Descent from the Highlands

Descent from the Highlands contains 137 cards.
Released: 2019-07-01
Volcanic Pounce

Volcanic Pounce {R}

Sorcery
Creatures you control gain haste and trample until end of turn.
Draw a card.
Through the ash came a flash of red teeth. Jina inhaled to scream and died with her breath in her throat.
Warband Commander

Warband Commander {2}{R}

Creature - Cat Berserker
Glorious end — When Warband Commander dies, if it was tapped, put a +1/+1 counter on each creature you control that attacked this turn.
“I am not afraid of the divine. I have wet my blades on angelblood once, and they have been thirsty since.”
3/3
Warband Lieutenant

Warband Lieutenant {R}

Creature - Cat Berserker
Haste
Glorious end — When Warband Lieutenant dies, if it was tapped, put a +1/+1 counter on another target creature you control.
“The angels are living tempests—the fury of an ash-storm tempered with the finality of obsidian. What more worthy foe could there be?”
1/1
Wastewolf

Wastewolf {4}{R}

Creature - Beast
Trample, haste
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Whenever Wastewolf attacks, it deals 1 damage to any other target.
Too wild to tame, too fast to hunt, too ferocious to ignore.
3/3
Aelani, Mother of All

Aelani, Mother of All {2}{G}{G}{G}

Legendary Creature - Spirit
Vigilance, reach
As a noncreature spell resolves, exile it instead of putting it anywhere else.
She bears the scars of an ancient calamity. To protect her children, she would live through it again.
6/6
Aid of the Ancients

Aid of the Ancients {3}{G}{G}

Sorcery
Cast this spell only if creatures you control have a total power of 10 or greater or you control six or more lands.
Create two 6/6 green and white Elk creature tokens.
Ancient Gift

Ancient Gift {1}{G}

Instant
Target creature you control gets +3/+3 until end of turn. Then if that creature has power 10 or greater, each other creature you control gets +3/+3 until end of turn.
It is the duty of the great to lend their strength to the small.
Dryad of the Grove

Dryad of the Grove {1}{G}

Creature - Dryad
{T}: Untap target basic land.
The groves of the Wardens have grown undisturbed for hundreds of years. Some have developed a desire to explore further from their roots.
1/3
Dryad Outrider

Dryad Outrider {2}{G}

Creature - Dryad Scout
Reach
“The demonic incursions reach further into the glades each day. Soon, that accursed smoke will be visible from the Temple itself.”
2/4
Elvish Verseblade

Elvish Verseblade {1}{G}

Creature - Elf Warrior
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
{4}{R}: Elvish Verseblade deals 1 damage to each creature. Activate only as a sorcery.
1/3
Exultation of Might

Exultation of Might {5}{G}{G}

Creature - Beast Spirit
Reach, trample
Revive {4}{G} ({4}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
7/4
Frilled Hydra

Frilled Hydra {X}{G}{G}

Creature - Hydra
Frilled Hydra enters the battlefield with X +1/+1 counters on it.
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Frilled Hydra has hexproof as long as it's defiant.
0/0
Great Sable Stag

Great Sable Stag {1}{G}{G}

Creature - Elk
This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue or black.)
Even before the Wardens, the forest had its guardians.
3/3
Leija's Greenblade

Leija's Greenblade {1}{G}

Creature - Elf Warrior
When Leija's Greenblade enters the battlefield, you may pay {G}. If you do, destroy target artifact or enchantment.
Her knives slice through enchantment as easily as they skin rabbits.
2/1
Migration Range

Migration Range {1}{G}

Sorcery
Search your library for a basic Forest or Plains card, put that card onto the battlefield tapped, then shuffle.
{3}{W}, Exile Migration Range from your graveyard: Create two 1/1 green and white Elk Spirit creature tokens. Activate only as a sorcery.
Moonlit Pursuit

Moonlit Pursuit {1}{G}

Instant
Target creature you control gains indestructible until end of turn if it has a +1/+1 counter on it. Then it fights target creature you don't control.
The denizens of the forest, whether flesh or spirit, do not take kindly to intruders.
Pyresong Ranger

Pyresong Ranger {2}{G}

Creature - Elf Scout Ranger
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
As long as Pyresong Ranger has a +1/+1 counter on it, it has vigilance and “{T}: Add {G}{G}.”
2/3
Resolution of Stone

Resolution of Stone {3}{G}

Creature - Spirit
Trample
When Resolution of Stone enters the battlefield, put a +1/+1 counter on target creature you control.
Revive {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
Sleeping Dryads

Sleeping Dryads {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G}.
{G}, Sacrifice Sleeping Dryads: Draw a card.
Unbowed Hart

Unbowed Hart {2}{G}{G}

Creature - Elk Spirit
Whenever you cast another creature spell, create a 1/1 green and white Elk Spirit creature token.
As long as you control five or more Elk, creatures you control get +3/+3 and have trample.
Noble is the forest's sovereign, and mighty are his people.
4/4
Unproven Champion

Unproven Champion {1}{G}

Creature - Elf Warrior
Trample
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
2/3
Verdant Cloak

Verdant Cloak {G}

Enchantment - Aura
Enchant creature
Enchanted creature has “{T}: Add one mana of any color. Put a +1/+1 counter on this creature.”
Waking Mists

Waking Mists {G}

Instant
Prevent all combat damage that would be dealt by non-Spirit creatures this turn.
“When the mists rise, more dangerous things than you walk with them. It would be wise not to anger them.”
—Warden ranger
Cloud Sovereign

Cloud Sovereign {2}{W}{U}

Creature - Whale
Flying
{U}: Put Cloud Sovereign on top of its owner's library.
Foresee — As you draw Cloud Sovereign, you may reveal it and pay {1}{W}. When you do, create a 1/1 white Bird creature token with flying.
3/3
Silent Griffin

Silent Griffin {1}{W}{U}

Creature - Griffin
Flying
When Silent Griffin enters the battlefield, draw three cards, then put two cards from your hand on top of your library.
2/3