The Mana Pool 2

The Mana Pool 2 contains 107 cards.
Released: 2019-02-01
Clutch of the Coil

Clutch of the Coil

Land
{T}: Add {C}.
{1}: Clutch of the Coil becomes a 1/1 Snake creature with poisonous 2 until end of turn. It's still a land.
Edge of the World

Edge of the World

Land
When Edge of the World enters the battlefield, each player draws a card.
{T}: Each player adds {C}.
Forgotten Haunt

Forgotten Haunt

Land
{T}: Add {C}.
{1}, {T}, Sacrifice a creature: Create a 1/1 colorless Spirit creature token.
Heavenly Temple

Heavenly Temple

Land
{T}: Add {C}.
When Heavenly Temple enters the battlefield, target creature gains flying until end of turn.
{2}: Return Heavenly Temple from the battlefield to its owner's hand.
Memorial of the Fallen

Memorial of the Fallen

Land
{T}: Add {C}.
{T}, Exile Memorial of the Fallen: Shuffle your graveyard into your library.
Midnight Keep

Midnight Keep

Land
{T}: Add {C}.
{3}: Mill two cards, then return Midnight Keep from your graveyard to the battlefield tapped.
Perilous Passage

Perilous Passage

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Perilous Passage: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Planar Alignment

Planar Alignment

Land
Planar Alignment enters the battlefield tapped.
{T}: Add {C}.
{6}, {T}, Exile Planar Alignment: Search your library for a card, put it into your hand, then shuffle.
Ripping Wilds

Ripping Wilds

Land
Ripping Wilds enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Ripping Wilds: You may put up to two basic land cards from your hand onto the battlefield tapped.
Shikai's Redoubt

Shikai's Redoubt

Land
{T}: Add {C}.
Discard Shikai's Redoubt: Exile up to two target cards from graveyards.
Sunrise Orchard

Sunrise Orchard

Land
Sunrise Orchard enters the battlefield tapped.
{T}: Untap another target land you control.
Whiterun Gates

Whiterun Gates

Land
{T}: Add {C}.
{9}, {T}, Exile Whiterun Gates: Take an extra turn after this one.
Jade Temple

Jade Temple

Land
{T}: Add {C}.
{T}: Add {C}{C}. You can't spend this mana to cast spells.
Chamber of Splendor

Chamber of Splendor

Land
Chamber of Splendor enters the battlefield tapped.
When Chamber of Splendor enters the battlefield, you may pay {1}. If you do, create a Treasure token.
{T}: Add {C}.
Dragonfly Shrine

Dragonfly Shrine

Land
{T}: Add {C}.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Palace of Reflections

Palace of Reflections

Land
{T}, Pay 1 life, Sacrifice Palace of Reflections: Choose a land you control. Search your library for a land card with the same name as the chosen land, put it onto the battlefield, then shuffle.
Shengin Heartland

Shengin Heartland

Land
{T}: Add {C}.
As long as Shengin Heartland is in your graveyard, lands you control have “{T}: Add {G} or {U}.”
Bygone Guardian

Bygone Guardian

Land - Plains Animus
({T}: Add {W}.)
Bygone Guardian enters the battlefield tapped.
Vigilance
{2}{W}{W}: Bygone Guardian becomes a creature in addition to its other types until end of turn.
3/5
Aerie's Pillar

Aerie's Pillar

Land - Island Animus
({T}: Add {U}.)
Aerie's Pillar enters the battlefield tapped.
Flying
{2}{U}{U}: Aerie's Pillar becomes a creature in addition to its other types until end of turn.
3/3
Forgotten Pit

Forgotten Pit

Land - Swamp Animus
({T}: Add {B}.)
Forgotten Pit enters the battlefield tapped.
Deathtouch
{2}{B}{B}: Forgotten Pit becomes a creature in addition to its other types until end of turn.
1/4
Rousing Rubble

Rousing Rubble

Land - Mountain Animus
({T}: Add {R}.)
Rousing Rubble enters the battlefield tapped.
Double strike
{2}{R}{R}: Rousing Rubble becomes a creature in addition to its other types until end of turn.
2/3
Lumbering Hillock

Lumbering Hillock

Land - Forest Animus
({T}: Add {G}.)
Lumbering Hillock enters the battlefield tapped.
Trample
{2}{G}{G}: Lumbering Hillock becomes a creature in addition to its other types until end of turn.
4/4
Sedate Tundra

Sedate Tundra

Land - Plains Island
({T}: Add {W} or {U}.)
Whenever Sedate Tundra becomes tapped, you lose 1 life unless you control two or more basic lands.
Murmuring Falls

Murmuring Falls

Land - Island Swamp
({T}: Add {U} or {B}.)
Whenever Murmuring Falls becomes tapped, you lose 1 life unless you control two or more basic lands.
Crumbling Precipice

Crumbling Precipice

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Whenever Crumbling Precipice becomes tapped, you lose 1 life unless you control two or more basic lands.