Ways

Zaukar of the Ancient Ways {W}{W}

Legendary Creature - Cat Cleric
Lifelink
Spells your opponents cast cost an additional {1} to cast for each spell they've cast before it this turn.
2/3
Artful Portmanteau

Artful Portmanteau {4}{U}

Sorcery
Draw two cards. You may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is the number of cards in your hand.
Aurora Weaver

Aurora Weaver {2}{U}{U}

Creature - Bird Monk
Flying
At the beginning of your end step, if you cast no spells this turn, scry 2.
3/3
Card has other part: Screeching Halt
Screeching Halt

Screeching Halt {1}{U}{U}

Instant - Adventure
Counter target permanent spell. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Aurora Weaver
Cast a Wide Net

Cast a Wide Net {3}{U}

Instant
Reveal cards from the top of your library until you reveal a card with a lesser mana value than the previous card, then put all cards revealed this way into your hand.
During his idle days growing up by the Murkriver, Otto constantly strove to catch bigger and bigger fish.
Charmed Sleep

Charmed Sleep {1}{U}{U}

Enchantment - Aura
Enchant creature
When Charmed Sleep enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
After a hard day's work of roasting adventurers, dragons dream of doing it all over again tomorrow.
Conchport Festival

Conchport Festival {1}{U}{U}

Sorcery
Draw two cards.
Menagerie — If there are five or more creature types among creatures you control, draw three cards instead.
Having grown up in closed-off Tinyvale all his life, wide-eyed Mattia stood in awe at Conchport's unmatched diversity on festival days.
Croaks, Pipe Dreamer

Croaks, Pipe Dreamer {3}{U}

Legendary Creature - Frog Monk
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
At the beginning of your end step, if you cast no spells this turn, exile the top card of your library. If it's a nonland card, you may cast it without paying its mana cost.
3/3
Frondpond Errand-Runner

Frondpond Errand-Runner {1}{U}

Creature - Lizard Scout
Ward {2}
As long as you control six or more lands, Frondpond Errand-Runner gets +2/+0 and can't be blocked.
1/3
Card has other part: Shortcuts
Shortcuts

Shortcuts {2}{G}

Sorcery - Adventure
Search your library for two basic land cards, reveal them, put them into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Frondpond Errand-Runner
Frondpond Prankster

Frondpond Prankster {3}{U}{U}

Creature - Salamander Rogue
Frondpond Prankster can't be blocked.
Whenever Frondpond Prankster enters or deals combat damage to a player, target player reveals their hand, then you choose any number of nonland cards from it. That player puts those cards on the bottom of their library in a random order, then draws that many cards.
3/5
Galetwister Mage

Galetwister Mage {3}{U}

Creature - Elk Wizard
Flying
Instant, sorcery, and Wizard spells you cast cost {1} less to cast.
“Gone soon in a monsoon!”
3/2
Card has other part: To the Rescue!
To the Rescue!

To the Rescue! {U}

Instant - Adventure
Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Galetwister Mage
Give 'em the Slip

Give 'em the Slip {1}{U}

Instant
You may pay {U} and tap an untapped Rogue you control rather than pay this spell's mana cost.
Counter target spell unless its controller pays {2}.
Glintwing Nest

Glintwing Nest {3}{U}

Enchantment
At the beginning of your upkeep, scry 1.
At the beginning of combat on your turn, if you cast both a creature spell and a noncreature spell this turn, you may have Glintwing Nest become a 4/4 Elemental Bird creature with flying in addition to its other types until end of turn.
Good Day's Catch

Good Day's Catch {2}{U}

Instant
Choose one —
• Draw two cards, then discard a card.
• Counter target spell unless its controller pays {3}.
But for whom?
Highpoint Farseer

Highpoint Farseer {4}{U}

Creature - Bird Scout
Flying
You may look at the top card of your library any time.
Situated at the peak of Mount Meridia, the aptly-named Temple Highpoint is said to have perches that can see all the way to the outer edge of Bleakrealm.
3/3
Highpoint Guru

Highpoint Guru {3}{U}

Creature - Bear Monk
Flash
When Highpoint Guru enters, scry X, where X is the number of Monks you control.
1/5
Card has other part: Unbalance
Unbalance

Unbalance {2}{U}

Instant - Adventure
Target creature gets -5/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Highpoint Guru