{T}: Add {C}. When Heavenly Temple enters the battlefield, target creature gains flying until end of turn. {2}: Return Heavenly Temple from the battlefield to its owner's hand.
Planar Alignment enters the battlefield tapped. {T}: Add {C}. {6}, {T}, Exile Planar Alignment: Search your library for a card, put it into your hand, then shuffle.
Ripping Wilds enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Ripping Wilds: You may put up to two basic land cards from your hand onto the battlefield tapped.
Chamber of Splendor enters the battlefield tapped. When Chamber of Splendor enters the battlefield, you may pay {1}. If you do, create a Treasure token. {T}: Add {C}.
{T}, Pay 1 life, Sacrifice Palace of Reflections: Choose a land you control. Search your library for a land card with the same name as the chosen land, put it onto the battlefield, then shuffle.
Bygone Guardian enters the battlefield tapped. Vigilance {2}{W}{W}: Bygone Guardian becomes a creature in addition to its other types until end of turn.
Rousing Rubble enters the battlefield tapped. Double strike {2}{R}{R}: Rousing Rubble becomes a creature in addition to its other types until end of turn.
Lumbering Hillock enters the battlefield tapped. Trample {2}{G}{G}: Lumbering Hillock becomes a creature in addition to its other types until end of turn.