Target creature you control gains lifelink until end of turn. Arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
Some find enlightenment only in the weight of a weapon.
When Bjarndyr Outfitter enters, arm up to two target creatures you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
Whenever you cast a spell, if it isn't your main phase, create a 1/1 white Monk creature token, then creatures you control get +1/+1 until end of turn.
“One is all, and all is one. Know this, and you will never be alone.”
Flying Whenever an embattled creature you control attacks, tap target creature defending player controls. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Double strike {3}{W}: Arm target creature you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
At the beginning of combat on your turn, target embattled creature you control gets +1/+1 and gains vigilance and indestructible until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
A punishment every member of the Culi-Sae order fears is the Maw of Time; every story and proof of one's success sealed away and forgotten, killing their legacy before it can ever be born.
Enchant creature As Equanimity enters, choose a card type. When Equanimity enters, draw a card. Enchanted creature has protection from the chosen card type. This effect doesn't remove Equanimity. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything with that card type.)
“The human must kill for fur to survive the winter, while so many other races were made with fur of our own. It is clear who Glacia favors more.” —Scalhun, Bjarndyr militant
Flying When Heartless Host enters, arm target creature. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
Target player creates two 1/1 white Spirit creature tokens with flying. Fabled {3}{W}{W}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)