MSEM Masters: Legends

MSEM Masters: Legends contains 417 cards.
Released: 2024-01-01
Golden Company Valiant

Golden Company Valiant {1}{W}

Creature - Human Soldier
Golden Company Valiant can block any number of creatures.
At the beginning of combat on each opponent's turn, Golden Company Valiant gets +1/+1 until end of turn for each creature that player controls.
1/1
Harmony and Morah

Harmony and Morah {2}{W}

Legendary Creature - Azra Orc Merchant
Whenever another nontoken permanent enters the battlefield under your control, create a Food token.
At the beginning of each end step, put X +1/+1 counters on up to one target creature, where X is the amount of life you've gained this turn.
1/1
Herd's Bounty

Herd's Bounty {W}

Enchantment - Deity
Beckon Ox {1}{W} ({1}{W}: This enchantment permanently becomes an Ox creature in addition to its other types.)
Vigilance
Whenever a creature or another enchantment enters the battlefield under your control, you gain 1 life.
3/3
Hero's Command

Hero's Command {2}{W}{W}

Instant
Choose two —
• Create two 1/1 white Soldier creature tokens.
• Creatures you control get +1/+1 until end of turn.
• You gain 5 life.
• Choose a creature. It gains indestructible until end of turn.
Hopebearer Pilgrimage

Hopebearer Pilgrimage {1}{W}

Sorcery
Create two 1/1 white Cleric creature tokens with lifelink.
“May your journey be arduous and your homecoming joyous.”
—Pilgrim's blessing
Ideologize

Ideologize {2}{W}

Enchantment
When Ideologize enters the battlefield, exile target creature an opponent controls and each other permanent with the same name that player controls. When Ideologize is no longer on the battlefield, return a card exiled with it to the battlefield under its owner's control.
Journey's End

Journey's End {1}{W}

Instant
Put target creature or planeswalker on the bottom of its owner's library. Its controller may scry 1.
“The greatest stories end in a mystery, spurring the reader to make stories of their own.”
—Faisal, Siamang minstrel
Keeper of the Sanctum

Keeper of the Sanctum {1}{W}

Creature - Human Cleric
Whenever you gain life for the first time each turn, create a 1/1 white Cleric creature token.
“Do not worry about our numbers, my child. A just cause will never want for defenders.”
—Tyrus, Giver to All
2/2
Luna, Loyal Friend

Luna, Loyal Friend {1}{W}

Legendary Creature - Fox
When Luna enters the battlefield, you may put a +1/+1 counter or loyalty counter on target creature or planeswalker.
Whenever another creature or planeswalker enters the battlefield, you may exile Luna. Return her to the battlefield at the beginning of the next end step.
1/1
Mass Orator

Mass Orator {2}{W}{W}

Creature - Human Cleric
When Mass Orator enters the battlefield, if it isn't a token, populate. (Create a token that's a copy of a creature token you control.)
Creature tokens you control get +1/+1.
2/2
Master of Ancient Ways

Master of Ancient Ways {1}{W}{W}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Master of Ancient Ways mentors a creature, that creature gains double strike until end of turn.
3/2
Ontarachie Vagabond

Ontarachie Vagabond {1}{W}

Creature - Fungus Scout
If you would germinate, instead create a 1/1 green Saproling creature token, then put a +1/+1 counter on a creature you control.
{2}{W}{W}: Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/2
Out-of-Body Experience

Out-of-Body Experience {W}

Instant
Exile target creature. That creature's controller creates a 1/1 blue Elemental creature token with flying.
“Fly little whisper, kind and free,
Flitting golden wings, joyously be.”
— Children's Song
Overgrowth Guardian

Overgrowth Guardian {W}

Creature - Human Soldier
When Overgrowth Guardian enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
“There are more than castles that need protecting.”
0/1
Polytheism

Polytheism {6}{W}{W}{W}

Enchantment
When Polytheism enters the battlefield, return up to four target permanent cards not named Polytheism from your graveyard to the battlefield. They become 4/4 God creatures in addition to their other types.
Gods you control have indestructible.
Punishing Catastrophe

Punishing Catastrophe {4}{W}{W}

Sorcery
Destroy all creatures that aren't enchanted or equipped.
The world will not suffer your greatness if you have nothing to show for it.
Red-Crowned Admiral

Red-Crowned Admiral {3}{W}

Creature - Human Warrior
When Red-Crowned Admiral enters the battlefield, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Each creature you control with a +1/+1 counter on it has flying.
2/3
Scriptures of Urshad

Scriptures of Urshad {2}{W}

Enchantment - Saga
I — Create two 1/1 white Human creature tokens.
II — Put a vigilance counter on target creature you control. It becomes a legendary God in addition to its other types.
III — Exile target creature an opponent controls that's a God or that has power 4 or greater.
Seluriel's Blessing

Seluriel's Blessing {4}{W}{W}

Enchantment
When Seluriel's Blessing enters the battlefield, put a +1/+1 counter on each creature you control.
Creatures you control enter the battlefield with an additional +1/+1 counter on them.
Creatures you control with counters on them have vigilance and indestructible.
Sythian Scripture

Sythian Scripture {1}{W}{W}

Enchantment - Aura
Enchant creature
When Sythian Scripture enters the battlefield, put two +1/+1 counters on enchanted creature.
Enchanted creature gets +1/+1 and has indestructible and lifelink if you controlled a white legendary creature or planeswalker as you cast Sythian Scripture.
Tale of the Wayward Titan

Tale of the Wayward Titan {1}{W}

Instant
Choose one or both —
• Target player searches their library for a basic Plains card, reveals it, put it into their hand, then shuffles.
• Exile target permanent you control, then return it to the battlefield under its owner's control.
Traft, Stensian Demonslayer

Traft, Stensian Demonslayer {1}{W}

Legendary Creature - Human Cleric
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
{2}{W}{W}, Return an unblocked attacking creature you control to its owner's hand: Create a 4/4 white Angel creature token with flying that's tapped and attacking.
2/2
Transcendent Priest

Transcendent Priest {2}{W}{W}

Creature - Human Cleric
{4}{W}{W}: Create a 4/4 white Angel creature token with flying.
{2}{W}{W}: Populate. (Create a token that's a copy of a creature token you control.)
2/3
Trial by Combat

Trial by Combat {W}

Enchantment
Whenever a creature you control deals combat damage to a player, if it has no +1/+1 counters on it, put a +1/+1 counter on it. You gain 1 life.
Unbound Expanse

Unbound Expanse {1}{W}

Enchantment
When Unbound Expanse enters the battlefield, if an opponent controls more lands than you, create a Plains token. (It's a basic land with “{T}: Add {W}.”)
{1}{W}, Sacrifice Unbound Expanse: Exile each nonland permanent you control, then return those cards to the battlefield under your control.