{T}: Add {C}. {1}: Clutch of the Coil becomes a 1/1 Snake creature with poisonous 2 until end of turn. It's still a land. (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
{T}: Add {C}. When Heavenly Temple enters, target creature gains flying until end of turn. {2}: Return Heavenly Temple from the battlefield to its owner's hand.
Ripping Wilds enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice Ripping Wilds: You may put up to two basic land cards from your hand onto the battlefield tapped.
Chamber of Splendor enters tapped. When Chamber of Splendor enters, you may pay {1}. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”) {T}: Add {C}.
{T}, Sacrifice Palace of Reflections: Choose a land you control. Search your library for a land card with the same name as the chosen land, put it onto the battlefield tapped, then shuffle.
({T}: Add {W}.) Bygone Guardian enters tapped. Vigilance {2}{W}{W}: Bygone Guardian becomes a creature in addition to its other types until end of turn.
({T}: Add {R}.) Rousing Rubble enters tapped. Double strike {2}{R}{R}: Rousing Rubble becomes a creature in addition to its other types until end of turn.
({T}: Add {G}.) Lumbering Hillock enters tapped. Trample {2}{G}{G}: Lumbering Hillock becomes a creature in addition to its other types until end of turn.