[+1]: Create a 1/1 red Human creature token with haste. [–2]: Untap all creatures you control. Until end of turn, they gain “{T}: This creature deals 1 damage to each opponent.” [–6]: You get an emblem with “Whenever a creature becomes tapped, this emblem deals 2 damage to any target and you gain 2 life.”
Kanvar can't attack or block. Whenever a creature you control with power 4 or greater dies, draw a card. {R}{G}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words “when,” “whenever,” or “at.”)
Once each turn, when you activate a nonmana ability, you may create a tapped 1/1 white Spirit creature token with flying. {4}{W}{U}: You gain 1 life and draw a card.
And the weak and weary mutter: “It's only the wind—nothing more.”
[+2]: Target player exiles a card from their hand at random. Until the end of that player's next turn, they may play that card. [0]: Gain control of target creature or planeswalker until end of turn. Tap it. [–9]: Take an extra turn after this one. During that turn, you control all opponents.
[+2]: Create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) [–3]: Sacrifice another nonland permanent. If you do, destroy target nonland permanent. [–9]: You get an emblem with “At the beginning of your end step, create Fallen One, a legendary 6/6 black Faerie Angel Avatar creature token with flying.”
Whenever Mysteries of Life enters or you create a token, choose one that hasn't been chosen this turn — • You gain 2 life. • Draw a card, then discard a card. • You may tap or untap target permanent.
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.) Whenever you put one or more -1/-1 counters on Scion of Fiends or another creature, Scion of Fiends deals that much damage to each opponent.
[+1]: Create a 1/1 colorless Elemental creature token. Put a loyalty counter on each planeswalker you control. [+1]: Untap up to two target permanents. [–7]: You get an emblem with “Whenever you create a token, draw a card.” Create three 4/4 green Chimera creature tokens.
Angels, Demons, Faeries, and Spirits you control get +1/+1. {2}{W}{B}, Pay 1 life, Discard a card: Create a tapped 1/1 white Spirit creature token with flying.
The collapse of the Concordance left many angels eager to found new divine regimes.
Flash When Witch of the Veil enters, if it was cast, you may sacrifice a creature. If you do, return that card to the battlefield under its owner's control.
Whenever you cast an instant or sorcery spell, put a loyalty counter on Xenocrata and tap up to one target permanent. [0]: Each opponent can't untap more than three permanents during their next untap step. [–3]: Xenocrata deals 6 damage divided as you choose among any number of target creatures and/or planeswalkers. [–9]: Cast any number of instant and/or sorcery cards you own in exile and from your graveyard without paying their mana costs.
Whenever you untap a nonland permanent, put a winding counter on Barton's Pocketwatch. {T}: Look at the top card of your library. You may put it into your graveyard. Then if Barton's Pocketwatch has twelve or more winding counters on it, exile it and take an extra turn after this one.
Equipped creature gets +4/+3. Equip—{2}, Put a -1/-1 counter on a creature you control.
“Wormwood's raids are of no concern; I am accustomed to work under these conditions, and will lend you defensive prototypes if need be.” —Simul to Hyden
Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.) When Mechanical Tactician enters deployed, tap up to two target creatures an opponent controls. Those creatures don't untap during their controller's next untap step.
Equipped creature gets +3/+1 and has reach. Equip {4}
“I can travel to your allies in a blink of an eye. I can fight, pass messages, or run weapons as needed. Anything that could help.” —Cathette to Kanvar
As Stained Reliquary enters, choose a card type. {T}: Target player exiles a card from their graveyard of the chosen type. {2}, Exile Stained Reliquary: Exile all graveyards. Create a tapped 1/1 white Spirit creature token with flying.
Prowess Pay 2 life: Change a target of target spell or ability to Straw Intellectual.
“The regent's conspirators had once suggested I could think no more than an effigy—I suppose I can demonstrate how that is of no constraint.” —Animus; or, Life's Mystery
When Unmarked Vials enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) {1}, {T}: Add one mana of any color.