Adventurers of Onora

Adventurers of Onora contains 365 cards.
Released: 2022-02-01
Onoran Runeglyphs

Onoran Runeglyphs {4}

Artifact
Onoran Runeglyphs enters tapped.
{T}: Add two mana in any combination of colors from among creatures you control.
Menagerie — {2}, {T}: Draw a card. Activate only if there are five or more creature types among creatures you control.
Prophetic Prism

Prophetic Prism {2}

Artifact
When Prophetic Prism enters, draw a card.
{1}, {T}: Add one mana of any color.
Shadowstep Shawl

Shadowstep Shawl {2}

Artifact - Equipment
{2}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Equipped creature can't be blocked except by Rogues and is a Rogue in addition to its other types.
Equip {1}
Tapestry of United Onora

Tapestry of United Onora {9}

Legendary Artifact
Each creature you control has every creature type among other creatures you control in addition to their own.
Creatures you control get +1/+1 for each of their creature types.
It tells a tale of two brothers, whose reunion restored a realm.
Tinyvale Trappings

Tinyvale Trappings {4}

Artifact - Equipment
When Tinyvale Trappings enters, you may attach it to target creature you control with mana value 2 or less.
Equipped creature gets +3/+1.
Equip {3}
Travel Pouch

Travel Pouch {3}

Artifact - Equipment
At the beginning of your upkeep, you may exile a card from your hand. If you do, draw a card.
Whenever equipped creature deals combat damage to a player, you may put a card exiled with Travel Pouch into its owner's hand.
Equip {1}
“Oooh, that looks fun— I wanna give it a ride!”
—Barx
Weedy Whackers

Weedy Whackers {2}

Artifact Creature - Plant Construct
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Weedy Whackers attacks, create a 1/1 green Insect creature token that's tapped and attacking.
1/2
Bleakrealm Moor

Bleakrealm Moor

Land
Bleakrealm Moor enters tapped unless you played it from exile.
{T}: Add {B} or {R}.
Card has other part: Face Fears
Face Fears

Face Fears {B}{R}

Sorcery - Adventure
Up to one target creature can't block this turn. (Then exile this card. You may play the land later from exile.)
Card has other part: Bleakrealm Moor
Breathtaking Valley

Breathtaking Valley

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When that mana is spent to cast an Adventure spell, scry 1.
Crossroads Town

Crossroads Town

Land
You may have Crossroads Town enter tapped. If you do, search your library for a basic land card, reveal it, then shuffle and put that card on top.
{T}: Add {C}.
Dawn Hill Outskirts

Dawn Hill Outskirts

Land
Dawn Hill Outskirts enters tapped unless you played it from exile.
{T}: Add {R} or {W}.
Card has other part: Conquer Realms
Conquer Realms

Conquer Realms {R}{W}

Sorcery - Adventure
Creatures you control get +1/+0 until end of turn. (Then exile this card. You may play the land later from exile.)
Card has other part: Dawn Hill Outskirts
Eon Campfire

Eon Campfire

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Eon Campfire: Destroy target artifact or nonbasic land.
Some people just want to watch the world burn, but others want to light the match.
Exotic Isle

Exotic Isle

Land
{T}: Add {C}.
{1}, {T}, Exile Exotic Isle: Search target opponent's library for a land card and put it onto the battlefield tapped under your control, then that player shuffles. Activate only as a sorcery.
“Alright mates, where'd we wash up this time?”
—Admiral Olson Stout
Fabled Passage

Fabled Passage

Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
From here, the path to nowhere may be found.
Fang Den Jaws

Fang Den Jaws

Land
Fang Den Jaws enters tapped unless you played it from exile.
{T}: Add {R} or {G}.
Card has other part: Crush Cowards
Crush Cowards

Crush Cowards {R}{G}

Sorcery - Adventure
Up to one target creature you control has base power 4 until end of turn. (Then exile this card. You may play the land later from exile.)
Card has other part: Fang Den Jaws
Flamingo Rock

Flamingo Rock

Land
Flamingo Rock enters tapped unless you played it from exile.
{T}: Add {U} or {R}.
Card has other part: Find Passions
Find Passions

Find Passions {U}{R}

Sorcery - Adventure
Exile the top card of your library. You may cast it. (Then exile this card. You may play the land later from exile.)
Card has other part: Flamingo Rock
Frondpond Grotto

Frondpond Grotto

Land
Frondpond Grotto enters tapped unless you played it from exile.
{T}: Add {U} or {B}.
Card has other part: Reveal Futures
Reveal Futures

Reveal Futures {U}{B}

Sorcery - Adventure
Look at the top two cards of your library. Put one into your graveyard and the other back on top.
Card has other part: Frondpond Grotto
Gloomhollow Woodlock

Gloomhollow Woodlock

Land
Gloomhollow Woodlock enters tapped unless you played it from exile.
{T}: Add {B} or {G}.
Card has other part: Relive Eras
Relive Eras

Relive Eras {B}{G}

Sorcery - Adventure
Put up to one target permanent card from your graveyard on top of your library. (Then exile this card. You may play the land later from exile.)
Card has other part: Gloomhollow Woodlock
Highpoint Shrine

Highpoint Shrine

Land
Highpoint Shrine enters tapped unless you played it from exile.
{T}: Add {W} or {U}.
Card has other part: Pay Respects