MSEM Masters Cube 2025

MSEM Masters Cube 2025 contains 421 cards.
Released: 2025-01-01
Exhilarating Prescience

Exhilarating Prescience {1}{R}{R}

Enchantment
Whenever you cast a spell, put a lore counter on Exhilarating Prescience.
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of lore counters on Exhilarating Prescience. You may play those cards until your next turn.
Extraction Mercenary

Extraction Mercenary {R}

Creature - Human Warrior
When Extraction Mercenary enters, if you attacked this turn, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
{4}{R}{R}: Extraction Mercenary deals 3 damage to any target.
2/1
Feeding Time

Feeding Time {R}

Enchantment
Whenever an attacking creature dies, you may pay {R}. If you do, create a 2/1 red Merfolk creature token.
“The ocean has nourished you with its children for millennia. Now, it is hungry.”
Ferocious Flame

Ferocious Flame {R}

Instant
Ferocious Flame deals 2 damage to any target. If you control a creature with power 4 or greater, it deals 4 damage instead.
“All the forges in your puny capital can't burn brighter than the soul of my mistress.”
—Tomor, dragonspeaker shaman
Festival Sabotage

Festival Sabotage {R}

Sorcery
Choose one —
• Festival Sabotage deals 2 damage to any target.
• Audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)
Fiery Erasure

Fiery Erasure {R}

Instant
Fiery Erasure deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.
The first rule a pyromancer is taught is the simplest one of all: everything burns.
Fires of Renewal

Fires of Renewal {2}{R}

Instant
Fires of Renewal deals 2 damage to each creature.
Create a Treasure token.
Phoenix flame cleanses the soul of impurities, tempers the heart, and leaves only the truest of passions behind.
Flamecloaked Artisan

Flamecloaked Artisan {2}{R}

Creature - Human Wizard
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever Flamecloaked Artisan attacks, exile the top card of your library. If it's a nonland card with mana value less than Flamecloaked Artisan's power, you may cast it this turn, and you may cast it as though it had flash.
2/2
From Ancient Tomes

From Ancient Tomes {R}

Sorcery
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it. Mana cost includes color.)
Fuel for the Fire

Fuel for the Fire {1}{R}

Instant
Choose one —
• Fuel for the Fire deals 5 damage to target creature or planeswalker. Its controller creates a tapped Treasure token. If a permanent dealt damage this way would die this turn, exile it instead.
• Exile target artifact. Its controller creates a tapped Treasure token.
Heartforge Savant

Heartforge Savant {1}{R}

Creature - Human Wizard
Trample
Whenever you cast a noncreature spell, crystallize. If you create a Treasure this way, Heartforge Savant deals 1 damage to you for each Treasure you've created this turn. (Put a +1/+1 counter on a creature you control or create a Treasure.)
1/1
Hinterland Ritualist

Hinterland Ritualist {R}

Creature - Human Shaman
{2}{R}, {T}, Exert Hinterland Ritualist, Sacrifice another creature: Hinterland Ritualist deals damage equal to the sacrificed creature's power to any target. Activate only as a sorcery. (An exerted creature won't untap during your next untap step.)
2/1
Identity Module

Identity Module {2}{R}{R}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{R}{R}{R}: Bold
Any player may have Identity Module deal 5 damage to them. If no one does, draw three cards.
{R}{R}{R}: Brash
Identity Module deals 3 damage to any target.
{R}{R}{R}: Burning
Identity Module gains “Players can't gain life” and “At the beginning of each player's upkeep, Identity Module deals 2 damage to that player.”
Joys and Burdens Shared

Joys and Burdens Shared {4}{R}{R}

Enchantment
Once each turn for each card type, when you cast a spell with that type, you may copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and “At the beginning of the end step, sacrifice this permanent.”
Whenever a permanent you control dies, it deals 1 damage to each opponent.
Lt. Daisy Saxon

Lt. Daisy Saxon {R}

Legendary Creature - Human Warrior
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
{1}{R}, Remove a +1/+1 counter from Lt. Daisy Saxon: She deals 2 damage to target player or planeswalker.
1/1
Martial Maestro

Martial Maestro {R}

Creature - Human Wizard Soldier
First strike
Whenever Martial Maestro attacks, other attacking creatures you control get +1/+0 until end of turn.
Warfare, like any other art, can be studied, iterated upon, mastered.
1/1
Metal Munch

Metal Munch {R}

Sorcery
Choose one —
• Destroy target artifact.
• Metal Munch deals 1 damage to each of up to two targets.
The best tools are useful to engineer and soldier alike.
Minister of Zealots

Minister of Zealots {1}{R}

Creature - Human Cleric
At the beginning of combat on your turn, create a 1/1 red Cleric creature token with haste.
At the beginning of your end step, sacrifice each Cleric token you control unless you've cast an instant or sorcery spell this turn.
2/1
Nacatl Skirmisher

Nacatl Skirmisher {R}

Creature - Cat Warrior
Stampede — Whenever Nacatl Skirmisher and a creature with greater power attack, creatures you control get +1/+0 until end of turn.
{R}, Sacrifice Nacatl Skirmisher: Destroy target artifact.
1/2
Neon Claw Knight

Neon Claw Knight {1}{R}

Artifact Creature - Droid Knight
Whenever Neon Claw Knight enters or attacks, choose one. Create a Function token with that effect. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
• This spell can't be countered.
• This spell costs {R} less to cast.
• If this spell would deal damage to a permanent or player, it deals that much damage plus 1 instead.
3/1
Oathbreaker Orc

Oathbreaker Orc {1}{R}

Creature - Orc Berserker
Oathbreaker Orc attacks each combat if able.
Whenever Oathbreaker Orc attacks, it deals 2 damage to defending player unless that player sacrifices a permanent.
2/3
Ominous Dragoncaller

Ominous Dragoncaller {1}{R}{R}

Creature - Human Shaman
Ominous Dragoncaller gets +1/+1 and has flying as long as you control a Dragon.
3/2
Card has other part: Call of the Dragon
Call of the Dragon

Call of the Dragon {1}{R}

Sorcery - Adventure
Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. It deals damage equal to its power to you.
Card has other part: Ominous Dragoncaller
Paint with Starflame

Paint with Starflame {1}{R}

Instant
Choose one —
• Paint with Starflame deals 3 damage to target player or planeswalker. Scry 1.
• Create a 2/2 red Elemental Shaman creature token with haste and “Whenever this creature attacks, scry 1.”
Prince of Stars

Prince of Stars {3}{R}{R}

Creature - Elemental Dragon
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying
Dragon spells you cast have cascade.
4/4