Feanav: The Apothecary's Progress

Feanav: The Apothecary's Progress contains 265 cards.
Released: 2022-07-01
The Mistake
Animus, Life's Mystery

The Mistake {2}

Legendary Creature
As The Mistake enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Unveil {5} ({5}: Transform this. Unveil only as a sorcery.)
1/2
Card has other part: Animus, Life's Mystery
Animus, Life's Mystery
The Mistake

Animus, Life's Mystery

Legendary Creature
Activated abilities of sources you don't control can't be activated unless they're mana abilities.
“I have read much of your philosophy. I found it lacked any conception of what I am—so what good is it?”
4/4
Card has other part: The Mistake
Angel of Justice

Angel of Justice {3}{W}

Creature - Angel
Flying, vigilance
Justice is blind to the laws that bind it and to the cruel intent that wields it.
3/3
Avowed Silence

Avowed Silence {1}{W}

Instant
Your opponents can't cast spells or activate abilities that aren't mana abilities this turn.
“The very knowledge of evil corrupts. I have ensured silence will protect us all.”
—Prince Regent Edgar
Broken Spirit

Broken Spirit {2}{W}{W}

Creature - Spirit
When Broken Spirit enters the battlefield, exile target creature an opponent controls until Broken Spirit leaves the battlefield.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2
Celestial Concordance

Celestial Concordance {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Create a 4/4 white Angel creature token with flying and vigilance.
The bitterness of fae is born of anger and sympathy. Angels feel neither.
Celestial Favor

Celestial Favor {3}{W}

Enchantment
Flash
Creatures you control get +1/+1.
The royal family has a centuries-old angelic pact, with the condition that they unite humanity under angelic law by whatever means necessary.
Celestial Principality

Celestial Principality {3}{W}

Creature - Angel
Reach
As Celestial Principality enters the battlefield, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
4/3
Crossed Fire

Crossed Fire {2}{W}

Instant
Distribute four -1/-1 counters among any number of target attacking or blocking creatures.
Once you've earned your wings, an angel's pact can provide all manner of silver bullets.
Cutting Brilliance

Cutting Brilliance {1}{W}

Instant
Put three -1/-1 counters on target attacking or blocking creature.
“Such radiance is a beautiful weapon—perhaps fearsome to some, but is that not essential to awe?”
—Professor Michael Haldean
Devoted Apothecary

Devoted Apothecary {W}

Creature - Human Shaman
Lifelink
Sacrifice Devoted Apothecary: Remove a counter from target permanent.
Admission to the apothecary's guild requires a life fully committed.
1/1
Divine Theurge

Divine Theurge {3}{W}

Creature - Human Cleric Wizard
When Divine Theurge enters the battlefield, choose one —
• Return target enchantment card from your graveyard to your hand.
• Return target creature card with power 2 or less from your graveyard to your hand.
3/2
Ethereal Guide

Ethereal Guide {2}{W}

Creature - Spirit
Flying
{3}{W}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
At midnight's toll, they invite mortals to see what is better left unknown.
2/1
Faceless Virtue

Faceless Virtue {2}{W}

Creature - Angel
Whenever a creature blocks or becomes blocked by Faceless Virtue, that creature loses all abilities until end of combat.
“A face changes to match the identity, and the person persists through it all.”
—Doctor Barton
3/3
Gallows Griffin

Gallows Griffin {4}{W}

Creature - Griffin
Flying
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/4
Herald of Purity

Herald of Purity {4}{W}

Creature - Unicorn
Whenever Herald of Purity is dealt damage, it deals that much damage to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3
Herald of Royalty

Herald of Royalty {4}{W}

Creature - Angel Cleric
Lifelink
When Herald of Royalty enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
A manifestation of divine right.
3/3
Humble Tamer

Humble Tamer {1}{W}

Creature - Human Citizen
When Humble Tamer enters the battlefield, create a 1/1 white Griffin creature token with flying.
“I knew a woman who raised a griffin better than any professional. A pity she never reared any after the first.”
—Lettie Wormwood
1/1
Imperative Blessing

Imperative Blessing {2}{W}

Enchantment - Aura
Enchant creature
When Imperative Blessing enters the battlefield, draw a card.
Enchanted creature gets +2/+2.
“My rule is by divine right, and it shall elevate our citizens, willing or not.”
—Prince Regent Edgar
Imperial Dragoon

Imperial Dragoon {2}{W}

Creature - Human Soldier
First strike
When Imperial Dragoon enters the battlefield, target creature gets +2/+0 until end of turn.
“Thousands will lay down their lives overseas before any sword can reach our shores.”
—Prince Regent Edgar
2/2
Insistent Ingenue

Insistent Ingenue {1}{W}

Creature - Human Noble
{1}{W}, {T}: Tap target creature.
Put a -1/-1 counter on Insistent Ingenue: Untap Insistent Ingenue.
“What's more, the lord's nephew was seen fleeing into the night with some odd woman, why I never...”
1/3
Lamplight Watchman

Lamplight Watchman {3}{W}

Creature - Human Soldier
Vigilance
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/3
Militia Surgeon

Militia Surgeon {2}{W}

Creature - Human Soldier
When Militia Surgeon enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/2
Mortified Medium

Mortified Medium {2}{W}

Creature - Human Cleric
Whenever Mortified Medium or another creature enters the battlefield, you gain 1 life.
As long as you have at least 10 life more than your starting life total, Mortified Medium gets +4/+4 and has flying.
2/2
Mourning Minister

Mourning Minister {3}{W}

Creature - Human Cleric
Players can't get counters.
Counters can't be put on permanents.
“We are under the same heavens, and any sin is for all humanity to mourn.”
2/4