MSEM Masters 2019

MSEM Masters 2019 contains 283 cards.
Released: 2019-01-01
Rolling Homestead

Rolling Homestead {3}

Artifact - Vehicle
Whenever Rolling Homestead becomes a creature, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
1/1
Savrios' Masterpiece

Savrios' Masterpiece {3}

Artifact
Creature spells you cast cost {2} less to cast.
Whenever a creature enters the battlefield under your control, if it doesn't have vanishing, put four time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from that permanent. When the last is removed, sacrifice it.)
Sentient Contraption

Sentient Contraption {3}

Artifact Creature - Construct
When Sentient Contraption enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
2/1
Stonework Infantry

Stonework Infantry {1}

Artifact Creature - Construct
At the beginning of your upkeep, if Stonework Infantry is on the battlefield, each player returns all cards named Stonework Infantry from their graveyard to the battlefield.
1/1
Wayfarer's Lantern

Wayfarer's Lantern {2}

Artifact
{T}: Untap target basic land.
Alpine Meadow

Alpine Meadow

Land - Forest Plains
({T}: Add {G} or {W}.)
Alpine Meadow enters the battlefield tapped.
Channeling Stone

Channeling Stone

Land
{T}: Add {C}.
{T}: Add one mana of any color that a basic land you control could produce.
Chroma, the Faerie Circle

Chroma, the Faerie Circle

Legendary Land
During your opponents' turns, Chroma, the Faerie Circle has all basic land types in all zones.
Chroma, the Faerie Circle enters the battlefield tapped.
Desolate Barrens

Desolate Barrens

Land - Plains Swamp
({T}: Add {W} or {B}.)
Desolate Barrens enters the battlefield tapped.
Dragonfly Shrine

Dragonfly Shrine

Land
{T}: Add {C}.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Fiery Chasm

Fiery Chasm

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Fiery Chasm enters the battlefield tapped.
Forgotten Haunt

Forgotten Haunt

Land
{T}: Add {C}.
{1}, {T}, Sacrifice a creature: Create a 1/1 colorless Spirit creature token.
Highland Vale

Highland Vale

Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Vale enters the battlefield tapped.
Imperial Port

Imperial Port

Land
{T}: Add {C}.
{1}, Discard Imperial Port: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle.
Jagged Crag

Jagged Crag

Land - Mountain Plains
({T}: Add {R} or {W}.)
Jagged Crag enters the battlefield tapped.
Rainforest Spring

Rainforest Spring

Land - Forest Island
({T}: Add {G} or {U}.)
Rainforest Spring enters the battlefield tapped.
Roaring Cascade

Roaring Cascade

Land - Island Mountain
({T}: Add {U} or {R}.)
Roaring Cascade enters the battlefield tapped.
Seishin Dojo

Seishin Dojo

Land
{T}: Add {C}.
{7}, {T}: Create a 2/2 colorless Spirit creature token.
Sodden Cavern

Sodden Cavern

Land - Island Swamp
({T}: Add {U} or {B}.)
Sodden Cavern enters the battlefield tapped.
Somber Marsh

Somber Marsh

Land - Swamp Forest
({T}: Add {B} or {G}.)
Somber Marsh enters the battlefield tapped.
Temple of Brilliance

Temple of Brilliance

Land
{T}: Add {C}.
{2}, {T}: Add two mana in any combination of colors.
While each realm protector has fantastic temples erected in their names, the most exultant temples are erected to honor Nangjiao itself.
Tranquil Stream

Tranquil Stream

Land - Plains Island
({T}: Add {W} or {U}.)
Tranquil Stream enters the battlefield tapped.
Unzari Ruins

Unzari Ruins

Land
Unzari Ruins enters the battlefield tapped.
{T}: Add {C}.
Tap five untapped creatures you control: Unzari Ruins becomes a 10/10 Construct artifact creature with trample until end of turn. It's still a land.
Wayfarer's Shrine

Wayfarer's Shrine

Land
{T}, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Avengeance Angel

Avengeance Angel {3}{W}{W}

Creature - Angel
Flying
Whenever Avengeance Angel attacks, you may put a creature card with mana value 2 or less from your hand or graveyard onto the battlefield.
“You would dare to forget? The past rises as always, and I will be its blade.”
4/4