Enchant land When Cradle of Civilization enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Enchanted land has “{T}: Add one mana of any color.”
Whenever a land you control enters, choose one. If it doesn't share a name with another land you control, instead choose both— • Create a 1/1 Scout creature token that's all colors. • Put a +1/+1 counter on a creature you control.
Landfall — Whenever a land you control enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
When Fungal Whomper enters, you gain 4 life. When Fungal Whomper leaves the battlefield, germinate four times. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
Enchant land When Grace of Timber enters, put a +1/+1 counter on target creature you control. Enchanted land has “{T}: Add two mana of different colors.”
Target creature gets +2/+2 until end of turn. Landfall — If you had a land you control enter this turn, that creature gets +4/+4 until end of turn instead.
When Harbinger of Growth enters, create a 1/1 green Saproling creature token. {1}{G}, Sacrifice Harbinger of Growth: Populate. (Create a token that's a copy of a creature token you control.)
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {3}{G}, Sacrifice Jade Vault Reclaimer: Destroy target artifact or enchantment.
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) When Kantra of Old Majik enters, you may return target card from your graveyard to your hand.
Up to two target creature cards in your graveyard gain revive until end of turn. Their revive costs are equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever Primal Ruffian attacks, if it has a +1/+1 counter on it, other creatures you control get +1/+1 until end of turn. (If it had no counters on it when it attacked, this ability does not trigger.)
Reach (This creature can block creatures with flying.) Whenever a creature you control enters for the first time each turn, untap Skittering Swarm. It gets +1/+1 until end of turn.
{G}{G}, {T}: Create a token that's a copy of target creature you control that entered this turn, except it's an artifact in addition to its other types.