Monsters of Chikyu

Monsters of Chikyu contains 277 cards.
Released: 2021-01-01
Aeroblast

Aeroblast {2}{W}

Instant
Aeroblast deals 5 damage to target attacking or blocking creature.
Much of Chikyu's wildlife uses blasts of elemental energy to hunt and fight. Magical attacks are as ordinary as claws and fangs.
Wild Encounter

Wild Encounter {3}{R}{R}

Sorcery
You may put a creature or planeswalker card from your hand onto the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. Whenever an ability of that permanent is activated this turn, you may copy that ability and choose new targets for the copy.
Aspiring Trainer

Aspiring Trainer {W}

Creature - Human
Vanguard — Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.
Children are given a tamed monster of their own at a young age, with the hope that years of training will prepare them to fight against the wilder ones.
1/1
Attract

Attract {W}

Enchantment - Aura
Enchant creature
As long as you control an untapped creature, enchanted creature can't attack or block.
Could you hurt a face like this?
Brighteyed Trainer

Brighteyed Trainer {1}{W}

Creature - Human
Spells cost {1} more to cast for each colored mana symbol in their mana cost beyond the first.
Children are given an easier time as they start training to build much needed confidence before facing the harsher wilderness.
1/1
Cattle Guard

Cattle Guard {2}{W}{W}

Creature - Ox
Double strike
“Villages live and die on how many of these cow monsters they can maintain. They're work animals, they're fighters, they're sentinels, they're bait, and, when they're not good for anything else, they're food.”
—Karina Oblay, field notes
2/3
Curious Cubs
Mauling Mother

Curious Cubs {1}{W}

Creature - Bear
Experience
Curious Cubs has first strike as long as its attacking.
When Curious Cubs has three or more +1/+1 counters on it, remove them all and transform it.
2/2
Card has other part: Mauling Mother
Mauling Mother
Curious Cubs

Mauling Mother

Creature - Bear
(Color indicator: Mauling Mother is white)
First strike
Mauling Mother gets +1/+1 for each other creature you control.
Some trainers try their chances at catching cubs instead of full grown bears. It rarely ends well for them.
5/5
Card has other part: Curious Cubs
Dreamnapper

Dreamnapper {3}{W}

Creature - Tapir
Flash
When Dreamnapper enters the battlefield, another target creature phases out until Dreamnapper leaves the battlefield.
3/2
Eager Hatchling
Realized Hatchling

Eager Hatchling {W}

Creature - Egg Beast
Experience
When Eager Hatchling has three or more +1/+1 counters on it, remove them all and transform it.
0/1
Card has other part: Realized Hatchling
Realized Hatchling
Eager Hatchling

Realized Hatchling

Creature - Beast
(Color indicator: Realized Hatchling is white)
Flying
“There are some evolutions that never occur in the wild, but have been seen often in training. Whatever we're doing different is giving us a unique edge.”
—Professor Maple
4/5
Card has other part: Eager Hatchling
Egg Bomb

Egg Bomb {2}{W}{W}

Instant
Destroy all attacking creatures with power 3 or greater.
“There's only so many times you can say ‘looks can be deceiving' before you just have to assume literally everything here is waiting for a fight.”
—Lucien, the duelist
Event Horizon

Event Horizon {1}{W}

Instant
Exile target nonland permanent if its converted mana cost is less than or equal to the number of nonland permanents on the battlefield.
“Ema never let me use this one. If only she were here to stop me.”
—Sanaito
Experienced Team

Experienced Team {3}{W}{W}

Creature - Human
When Experienced Team enters the battlefield, choose one —
• Create a 4/2 white Bear creature token.
• Create a 2/4 red Snail creature token.
• Create a 2/2 white Bird creature token with flying.
Even the most elite of trainers find it difficult to train more than four or five monsters.
2/2
Gym Leader

Gym Leader {1}{W}

Creature - Human
No more than one creature can attack each combat.
No more than one creature can block each combat.
“Let me see your best. If you're lucky, you'll get to see me at mine.”
2/2
Helping Hand

Helping Hand {1}{W}

Instant
Put two +1/+1 counters on target creature or two loyalty counters on target planeswalker. It gains lifelink until end of turn.
“It seems we're both looking for someone here. Perhaps we could help each other.”
—Sanaito, to Karina
Hopeful Caretaker
Mending Caretaker

Hopeful Caretaker {3}{W}

Creature - Beast
Lifelink
Whenever you gain life, you may transform Hopeful Caretaker. If you don't, put a +1/+1 counter on it.
The odd pink creatures wander the world, offering a healing touch to the humans and monsters they encounter...
3/3
Card has other part: Mending Caretaker
Mending Caretaker
Hopeful Caretaker

Mending Caretaker

Creature - Beast
(Color indicator: Mending Caretaker is white)
Lifelink
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of +1/+1 counters on Mending Caretaker.
...while some will find a particular creature they will protect with their life.
4/4
Card has other part: Hopeful Caretaker
Improvised Guardian

Improvised Guardian {2}{W}

Creature - Bird
Flying
Vanguard — Whenever a creature you control attacks alone, it gains first strike until end of turn.
“I know, it seems really silly at first, but you'll be surprised how far a little dedication gets you.”
—Professor Maple
2/2
Innocence

Innocence {4}{W}

Enchantment
Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of attacking creatures.
“It's so cute!”
—Telam, last words
Jovial Martyr

Jovial Martyr {2}{W}

Creature - Beast
Whenever Jovial Martyr is dealt damage by a source an opponent controls, it deals that much damage to any target.
“No matter how much of a beating it takes, it always bounces back with a smile.”
—Karina Oblay, field notes
1/4
Maternal Monster

Maternal Monster {2}{W}

Creature - Beast
Experience
Whenever an experience ability puts a +1/+1 counter on a creature you control, put a +1/+1 counter on that creature.
1/1
Nocturnal Watcher

Nocturnal Watcher {1}{W}

Creature - Bird
Flying
Whenever another creature enters the battlefield, you gain 1 life.
The owls of Chikyu are prized by trainers. There are many better fighters, but no better sentries.
1/1
Nurse Trainee

Nurse Trainee {3}{W}

Creature - Human Cleric
Flash
When Nurse Trainee enters the battlefield, prevent the next 2 damage that would be dealt to another target creature this turn.
“We'll get you and yours patched up, good as new!”
2/4
One on One

One on One {1}{W}

Enchantment
Vanguard — Whenever a creature you control attacks alone, put a +1/+1 counter on it.
In a duel between Chikyu's trainers, honor demands that each side use only a single monster at a time.