New Horizons

New Horizons contains 76 cards.
Released: 2021-05-01
Demonbane Grenadier

Demonbane Grenadier {W}{W}

Creature - Human Cleric Soldier
Whenever a player searches their library, that player can't untap more than two permanents during their next untap step.
“No tricks. No secrets. I don't want to buy what you're selling. I don't want to make a pact with you. You will get nothing from me but a bayonet in the chest.”
2/2
Hexplate Companion

Hexplate Companion {1}{W}

Artifact Creature - Golem
As Hexplate Companion enters the battlefield, choose a card name.
You and Hexplate Companion each have protection from the chosen card name.
2/1
Kenleigh, Liege of Redemption

Kenleigh, Liege of Redemption {1}{W}{W}

Legendary Creature - Human Knight
Lifelink
Creature and Aura cards with mana value 3 or less in your graveyard have revive {2}{W/B}. ({2}{W/B}, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
Lay Low

Lay Low {W}

Instant
Counter target spell that targets you or a permanent you control.
Surveil 1.
Protective Memory

Protective Memory {W}{W}

Creature - Reflection Cleric
Each other creature you control that's a Cleric or a Reflection gets +1/+1.
Protective Memory gets +3/+3 as long as you've gained life this turn.
Etched in glass, her legacy was sure to last for lifetimes.
1/1
Soul's Attendant

Soul's Attendant {W}

Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
Clerics take pride in overseeing all ages of life. From protecting newborns from possession, to warding family homes, to purging the dead of flesh.
1/1
Tyriel, Angelic Artisan

Tyriel, Angelic Artisan {3}{W}{W}

Legendary Creature - Angel Artificer
Flying, vigilance
When Tyriel, Angelic Artisan enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Whenever Tyriel attacks, you may put an Equipment card from your hand onto the battlefield, then attach it to Tyriel.
4/4
Waxing Angel

Waxing Angel {W}

Creature - Angel
Flying, lifelink
At the beginning of each end step, if you gained 3 or more life this turn, choose one —
• Put a +1/+1 counter on Waxing Angel.
• Exile target artifact or enchantment.
1/1
Eye of Dismay

Eye of Dismay {1}{U}{U}

Creature - Horror
Your opponents play with their hands revealed.
At the beginning of your end step, choose a card name.
You and spells you control can't be targeted by sources your opponents control with a name chosen by Eye of Dismay.
Eye of Dismay has protection from names chosen by it.
3/1
Invent the Future

Invent the Future {X}{U}{U}{U}

Instant
Draw X cards.
Flashback—{U}{U}{U}, Sacrifice X permanents. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Iterative Design

Iterative Design {1}{U}

Enchantment
Artifact creatures you control get +1/+1.
{1}{U}, Discard an artifact card: Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
“Replicants are ever better at building replicants than we are now. All we do is keep them running.”
—Jaessa, Sanvere inventor
Powder Scatterer

Powder Scatterer {1}{U}{U}

Creature - Faerie Wizard
Flash
Flying
When Powder Scatterer enters the battlefield, exile target noncreature spell. Its controller draws a card.
3/1
Project Head

Project Head {1}{U}

Creature - Human Artificer
When Project Head enters the battlefield, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
{2}{U}, Exile Project Head: Shuffle your hand and graveyard into your library, then draw seven cards. Activate only if you control seven or more artifacts.
2/1
Reveal Eternities

Reveal Eternities {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {3}{U}
Stormcaller Sentinel

Stormcaller Sentinel {U}{U}

Enchantment - Deity
Beckon Drake {2}{U}{U} ({2}{U}{U}: This noncreature Deity permanently becomes a Drake creature in addition to its other types.)
Flying
Other creatures you control with flying get +1/+1.
3/3
Wave Racer

Wave Racer {U}{U}

Creature - Merfolk Wizard
Each other creature you control that's a Merfolk or an Elemental gets +1/+1.
Whenever you cast an instant, sorcery, or Merfolk spell, you may pay {1}. If you do, create a 1/0 blue Elemental creature token.
“There's plenty of fish in the sea!”
2/1
Willow Spirit

Willow Spirit {U}

Creature - Spirit
Flying
{U}, Sacrifice Willow Spirit: Counter target spell or ability that targets you or a creature you control.
A spirit long lost but still searching.
1/1
Clean-Up Crew

Clean-Up Crew {B}

Creature - Human
Sacrifice a creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
It's a dirty job, but someone has to do it.
1/1
Diviner of Blood

Diviner of Blood {1}{B}{B}

Creature - Vampire Demon
Flying
Demons and Vampires you control get +1/+1 for each player that has lost life this turn.
To a vampire, an ally is just someone you can bite without getting stabbed back.
2/2
Hunger

Hunger {3}{B}{B}

Creature - Elemental Incarnation
At the beginning of each opponent's end step, that player loses 1 life for each creature they control unless they sacrifice a creature. Then they lose 1 life for each card in their hand unless they discard a card.
Need is life's only constant.
4/3
Inescapable Fate

Inescapable Fate {1}{B}

Instant
Target creature gets -1/-1 until end of turn.
Threshold — You may destroy that creature instead if seven or more cards are in your graveyard.
Mind-Pryer

Mind-Pryer {B}{B}

Creature - Demon
Lifelink
Mind-Pryer gets +1/+1 as long as an opponent has one or fewer cards in hand.
Whenever an opponent discards a card, Mind-Pryer cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.)
2/1
Night of the Unliving

Night of the Unliving {2}{B}{B}

Enchantment
At the beginning of your upkeep, if you have no noncreature cards in your graveyard, you may return target creature card from your graveyard to the battlefield.
“There's no more room in hell.”
—“Funeral for the Human Race”
Noxious Upwelling

Noxious Upwelling {1}{B}{B}

Sorcery
Reverberate—Sacrifice a Swamp. (When you cast this spell, copy it if you paid its reverberate cost.)
All creatures get -2/-2 until end of turn.
“No, I didn't see anything weird. It was probably just swamp gas.”
—Telam, last words
Void Portal

Void Portal {2}{B}

Enchantment
Discard a card: Search your library for a card with the same mana value as the discarded card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery and only once each turn.