Mious

Mious contains 249 cards.
It is part of Mious block.
Released: 2017-06-08
Chemical Grenade

Chemical Grenade {2}

Artifact
{X}, {T}, Sacrifice Chemical Grenade: Up to X target creatures each get -1/-1 until end of turn.
“Having to use my hideous past to survive... did the gods decide this too?”
—Naberas
Divining Lens

Divining Lens {2}

Artifact
You may look at the top card of your library and face-down permanents you don't control.
{T}: Exile the top card of your library. If it's an Angel card or a card with morph, you may play that card this turn.
Helm of the Devoted

Helm of the Devoted {4}

Artifact - Equipment
Equipped creature has base power and toughness 4/4, haste, and hexproof.
Equip {2}
“Etch away my base selfishness and make me as a vessel for your will.”
—Jahid, devout
Marzen's Grimoire

Marzen's Grimoire {4}

Artifact
{3}, {T}, Reveal a card at random from your hand: Draw a card.
“Do not lie or heed false truths, planeswalker.”
—Gosifit, whisperer of Ni'Ama
Meditant's Halo

Meditant's Halo {2}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature becomes the target of a spell, you gain 3 life.
Equip {4}
It is believed that cherubs come from halos such as this. Regardless of whether or not that's true, their effects on the mind can't be denied.
Protector of the Innocent

Protector of the Innocent {5}

Artifact Creature - Golem
Vigilance, haste
At the beginning of each player's upkeep, if that player has the lowest life total or is tied for the lowest life total, they gain control of Protector of the Innocent.
5/5
Seraph's Remnant

Seraph's Remnant {1}

Artifact - Equipment
Equipped creature gets +2/+0 and can't block.
Equip {1}
Where cherubs are humanlike in soul, seraphs focus on one purpose alone. Each part of a seraph's body conveys this same monomania to the bearer.
Shrine to the Shrouded

Shrine to the Shrouded {3}

Artifact
Colorless creatures you control get +1/+1.
“Pray that when the next veil lifts, the thing it hid will be kind.”
—Kalifa, village elder
Altar of Adversity

Altar of Adversity

Land
Altar of Adversity enters the battlefield tapped.
{T}: Add {B}.
{T}: Add {R} or {W}. Altar of Adversity doesn't untap during your next untap step unless you control an Angel creature.
Altar of Chaos

Altar of Chaos

Land
Altar of Chaos enters the battlefield tapped.
{T}: Add {R}.
{T}: Add {G} or {U}. Altar of Chaos doesn't untap during your next untap step unless you control an Angel creature.
Altar of Creation

Altar of Creation

Land
Altar of Creation enters the battlefield tapped.
{T}: Add {U}.
{T}: Add {B} or {G}. Altar of Creation doesn't untap during your next untap step unless you control an Angel creature.
Altar of Destruction

Altar of Destruction

Land
Altar of Destruction enters the battlefield tapped.
{T}: Add {G}.
{T}: Add {W} or {B}. Altar of Destruction doesn't untap during your next untap step unless you control an Angel creature.
Altar of Order

Altar of Order

Land
Altar of Order enters the battlefield tapped.
{T}: Add {W}.
{T}: Add {U} or {R}. Altar of Order doesn't untap during your next untap step unless you control an Angel creature.
Angeltouched Cavern

Angeltouched Cavern

Land
{T}: Add {C}.
{T}: Add {W}, {B}, or {G}. You can't spend this mana to cast a monocolored spell.
Angeltouched Crag

Angeltouched Crag

Land
{T}: Add {C}.
{T}: Add {R}, {W}, or {B}. You can't spend this mana to cast a monocolored spell.
Angeltouched Garden

Angeltouched Garden

Land
{T}: Add {C}.
{T}: Add {B}, {G}, or {U}. You can't spend this mana to cast a monocolored spell.
Angeltouched Marsh

Angeltouched Marsh

Land
{T}: Add {C}.
{T}: Add {G}, {U}, or {R}. You can't spend this mana to cast a monocolored spell.
Angeltouched Saltflat

Angeltouched Saltflat

Land
{T}: Add {C}.
{T}: Add {U}, {R}, or {W}. You can't spend this mana to cast a monocolored spell.
Descended Delta

Descended Delta

Land
Descended Delta enters the battlefield tapped.
{T}: Add {U} or {R}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Marsh

Descended Marsh

Land
Descended Marsh enters the battlefield tapped.
{T}: Add {B} or {G}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Meadow

Descended Meadow

Land
Descended Meadow enters the battlefield tapped.
{T}: Add {G} or {U}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Mortuary

Descended Mortuary

Land
Descended Mortuary enters the battlefield tapped.
{T}: Add {W} or {B}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Towers

Descended Towers

Land
Descended Towers enters the battlefield tapped.
{T}: Add {R} or {W}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Unknown Shores

Unknown Shores

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Looking at the horizon, Marzen and Naberas shared the thought: will this land offer closure? Do I even deserve it?