MSEM Masters Cube 2025

MSEM Masters Cube 2025 contains 421 cards.
Released: 2025-01-01
Blossoming Verge

Blossoming Verge

Land
{T}: Add {C}.
{3}, {T}: Draw a card. Spend only mana produced by basic lands to activate this ability.
Bustling Marketplace

Bustling Marketplace

Land
Bustling Marketplace can't be sacrificed.
{T}: Add one mana of any type that a land you control could produce.
{0}: Bustling Marketplace's owner may draw a card. If they do, untap Bustling Marketplace and gain control of it until end of turn. Only your opponents may activate this ability and only once each turn during their turn.
City Gate

City Gate

Land
{T}: Add {C}.
{3}, {T}, Sacrifice City Gate: Put two +1/+1 counters on target creature you control that attacked this turn.
Everything that could went to the war effort, until the soldiers could no longer spot their home from the battlefield.
Cloudpeak Spires

Cloudpeak Spires

Land - Mountain
({T}: Add {R}.)
As Cloudpeak Spires enters, you may pay 1 life. If you don't, Cloudpeak Spires enters tapped.
Basic lands you control have “{T}: Add {R}.”
Cresting Bay

Cresting Bay

Land
Cresting Bay enters tapped unless you control a basic Island.
{T}: Add {U}.
{2}{U}{U}: Until end of turn, Cresting Bay becomes a 3/3 blue Elemental creature with “Whenever this creature attacks, you may draw a card then discard a card.” It's still a land.
Crumbling Precipice

Crumbling Precipice

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Whenever Crumbling Precipice becomes tapped, you lose 1 life unless you control two or more basic lands.
Crystal Cavern

Crystal Cavern

Land - Island Mountain
({T}: Add {U} or {R}.)
Whenever Crystal Cavern becomes tapped, you lose 1 life unless you control two or more basic lands.
Enchanting Palace

Enchanting Palace

Land
{T}: Add {C}.
Concord — {T}: Create a Treasure token. Activate only if there are four or more card types among permanents you control.
Firehearth Halls

Firehearth Halls

Land
Firehearth Halls enters tapped unless you control a basic Mountain.
{T}: Add {R}.
{R}{R}: Firehearth Halls becomes a 1/1 red Dwarf Warrior creature with double strike until end of turn. It's still a land.
Flooded Morass

Flooded Morass

Land - Island Swamp
({T}: Add {U} or {B}.)
Flooded Morass enters tapped unless you control a basic Island or a basic Swamp.
Floodwater Depths

Floodwater Depths

Land
As Floodwater Depths enters, you may pay 2 life. If you don't, Floodwater Depths enters tapped.
{T}, Sacrifice Floodwater Depths: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Flourishing Crevasse

Flourishing Crevasse

Land - Mountain Forest
({T}: Add {R} or {G}.)
Flourishing Crevasse enters tapped unless you control a basic Mountain or a basic Forest.
Forgotten Steppe

Forgotten Steppe

Land - Mountain Plains
({T}: Add {R} or {W}.)
Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands.
Frostfire Geysers

Frostfire Geysers

Land - Island Mountain
({T}: Add {U} or {R}.)
Frostfire Geysers enters tapped unless you control a basic Island or a basic Mountain.
Fungal Mire

Fungal Mire

Land - Swamp Forest
({T}: Add {B} or {G}.)
Fungal Mire enters tapped unless you control a basic Swamp or a basic Forest.
Gloomcover Steppe

Gloomcover Steppe

Land - Plains Swamp
({T}: Add {W} or {B}.)
Gloomcover Steppe enters tapped unless you control a basic Plains or a basic Swamp.
Grim Bastion

Grim Bastion

Land
As Grim Bastion enters, you may pay 2 life. If you don't, Grim Bastion enters tapped.
{T}, Sacrifice Grim Bastion: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Heart of the Glade

Heart of the Glade

Land - Forest Plains
({T}: Add {G} or {W}.)
Heart of the Glade enters tapped unless you control a basic Forest or a basic Plains.
Heart of Zhedina

Heart of Zhedina

Legendary Land
{T}: Add {C}.
Wanderlust — {T}: Add one mana of any color. Activate only if you control four or more differently named lands. If you control seven or more, you may add three mana of that color instead.
Lavatorn Fields

Lavatorn Fields

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Lavatorn Fields enters tapped unless you control a basic Swamp or a basic Mountain.
Lush Oasis

Lush Oasis

Land - Forest Island
({T}: Add {G} or {U}.)
Lush Oasis enters tapped unless you control a basic Forest or a basic Island.
Magmatic Torrent

Magmatic Torrent

Land
As Magmatic Torrent enters, you may pay 2 life. If you don't, Magmatic Torrent enters tapped.
{T}, Sacrifice Magmatic Torrent: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Midnight Gate

Midnight Gate

Land - Swamp
({T}: Add {B}.)
As Midnight Gate enters, you may pay 1 life. If you don't, Midnight Gate enters tapped.
Basic lands you control have “{T}: Add {B}.”
Murmuring Falls

Murmuring Falls

Land - Island Swamp
({T}: Add {U} or {B}.)
Whenever Murmuring Falls becomes tapped, you lose 1 life unless you control two or more basic lands.
Mysterious Cataract

Mysterious Cataract

Land
As Mysterious Cataract enters, you may pay 2 life. If you don't, Mysterious Cataract enters tapped.
{T}, Sacrifice Mysterious Cataract: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.