Novea

Novea contains 273 cards.
It is part of Novea block.
Released: 2018-02-01
Deathmask Dancer

Deathmask Dancer {1}{B}{B}

Creature - Human Warrior
Creatures you control have menace.
The ritual began like any other, except the chief's mask, covered in a brilliant gold. The flames surrounded him, riling the Gorru as much as their own rituals.
2/2
Deathmask Initiation

Deathmask Initiation {2}{B}

Enchantment
Whenever a creature you control perseveres, you draw a card and you lose 1 life. (A creature perseveres when it's dealt damage and doesn't die.)
{1}{B}: Deathmask Initiation deals 1 damage to target creature you control.
What doesn't kill you horribly maims you.
Deceitful Tutor

Deceitful Tutor {2}{B}{B}

Sorcery
Primal {B}{B} (During your turn, you may cast this spell for {B}{B} instead of playing a land.)
Search your library for a card and put that card into your hand, then shuffle. Exile Deceitful Tutor.
“Life was but a challenge for Night to behold.”
Don the Deathmasks

Don the Deathmasks {3}{B}

Sorcery
Up to two target creatures you control each get +1/+0 and gain menace until end of turn.
Doomsower

Doomsower {3}{B}

Creature - Human Warrior
Whenever Doomsower or another Human you control dies, you draw a card and you lose life equal to that creature's power.
3/3
Dreameater

Dreameater {1}{B}

Creature - Human Shaman
Whenever a spell or ability causes an opponent to draw a card, draw a card unless that player pays 1 life.
Every mind siphons into his own.
2/1
Eat Their Hearts

Eat Their Hearts {3}{B}

Enchantment
At the beginning of combat on your turn, you may sacrifice a creature. If you do, creatures you control get +2/+1 until end of turn.
Embrace the Curse

Embrace the Curse {1}{B}

Instant
Until end of turn, target creature becomes black, gets +1/+0, and gains indestructible.
Gorran Charge

Gorran Charge {2}{B}{B}

Sorcery
Creatures you control gain lifelink until end of turn. If {W} was spent to cast Gorran Charge, creatures you control get +2/+2 until end of turn.
Gorran Deathgreeter

Gorran Deathgreeter {1}{B}

Creature - Human Elemental Shaman
Whenever you cast a black spell, you lose 1 life.
With patience of death.
3/2
Gorran Explorer

Gorran Explorer {1}{B}

Creature - Human Scout
{W}: Gorran Explorer gains lifelink until end of turn.
The nymphs were alone in their love of the sun, but some would find a way to weaponize it regardless.
2/2
Gorran Hunter

Gorran Hunter {3}{B}

Creature - Human Warrior
Whenever Gorran Hunter perseveres, target creature gets -1/-1 until end of turn. (A creature perseveres when it survives damage.)
3/2
Gorru Deathmask

Gorru Deathmask {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
The Gorru wear hideous masks to ward away death and the outside world, not realizing both do that on their own.
Gorru Recluse

Gorru Recluse {B}

Creature - Human
Gorru Recluse can't attack if you control a creature with greater power.
“No man tells me where to fight.”
2/2
Gorru Tracker

Gorru Tracker {2}{B}

Creature - Human Scout
Whenever a creature enters under an opponent's control, you may pay 2 life. If you do, draw a card.
“Judging by the depth of these tracks, it will probably eat us alive.”
1/1
Gorru Wolftender

Gorru Wolftender {2}{B}

Creature - Human Shaman
{3}{G}, {T}: Create a 2/2 green Wolf Elemental creature token.
Live in the same forest long enough and you learn to tame the beasts within.
2/2
Grip of the Deadwood

Grip of the Deadwood {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/-1.
When Grip of the Deadwood is put into a graveyard from the battlefield, return it to its owner's hand.
Heart of the Deadwood

Heart of the Deadwood {4}{B}{B}{B}

Creature - Nymph
Menace
When Heart of the Deadwood enters, destroy up to one target creature, then put up to one target creature card from a graveyard onto the battlefield under your control.
7/4
Keeping the Wolfpack

Keeping the Wolfpack {3}{B}

Enchantment
At the beginning of each player's upkeep, that player loses 2 life unless they sacrifice a creature.
{4}{G}: Create a 2/2 green Wolf Elemental creature token.
Melodae, the Favored

Melodae, the Favored {2}{B}{B}

Legendary Creature - Nymph
Melodae, the Favored can't be blocked by black creatures.
If Melodae would be destroyed, instead sacrifice a creature and Melodae gains indestructible until end of turn.
Every beast knows better than to touch their Mother's favorite daughter.
3/3
Mother Night

Mother Night {3}{B}{B}

Legendary Creature - Avatar
Deathtouch
Other creatures you control get -1/-1.
Whenever Mother Night attacks, put target creature card from a graveyard onto the battlefield under your control.
Life is a cruel mistress.
3/3
Mother's Disciples

Mother's Disciples {2}{B}

Creature - Human Shaman
Whenever a creature dies, put a +1/+1 counter on Mother's Disciples.
One does not worship life without respecting death as well.
2/2
Night's Guard

Night's Guard {2}{B}{B}

Creature - Human Warrior
{1}{G}: Night's Guard gets +2/+2 until end of turn. Activate only once each turn.
Despite, or perhaps because of, the constant fear of their Mother, the Gorrans became her greatest guardians.
3/3
Nightshade Shaman

Nightshade Shaman {1}{B}

Creature - Human Shaman
Whenever a creature dies, its controller loses 1 life.
A touch of poison, a pinch of treason.
2/2
Nightshade Slayer

Nightshade Slayer {2}{B}

Creature - Nymph Shaman
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{G}: Nightshade Slayer gets +2/+2 until end of turn. Activate only once each turn.
2/2