Novea

Novea contains 273 cards.
It is part of Novea block.
Released: 2018-02-01
Blessing of Bliss

Blessing of Bliss {1}{W}

Instant
Target creature gains indestructible until end of turn. Whenever that creature perseveres this turn, create a 1/1 white Nymph creature token. (A creature perseveres when it survives damage.)
Cloudchaser Kestrel

Cloudchaser Kestrel {1}{W}{W}

Creature - Bird
Flying
When Cloudchaser Kestrel enters, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.
2/2
Corrupted Dancer

Corrupted Dancer {4}{W}

Creature - Bird Horror
Flying
{1}{B}, {T}: Destroy target creature that was dealt damage this turn.
Many of the nymphs were deluded, others merely lost, but some would be forever monsters.
2/2
Dawnsong

Dawnsong {2}{W}

Enchantment
At the beginning of your upkeep, you may put a +1/+1 counter on target creature.
The joyous chorus of the opening Lotus inspires even the darkest of nymphs.
Daybreak

Daybreak {2}{W}

Enchantment
When Daybreak enters, you gain 3 life.
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
A simple act can change the world.
Devoted Dancer

Devoted Dancer {2}{W}

Creature - Nymph
Sacrifice Devoted Dancer: Target creature gains indestructible until end of turn. If it's your turn, shuffle Devoted Dancer into its owner's library.
Few still dance under the sun, but those that do will still die for their sisters, near and far.
1/3
Divine Butcher

Divine Butcher {3}{W}{W}

Creature - Harpy Warrior
Primal {1}{B}{B} (During your turn, you may cast this spell for {1}{B}{B} instead of playing a land.)
Flying
Whenever a creature deals damage to Divine Butcher, destroy that creature. You gain life equal to that creature's toughness.
2/3
Escyf, Fallen Sundancer

Escyf, Fallen Sundancer {4}{W}{W}

Legendary Creature - Nymph
All damage that would be dealt to you is dealt to Escyf, Fallen Sundancer instead.
Whenever Escyf perseveres, put a +1/+1 counter on it. (A creature perseveres when it survives damage.)
“I have sought my star to the ends of the earth. If you must call my devotion abandon, so be it.”
2/5
Fallweather Dancer

Fallweather Dancer {1}{W}

Creature - Nymph
{W}, {T}: Target creature doesn't untap during its controller's next untap step.
The cold of the world doesn't faze her, but freezes those who follow her lead.
2/1
Feathered Warden

Feathered Warden {W}

Creature - Harpy Cleric
Whenever you cast a spell that doesn't share a color with Feathered Warden, you may gain 1 life.
Some dancers would regret their new, mangled forms. Others embraced them.
1/1
Forsaken Sunseeker

Forsaken Sunseeker {1}{W}{W}

Creature - Harpy
Forsaken Sunseeker gets +1/+1 and has flying as long as it's not your turn.
The twisted new sundancers are unable to bask in the Lotus' light, but find new freedom in the darkness.
3/3
Gift of Eternity

Gift of Eternity {1}{W}

Instant
You can't lose the game this turn and your opponents can't win the game this turn. At the beginning of the next end step, your life total becomes 5.
None gain the Lotus's favor, but it does seem to enjoy the suffering of a select few.
Gifted Grace

Gifted Grace {W}

Instant
Prevent all damage that would be dealt to each of up to three target permanents this turn.
Glimpse the Sun

Glimpse the Sun {W}

Sorcery
Look at the top five cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Gravelocked Seeker

Gravelocked Seeker {3}{W}{W}

Creature - Harpy Shaman
Whenever Gravelocked Seeker blocks, return target creature card from your graveyard to the battlefield blocking a creature that's attacking you (even if that block would be illegal).
2/4
Haunted Sunseeker

Haunted Sunseeker {1}{W}{W}

Creature - Nymph Shaman
Whenever you cast a black spell, you may exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever you cast a red spell, you may have Haunted Sunseeker deal 1 damage to each creature.
1/4
Heat of Day

Heat of Day {2}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
{R}, Sacrifice Heat of Day: It deals 2 damage to enchanted creature.
Idyllic Tutor

Idyllic Tutor {2}{W}

Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
No matter how dark the world becomes, there is always hope to be found.
Light's Blessing

Light's Blessing {3}{W}

Enchantment
Whenever you cast a white spell, create a 1/1 white Nymph creature token.
With purity of heart.
Lightwrencher

Lightwrencher {2}{W}

Creature - Nymph Shaman
{B}, Sacrifice a creature: Put a +1/+1 counter on Lightwrencher.
In the depths where the Lotus doesn't shine, the once playful nymphs begin to change in the darkness.
2/2
Lost Dancer

Lost Dancer {3}{W}

Creature - Harpy
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{B}: Lost Dancer becomes black and gains lifelink until end of turn.
3/3
Lost Shrieker

Lost Shrieker {1}{W}

Creature - Harpy
Flying
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
1/1
Lotus Acolyte

Lotus Acolyte {2}{W}

Creature - Nymph
Whenever Lotus Acolyte attacks, it gets +1/+0 and gains lifelink until end of turn.
On the first day, the Lotus bloomed, and all the world rejoiced with it.
2/3
Lotus's Blessing

Lotus's Blessing {W}{W}

Sorcery
Creatures you control gain lifelink until end of turn.
The sun's boon is not granted lightly or without expectation. Those who waste it will be cast out, left to wander alone.
Lunar Boon

Lunar Boon {2}{W}

Enchantment
Whenever a creature enters, you may tap it. If you do, put a +1/+1 counter on it.
As more sundancers realized their star did not need them, they turned to other sources of inspiration.