MSEM Masters 2021

MSEM Masters 2021 contains 285 cards.
Released: 2021-01-01
Catch Unawares

Catch Unawares {X}{G}{G}{G}

Sorcery
Creatures you control get +X/+X and gain trample until end of turn.
The captain's captivating account of his late night rendezvous was rather ill-timed.
Cradle of Civilization

Cradle of Civilization {G}

Enchantment - Aura
Enchant land
When Cradle of Civilization enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Enchanted land has “{T}: Add one mana of any color.”
Druid's Deliverance

Druid's Deliverance {1}{G}

Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
Endless Expedition

Endless Expedition {2}{G}

Enchantment
Whenever a land you control enters, choose one. If it doesn't share a name with another land you control, instead choose both—
• Create a 1/1 Scout creature token that's all colors.
• Put a +1/+1 counter on a creature you control.
Entangled Roots

Entangled Roots {3}{G}

Creature - Dryad
Landfall — Whenever a land you control enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
3/3
Felling Vines

Felling Vines {2}{G}

Instant
You gain 3 life. Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target creature with flying.
Flash of Blades

Flash of Blades {G}

Sorcery
Target creature you control fights another target creature. If either of those creatures would die this turn, exile it instead.
With barely a glimpse of steel, the duel was over as quickly as it began.
Fungal Whomper

Fungal Whomper {4}{G}{G}

Creature - Fungus
When Fungal Whomper enters, you gain 4 life.
When Fungal Whomper leaves the battlefield, germinate four times. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
4/4
Goriana Naturalist

Goriana Naturalist {5}{G}

Creature - Ox Shaman
Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
4/4
Grace of Timber

Grace of Timber {2}{G}

Enchantment - Aura
Enchant land
When Grace of Timber enters, put a +1/+1 counter on target creature you control.
Enchanted land has “{T}: Add two mana of different colors.”
Groundswell

Groundswell {G}

Instant
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land you control enter this turn, that creature gets +4/+4 until end of turn instead.
Harbinger of Growth

Harbinger of Growth {1}{G}

Creature - Elemental
When Harbinger of Growth enters, create a 1/1 green Saproling creature token.
{1}{G}, Sacrifice Harbinger of Growth: Populate. (Create a token that's a copy of a creature token you control.)
1/1
Host of Nature

Host of Nature {4}{G}{G}

Creature - Elk
When Host of Nature enters, create two 2/2 red and green Elk creature tokens.
Fawns no more, stand tall as horns.
—Coppercove Saying
3/3
Jade Vault Reclaimer

Jade Vault Reclaimer {2}{G}

Creature - Human Samurai
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{G}, Sacrifice Jade Vault Reclaimer: Destroy target artifact or enchantment.
2/1
Join the Colony

Join the Colony {2}{G}

Instant
Choose two. You may choose the same mode twice —
• Create a 1/1 green Insect creature token.
• Put a +1/+1 counter on target creature you control.
Kantra of Old Majik

Kantra of Old Majik {4}{G}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
When Kantra of Old Majik enters, you may return target card from your graveyard to your hand.
4/3
Lives Redeemed

Lives Redeemed {G}

Sorcery
Up to two target creature cards in your graveyard gain revive until end of turn. Their revive costs are equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Mawdryk's Haven

Mawdryk's Haven {2}{G}

Enchantment
Landfall — Whenever a land you control enters, add {G}.
{3}{G}: Target creature you control gets +2/+2 until end of turn.
Natural Recycling

Natural Recycling {1}{G}

Enchantment
{G}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature.
Ophorion Refugee

Ophorion Refugee {G}

Creature - Elf Druid
{T}: Add {G}. If you control an attacking creature, add one mana of any color instead.
0/1
Primal Ruffian

Primal Ruffian {G}

Creature - Elf Druid
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever Primal Ruffian attacks, if it has a +1/+1 counter on it, other creatures you control get +1/+1 until end of turn. (If it had no counters on it when it attacked, this ability does not trigger.)
0/1
Rethia Cultivator

Rethia Cultivator {2}{G}

Creature - Human Scout
When Rethia Cultivator enters, you may search your library for a land card, reveal it, put it into your hand, then shuffle.
“The land is hurting, but we've all got healing hands.”
2/2
Skittering Swarm

Skittering Swarm {3}{G}

Creature - Spider
Reach (This creature can block creatures with flying.)
Whenever a creature you control enters for the first time each turn, untap Skittering Swarm. It gets +1/+1 until end of turn.
2/4
Spore Vessel

Spore Vessel {3}{G}

Creature - Fungus
Whenever a land you control enters, you may pay {1}. If you do, create a 1/1 green Saproling creature token.
3/3
Telvim Sculptor

Telvim Sculptor {1}{G}

Creature - Human Artificer
{G}{G}, {T}: Create a token that's a copy of target creature you control that entered this turn, except it's an artifact in addition to its other types.
2/2