MSEM Secret Lair Drops

MSEM Secret Lair Drops contains 1280 cards.
Released: 2021-03-01
Plains

Plains

Basic Land - Plains
Island

Island

Basic Land - Island
Swamp

Swamp

Basic Land - Swamp
Mountain

Mountain

Basic Land - Mountain
Forest

Forest

Basic Land - Forest
Reyhsia, Truth Chaser

Reyhsia, Truth Chaser {1}{R}{R}

Legendary Planeswalker - Reyhsia
Whenever you activate a loyalty ability of Reyhsia, Truth Chaser, you may exile a card from your hand. If you do, draw a card.
[+2]: Each player exiles up to two cards from their hand, then draws that many cards.
[0]: Until end of turn, you may play a card exiled with Reyhsia and you may spend mana as though it were mana of any color to cast that spell.
[–10]: Each player exiles all but the bottom card of their library and may play cards they own exiled this way until the end of their next turn.
Loyalty:
3
Azun, Sheriff of Daisite

Azun, Sheriff of Daisite {1}{R}{W}

Legendary Planeswalker - Azun
[+1]: Tap up to one target creature. Azun, Sheriff of Daisite deals 1 damage to each opponent.
[–1]: Exile another target nonland permanent until Azun, Sheriff of Daisite leaves the battlefield.
[–7]: Detain each permanent target opponent controls. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Loyalty:
3
Emperor Tzhai

Emperor Tzhai {B}{R}{G}{W}

Legendary Planeswalker - Tzhai
[+1]: Emperor Tzhai deals 1 damage to each creature, planeswalker, and opponent you don't control.
[0]: Target creature can't attack you or Emperor Tzhai until Emperor Tzhai leaves the battlefield.
[–10]: You control target player.
Loyalty:
4
Lucien, the Grifter

Lucien, the Grifter {2}{B}{R}

Legendary Planeswalker - Lucien
[+1]: Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
[+1]: Until end of turn, Lucien, the Grifter becomes a legendary 3/3 black and red Human Warrior creature with deathtouch, lifelink, and indestructible.
[–3]: Exile target artifact or creature. You gain life equal to its mana value.
Loyalty:
4
Lumbering Egil

Lumbering Egil {1}{U}{B}

Legendary Planeswalker - Okus
[+1]: Move a counter from up to one target permanent onto another permanent that shares a type with it.
[–1]: Target creature gets -1/-3 until end of turn.
[–5]: Search target opponent's library for a creature or planeswalker card and put that card onto the battlefield under your control. Then that player shuffles.
Loyalty:
2
Mei Liva, the Forsaken

Mei Liva, the Forsaken {3}{U}{B}

Legendary Planeswalker - Mei
[+2]: Each opponent loses 2 life. Scry 2.
[–3]: Return target creature to its owner's hand. That player discards a card.
[–6]: You get an emblem with “Whenever a player discards a card, you may cast it without paying its mana cost.”
Loyalty:
5
Trainee Karina Oblay

Trainee Karina Oblay {1}{U}{R}

Legendary Planeswalker - Karina
At the beginning of your end step, choose any number of permanents and/or players, then give each another counter of each kind it already has.
[+1]: Scry 1. Add {U} or {R}.
[–X]: Exile the top X cards of your library. Until end of turn, you may play a card exiled with Trainee Karina Oblay.
Loyalty:
3
Event Horizon

Event Horizon {1}{W}

Instant
Exile target nonland permanent if its mana value is less than or equal to the greatest number of nonland permanents controlled by a single player.
Still the Pandemonium

Still the Pandemonium {U}{U}

Instant
Counter target noncreature spell. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
One Bad Night

One Bad Night {1}{B}

Instant
Destroy target monocolored creature.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, return that card to the battlefield under your control.
Find Greater Purpose

Find Greater Purpose {R}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
The Last Sacred Gate

The Last Sacred Gate

Legendary Land
The Last Sacred Gate enters tapped.
While you're searching your library, you may play The Last Sacred Gate from your library. (You may only do so during your turn and if you have a land play remaining.)
{T}: Add {C}.
Greypelt Initiate

Greypelt Initiate {W}

Creature - Hound Knight
Whenever another Hound you control enters, put a +1/+1 counter on Greypelt Initiate.
Live to fight one day, then the next; with luck, in time, live to stop fighting at last.
1/1
Knight-Academic

Knight-Academic {U}

Creature - Human Wizard Knight
Prowess
Whenever Knight-Academic attacks, scry 1.
Armor of steel, to safeguard the flesh. Armor of possibility, to safeguard the mind.
1/2
Belmord Bloodcurdler

Belmord Bloodcurdler {2}{B}

Creature - Vampire Noble Knight
Other Knights and Soldiers you control get +1/+0.
Cowards can't block Knights and Soldiers you control.
When Belmord Bloodcurdler enters, target creature an opponent controls becomes a Coward in addition to its other types. (This effect last indefinitely.)
4/2
Iron Warden

Iron Warden {1}{B}

Creature - Human Knight
Iron Warden enters with three -1/-1 counters on it.
When Iron Warden dies, you may distribute X -1/-1 counters among any number of target creatures, where X is the number of -1/-1 counters on Iron Warden.
{2}{R}: Put a -1/-1 counter on target creature.
4/4
Crimson Knight

Crimson Knight {R}{R}

Creature - Human Knight
Haste
{R}{R}{R}, Discard your hand, Sacrifice Crimson Knight: Draw three cards.
“Thy Father drew his sword in the North
With his thousands strong he marched forth
Thy Brother has armed himself in Steel
To avenge the wrongs Thy children feel”
—William Blake, “The Grey Monk”
2/2
Gladesworn Ranger-Captain

Gladesworn Ranger-Captain {2}{G}

Creature - Elf Ranger Knight
At the beginning of combat on your turn, create a 1/1 green Elf creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of your postcombat main phases, if three or more creatures you control dealt combat damage to a player or planeswalker this turn, add three mana of any one color.
2/2
Esmerie, Skysworn General

Esmerie, Skysworn General {W}{U}

Legendary Creature - Human Knight
Flying, vigilance
Embattled creatures you control have ward {1}. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on one of those creatures.
Yroncaster ascends to hegemony on wings of war.
2/2
Rafiq the Magnanimous

Rafiq the Magnanimous {G}{W}{U}

Legendary Creature - Human Knight
Lifelink
Rafiq the Magnanimous has double strike as long as it's attacking.
Whenever Rafiq the Magnanimous attacks, if it's enchanted, equipped, or was the target of a spell or ability you controlled this turn, draw a card.
2/3