Khaliz-Dorahn

Khaliz-Dorahn contains 268 cards.
It is part of Khaliz-Dorahn block.
Released: 2017-06-08
The Shield

The Shield {2}{W}

Legendary Enchantment
Flash
{1}{W}: Exile target creature that dealt damage to you this turn until The Shield leaves the battlefield.
Inside it lies the Evil One, the most vile and powerful creature to ever exist on Khaliz-Dorahn.
Shield's Rebuttal

Shield's Rebuttal {W}{W}

Instant
Exile target creature. Its controller gains 3 life.
When the Fellors were finally close to breaching the Shield, it released a wave of energy that began killing them. Rallios had never felt so defeated in his entire life.
Strike from Above

Strike from Above {1}{W}

Instant
Target creature gets +2/+0 and gains flying and first strike until end of turn.
“Hey, you! I'm up here!”
Swiftclaw Griffin

Swiftclaw Griffin {3}{W}

Creature - Griffin
Flying, first strike
When Swiftclaw Griffin enters the battlefield, return a creature you control to its owner's hand.
Some Fellors train their speed by provoking wild griffins and getting away before they get snatched.
3/2
Temple's Facade

Temple's Facade {4}{W}

Creature - Wall
Defender
Other untapped creatures you control get +0/+1.
Each other creature you control can block an additional creature each combat.
0/6
Unburdening Priest

Unburdening Priest {4}{W}

Creature - Human Cleric
When Unburdening Priest enters the battlefield, you may exile any number of creatures you control not named Unburdening Priest, then return those cards to the battlefield under your control.
“Everyone deserves a second chance.”
2/5
Voice of Gaalia

Voice of Gaalia {3}{W}

Creature - Human Cleric
Identity — Human creatures you control have lifelink as long as you control at least two creatures that share a creature type with Voice of Gaalia.
The Gaali are the most empathic Danuri. Not only heal their people, they also inspire them.
3/3
Youthful Recruiter

Youthful Recruiter {W}

Creature - Human Soldier
Soldiercycling {2}{W} ({2}{W}, Discard this card: Search your library for a Soldier card, reveal it, and put it into your hand, then shuffle.)
“The Fellors are growing stronger with each assault, the Order needs as many people as they can to fight!”
1/2
Abandon the Ranks

Abandon the Ranks {5}{U}

Enchantment
Whenever a creature enters the battlefield, return each other creature controlled by the same player to its owner's hand.
“Run, run as fast as you can! The war is lost, all hope is gone!”
Arcanist's Familiar

Arcanist's Familiar {1}{U}

Creature - Elemental Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Lafterii humans often wonder if elementals are smarter than them. What they do know is that they see the world in whole new ways.
1/2
Arcanomancer

Arcanomancer {4}{U}{U}

Creature - Human Wizard
When Arcanomancer enters the battlefield, return up to one target instant card and up to one target sorcery card from your graveyard to your hand.
Most Lafterii are not content with experimenting with a spell just once.
2/3
Cancel

Cancel {1}{U}{U}

Instant
Counter target spell.
The Lafterii know a dozen ways of saying “no”.
Clairvoyant Mage

Clairvoyant Mage {2}{U}

Creature - Human Wizard
When Clairvoyant Mage enters the battlefield, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2/2
Clever Diversion

Clever Diversion {1}{U}

Instant
Return target creature you control and target creature you don't control to their owners' hands.
“When all else fails, there's always the old ‘What's that behind you?' trick.”
Clever Infiltrator

Clever Infiltrator {2}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, Clever Infiltrator gets +2/+0 until end of turn and can't be blocked this turn.
“Knowledge always finds its way around all obstacles.”
0/3
Contemptuous Teacher

Contemptuous Teacher {1}{U}

Creature - Human Wizard
Prowess
{1}{U}, Tap an untapped Wizard you control: Target creature gets -3/-0 until end of turn.
“Is that your best?”
1/1
Denied Attempt

Denied Attempt {1}{U}

Instant
Tap up to two target creatures.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Denied Attempt, you may tap target creature.
“Please, don't even try.”
Dictate of Logayr

Dictate of Logayr {3}{U}

Sorcery
Draw a card for each Wizard you control.
Wizardcycling {2}{U} ({2}{U}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand, then shuffle.)
Elementalize

Elementalize {1}{U}

Instant
Reverberate {1}{U} (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.)
Until end of turn, target creature loses all abilities and becomes a blue Elemental with base power and toughness 3/3.
Elusive Illusionist

Elusive Illusionist {2}{U}

Creature - Human Wizard
Flash
When Elusive Illusionist enters the battlefield, target attacking creature gets -2/-0 until end of turn.
“You were going after me? Sorry, try again.”
2/2
Embodiment of Heavens

Embodiment of Heavens {4}{U}

Creature - Elemental Wizard
Flying
Other Elementals you control get +0/+1 and have flying.
It soars the skies with the strength of a hundred winds.
2/3
Erudite Aspirant

Erudite Aspirant {U}

Creature - Human Wizard
Prowess
Wizardcycling {1}{U} ({1}{U}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand, then shuffle.)
1/1
Evil One's Mind Tricks

Evil One's Mind Tricks {3}{U}

Enchantment
As Evil One's Mind Tricks enters the battlefield choose Lafterii or Evil One.
• Lafterii — Wizards you control have “{3}{U}, {T}: Draw a card.”
• Evil One — Whenever a Zombie enters the battlefield under your control, target player mills two cards.
Expel from Reality

Expel from Reality {4}{U}

Sorcery
Put target nonland permanent on top of its owner's library.
Draw a card.
“Maybe in the next life you'll be more useful.”
—Lafterii insult
Fatestitcher

Fatestitcher {3}{U}

Creature - Zombie Wizard
{T}: You may tap or untap another target permanent.
Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/2