MSEM Masters Cube

MSEM Masters Cube contains 630 cards.
Released: 2022-01-01
Arctic Mine

Arctic Mine

Land - Plains Swamp
({T}: Add {W} or {B}.)
Whenever Arctic Mine becomes tapped, you lose 1 life unless you control two or more basic lands.
Barren Desolation

Barren Desolation

Land
As Barren Desolation enters the battlefield, you may pay 2 life. If you don't, Barren Desolation enters the battlefield tapped.
{T}, Sacrifice Barren Desolation: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Bleak Dominion

Bleak Dominion

Land - Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.)
Bleak Dominion enters the battlefield tapped.
Bygone Guardian

Bygone Guardian

Land - Plains Animus
({T}: Add {W}.)
Bygone Guardian enters the battlefield tapped.
Vigilance
{2}{W}{W}: Bygone Guardian becomes a creature in addition to its other types until end of turn.
3/5
Coastal Dominion

Coastal Dominion

Land - Plains Island Swamp
({T}: Add {W}, {U}, or {B}.)
Coastal Dominion enters the battlefield tapped.
Cradle of Corruption

Cradle of Corruption

Legendary Land - Swamp
Cradle of Corruption enters the battlefield tapped.
Whenever a creature dies, put a creation counter on Cradle of Corruption.
{T}, Remove ten creation counters from Cradle of Corruption and sacrifice it: Put up to two target creature cards from graveyards onto the battlefield under your control. Activate only as a sorcery.
Crumbling Precipice

Crumbling Precipice

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Whenever Crumbling Precipice becomes tapped, you lose 1 life unless you control two or more basic lands.
Crystal Cavern

Crystal Cavern

Land - Island Mountain
({T}: Add {U} or {R}.)
Whenever Crystal Cavern becomes tapped, you lose 1 life unless you control two or more basic lands.
Desolate Dominion

Desolate Dominion

Land - Mountain Plains Swamp
({T}: Add {R}, {W}, or {B}.)
Desolate Dominion enters the battlefield tapped.
Dustridden Sepulcher

Dustridden Sepulcher

Land - Desert
{T}: Add {C}.
{1}, {T}: Target player exiles a card from their graveyard. If a creature or planeswalker card is exiled this way, create a Vessel token. (It's an enchantment with “{2}, Sacrifice this enchantment: Create a 1/1 white Spirit creature token with flying.”)
Elrayin, the Manaroot

Elrayin, the Manaroot

Legendary Land - Forest
Elrayin, the Manaroot enters the battlefield tapped.
Whenever you tap another land for mana, put a creation counter on Elrayin.
{T}, Remove ten creation counters from Elrayin and sacrifice it: Untap all lands target player controls.
Flooded Depths

Flooded Depths

Land
As Flooded Depths enters the battlefield, you may pay 2 life. If you don't, Flooded Depths enters the battlefield tapped.
{T}, Sacrifice Flooded Depths: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Flooded Morass

Flooded Morass

Land - Island Swamp
({T}: Add {U} or {B}.)
Flooded Morass enters the battlefield tapped unless you control a basic Island or a basic Swamp.
Flourishing Crevasse

Flourishing Crevasse

Land - Mountain Forest
({T}: Add {R} or {G}.)
Flourishing Crevasse enters the battlefield tapped unless you control a basic Mountain or a basic Forest.
Forgotten Pit

Forgotten Pit

Land - Swamp Animus
({T}: Add {B}.)
Forgotten Pit enters the battlefield tapped.
Deathtouch
{2}{B}{B}: Forgotten Pit becomes a creature in addition to its other types until end of turn.
1/4
Forgotten Steppe

Forgotten Steppe

Land - Mountain Plains
({T}: Add {R} or {W}.)
Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands.
Frostfire Geysers

Frostfire Geysers

Land - Island Mountain
({T}: Add {U} or {R}.)
Frostfire Geysers enters the battlefield tapped unless you control a basic Island or a basic Mountain.
Fungal Mire

Fungal Mire

Land - Swamp Forest
({T}: Add {B} or {G}.)
Fungal Mire enters the battlefield tapped unless you control a basic Swamp or a basic Forest.
Gleaming River

Gleaming River

Land
{T}, Pay 1 life: Add {U}.
{T}, Pay 1 life, Sacrifice Gleaming River: Search your library for an Island card, put it onto the battlefield tapped, then shuffle.
Gloomcover Steppe

Gloomcover Steppe

Land - Plains Swamp
({T}: Add {W} or {B}.)
Gloomcover Steppe enters the battlefield tapped unless you control a basic Plains or a basic Swamp.
Grim Bastion

Grim Bastion

Land
As Grim Bastion enters the battlefield, you may pay 2 life. If you don't, Grim Bastion enters the battlefield tapped.
{T}, Sacrifice Grim Bastion: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Heart of the Glade

Heart of the Glade

Land - Forest Plains
({T}: Add {G} or {W}.)
Heart of the Glade enters the battlefield tapped unless you control a basic Forest or a basic Plains.
The High Prairies

The High Prairies

Legendary Land
Vanishing 5 (This permanent enters the battlefield with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
The High Prairies enters the battlefield tapped.
{T}: Add one mana of any color.
The Issbarrens

The Issbarrens

Legendary Land
{T}: Add {C}.
{2}, {T}: Prevent all combat damage target creature would deal this turn.
The Last Sacred Gate

The Last Sacred Gate

Legendary Land
The Last Sacred Gate enters the battlefield tapped.
While you're searching your library, you may play The Last Sacred Gate from your library. (You may only do so during your turn and if you have a land play remaining.)
{T}: Add {C}.