MSEM Secret Lair Drops

MSEM Secret Lair Drops contains 1067 cards.
Released: 2021-03-01
Dreamscape

Dreamscape

Enchantment Land
Dreamscape enters the battlefield tapped with two charge counters on it.
{T}: Add {C}.
{T}, Remove a charge counter from Dreamscape: Add one mana of any color.
We'll meet again...
Polyp Pools

Polyp Pools

Kindred Land - Shapeshifter
Changeling (This card is every creature type.)
{T}: Add {C}.
Don't know where...
Starlight Beacon

Starlight Beacon

Land
{T}: Add {C}.
{3}, {T}: Aetherize target permanent you control. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.)
Don't know when...
Voliv Edgelands

Voliv Edgelands

Land
Voliv Edgelands enters the battlefield tapped.
When Voliv Edgelands enters the battlefield, sacrifice it unless you pay {1}.
Voliv Edgelands has all activated abilities of other lands.
Oh I know we'll meet again...
Wayfarer's Shrine

Wayfarer's Shrine

Land
{T}, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Some sunny day...
Backup Forces

Backup Forces {2}{W}

Enchantment
At the beginning of your end step, create a 1/1 white Soldier creature token.
“The reinforcements finally arrived. All they could do was help carry the bodies.”
— Azamir, “Fall of Golden Company”
Infinite Dreams

Infinite Dreams {5}{U}{U}{U}

Enchantment
At the beginning of your end step, shuffle your hand and graveyard into your library, then draw seven cards.
“There's a whole multiverse out there!” He said excitedly. “We can go anywhere, do anything, anytime we want!”
—Azamir, “Planeswalker's Whimsy”
Ambitious Necromancer

Ambitious Necromancer {B}

Creature - Human Cleric
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Valery stood, a mad gleam in her eye. “Come on.” She said. “We're going to rob the Devil blind.”
—Azamir, “The Thief of Life”
1/1
The High Prairies Burn

The High Prairies Burn {4}{R}

Sorcery
Destroy all lands. For each land destroyed this way, its controller creates a colorless land token named Blasted Lands with “{T}: Add {C}.”
“The Emperor's name is scorched into every blasted landscape he created.”
—Azamir, “The Empire's Sunset”
Tranquil Repose

Tranquil Repose {2}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Draw a card.
“The strange creature had stopped moving. But, Ersten was patient. They could get all the rest they needed. He would wait.”
—Azamir, “Of Moss and Men”
Oracle's Vision

Oracle's Vision {U/B}

Sorcery
Each player mills three cards.
Draw a card.
“Dark visitors will soon plague the land,
Olten and Terra, united we stand. Galactic wars will all leave their scars,
Ignition Ritual

Ignition Ritual {1}{B}{R}

Sorcery
As an additional cost to cast this spell, pay X life.
Ignition Ritual deals X damage to each creature and each planeswalker.
“Start the countdown. 5. 4. 3. 2. 1. You're go for launch.”
Into the Unknown

Into the Unknown {2}{R}{G}

Enchantment
When Into the Unknown enters the battlefield, create two 1/1 Scout creature tokens that are all colors.
Whenever a land enters the battlefield under your control, if it doesn't have the same name as another land you control, put a +1/+1 counter on each creature you control.
“There's part of me that longs to go.”
Tendrilsnare

Tendrilsnare {G}{W}

Sorcery
Exile target creature an opponent controls. Each player may search their library for a basic land card and put that card onto the battlefield tapped. Then each player who searched their library this way shuffles.
The strands of darkness pull, and soon enough, there's no way to escape their gravity.
Face the Dawn

Face the Dawn {3}{W}{B}

Sorcery
This spell costs {2} less to cast if your life total is less than or equal to half your starting life total.
Destroy all creatures.
Here comes the sun.
Mindstorm's Eye

Mindstorm's Eye {1}{U}{R}

Sorcery
Discard your hand, then draw three cards.
Mindstorm's Eye deals 3 damage to any target.
In the eye of a hurricane, there is quiet. And for just a moment, a yellow sky.
Singularity's Grasp

Singularity's Grasp {X}{B}{G}

Sorcery
Each creature gets -X/-X until end of turn. Destroy each artifact and enchantment with mana value X or less.
“I turned around, and there was nothing there. Nothing but the void. The end is here.”
—Captain Phoebe
Flare Blitz

Flare Blitz {1}{R}{W}

Enchantment
When Flare Blitz enters the battlefield, it deals 3 damage to any target and you gain 3 life.
{1}{R}{W}: Return Flare Blitz to its owner's hand.
In a single blast, the fleet was ripped apart, torn apart by the fire and the flames alike.
Dreamsight Well

Dreamsight Well {1}{G/U}{G/U}

Enchantment
When Dreamsight Well enters the battlefield, shuffle any number of cards you own from outside the game into your library.
Whenever you cast a creature spell, if you have more cards in your library than each opponent, draw a card.
It's the place that you've been dreaming of.
Event Horizon

Event Horizon {1}{W}

Instant
Exile target nonland permanent if its mana value is less than or equal to the greatest number of nonland permanents controlled by a single player.
The stars look very different today...
Scuttling Gnat
Vicious Metamorph

Scuttling Gnat {U}

Creature - Insect
At the beginning of your upkeep, if six or more cards are in your graveyard, you may transform Scuttling Gnat.
Zhedina Excursion Authority will not be held liable for damages caused by heat stroke, cold feet, aberrant insect swarms...
1/1
Card has other part: Vicious Metamorph
Vicious Metamorph
Scuttling Gnat

Vicious Metamorph

Creature - Insect
(Color indicator: Vicious Metamorph is blue)
Flying, protection from Dragons
...global dragon attacks, localized dragon attacks, cross-fire from any conflicts involving apian, avian, reptilian, marsupial, or ursine parties, including that of falling debris and bodies...
4/3
Card has other part: Scuttling Gnat
Worried Vulpine
Worthy Vulpine

Worried Vulpine {R}

Creature - Fox
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Worried Vulpine has three or more +1/+1 counters on it, remove them all and transform it.
“I have no desire to fight, but the elders say we must, or we will lose everything worth fighting for.”
0/1
Card has other part: Worthy Vulpine
Worthy Vulpine
Worried Vulpine

Worthy Vulpine

Creature - Fox
(Color indicator: Worthy Vulpine is red)
When this permanent transforms into Worthy Vulpine or at the beginning of combat on your turn, creatures you control gain haste and trample until end of turn.
Through hardship and bloodshed, the Rakkiri lands were kept safe and sound.
5/5
Card has other part: Worried Vulpine
A Journey Begins

A Journey Begins {G}

Sorcery
Look at the top five cards of your library. You may reveal a permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Every journey starts with a small splash.