Beyond Our Ken

Beyond Our Ken contains 212 cards.
Released: 2021-11-01
End of All Things

End of All Things {G}{W}{U}

Instant - Revelation
Exile up to one target activated ability, triggered ability, or nonland permanent.
Coalesce {5}{G}{W}{U}
End of All Things enters the battlefield tapped.
There will be no more days like this.
5/4
Fall of Masha

Fall of Masha {B}{R}{G}

Enchantment
Whenever a creature dies, create a 1/1 red and green Warrior creature token if this is the first time this ability has resolved this turn. Otherwise, you draw a card and you lose 1 life.
Later, the seers would say it was little more than a visage of the whole. Nothing more than slaying a mirage. But in that moment, it was victory.
Fortune Dealer

Fortune Dealer {B}{R}{G}

Creature - Human Shaman
At the beginning of each combat, target creature you control gets +3/+3 until end of turn.
Revive {2}{B}{R}{G} ({2}{B}{R}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
2/1
Helar's Herald

Helar's Herald {1}{W}{U}{B}

Creature - Spirit Cleric
Flying, lifelink
When Helar's Herald dies, target opponent may give themselves two poison counters. If they do, return Helar's Herald to its owner's hand. Otherwise, return Helar's Herald to the battlefield tapped under its owner's control.
3/3
Inflicted Ideals

Inflicted Ideals {1}{U}{B}{R}

Enchantment
Once each turn, when a player casts a spell, you may choose two target players. Each of those players exiles cards from the top of their library until they exile a nonland card with mana value less than that spell's. They may cast those cards without paying their mana cost. Then they put the rest of the exiled cards on the bottom of their library in a random order. (The active player puts their spell on the stack first.)
Ravik, Still-Smoke Seer

Ravik, Still-Smoke Seer {B}{R}{G}

Legendary Creature - Human Shaman
Tap X untapped Shamans you control: Ravik, Still-Smoke Seer deals X damage to any target and you gain X life.
“Our paragon disappeared into the ocean weeks ago. I lead us now, and I'm not sure we can survive on our own.”
— Ravik, to Hadik
3/3
Sacrifice to Setar
Mishka, the Aberrant Eye

Sacrifice to Setar {U}{B}{R}

Creature - Human Shaman
When Sacrifice to Setar dies, surveil X, where X is the amount of damage dealt to them this turn. Draw a card. Then if X is 3 or greater, you may return Sacrifice to Setar to the battlefield transformed.
3/1
Card has other part: Mishka, the Aberrant Eye
Mishka, the Aberrant Eye
Sacrifice to Setar

Mishka, the Aberrant Eye

Legendary Planeswalker - Mishka
(Color indicator: Mishka, the Aberrant Eye is blue, black, and red)
Players play with the top card of their libraries revealed.
[+2]: Target player mills a card. Draw a card.
[+1]: Create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.”
[–4]: Return target creature card from a graveyard to the battlefield under your control. It's an Illusion in addition to its other types.
Loyalty:
3
Card has other part: Sacrifice to Setar
Shifting Brute

Shifting Brute {1}{R}{G}{W}

Creature - Beast
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Trample
{1}, Discard Shifting Brute: Add one mana of any color. Scry 1.
4/5
Shuck Mortal Coils

Shuck Mortal Coils {1}{G}{W}{U}

Sorcery - Revelation
Create a 1/1 black Spirit creature token with flying for each creature card and Revelation card in your graveyard.
Coalesce {6}{G}{W}{U} (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/7
Song of Shoals

Song of Shoals {1}{G}{W}{U}

Enchantment - Aura
Enchant permanent
Enchanted permanent is a land with “{T}: Add {G}{W}{U}” and loses all other card types and abilities.
{1}, Discard Song of Shoals: Add one mana of any color. Scry 1.
Still-Smoke Sojourners

Still-Smoke Sojourners {1}{W}{U}{B}

Creature - Human Cleric
When Still-Smoke Sojourners enters the battlefield, remove all counters from target player or permanent. That player or that permanent's controller loses life equal to the number of counters removed this way.
3/4
Tahli's Council

Tahli's Council {1}{B}{R}{G}

Sorcery
Search your library for a card, put it into your hand, shuffle, then add {B}{R}{G}.
{1}, Discard Tahli's Council: Add one mana of any color. Scry 1.
Twin-Star Heartweaver

Twin-Star Heartweaver {R}{G}{W}

Creature - Human Shaman
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Other creatures you control have base power and toughness equal to this creature's base power and toughness.
“We are the same, and we will be one.”
3/3
United Focus

United Focus {R}{G}{W}

Enchantment - Aura
Enchant creature
As long as it's your turn, enchanted creature has indestructible.
Whenever enchanted creature attacks, it deals damage equal to its toughness to any target.
Unravel Prophecy

Unravel Prophecy {1}{W}{U}{B}

Instant
Draw two cards. Then target opponent may give themselves two poison counters. If they don't, draw two cards.
{1}, Discard Unravel Prophecy: Add one mana of any color. Scry 1.
Whims of Fate

Whims of Fate {3}{U}{B}{R}

Sorcery
Discard your hand, shuffle your library, then draw three cards. You may cast a nonland card from your hand without paying its mana cost.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Elusive Devout

Elusive Devout {W/B}{U}

Creature - Illusion Cleric
Hexproof
When Elusive Devout enters the battlefield, choose one —
• Put a +1/+1 counter on Elusive Devout.
• Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
1/2
Feral Devout

Feral Devout {R/W}{G}

Creature - Rabbit Warrior
Trample
When Feral Devout enters the battlefield, choose one —
• Put a +1/+1 counter on Feral Devout.
• Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
2/1
Fervent Devout

Fervent Devout {B/G}{R}

Creature - Human Warrior
Menace
When Fervent Devout enters the battlefield, choose one —
• Put a +1/+1 counter on Fervent Devout.
• Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
2/1
Lustrous Devout

Lustrous Devout {G/U}{W}

Creature - Faerie
Flying
When Lustrous Devout enters the battlefield, choose one —
• Put a +1/+1 counter on Lustrous Devout.
• Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
1/1
Poisoned Devout

Poisoned Devout {U/R}{B}

Creature - Elf Cleric
Deathtouch
When Poisoned Devout enters the battlefield, choose one —
• Put a +1/+1 counter on Poisoned Devout.
• Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
1/2
Ancestor's Bulwark

Ancestor's Bulwark {2}

Artifact - Equipment
Equipped creature gets +1/+3.
{0}: Until end of turn, Ancestor's Bulwark becomes a 1/3 Spirit artifact creature with flying. Activate this ability only if it isn't attached.
Equip {3}
Hail of Blades

Hail of Blades {3}

Artifact - Equipment
Equipped creature gets +3/+2.
Equip {4}
Hail of Blades's equip ability costs {4} less to activate if it targets an equipped creature.
“How lucky I am to see this cycle. To see violence honed into such beautiful things.”
— Makshi, Patron of Blades
Perception Pool

Perception Pool {4}

Artifact
At the beginning of each main phase, each player adds {W}{U}{B}{R}{G}.
For centuries, the visions of the seers have let them advise their paragons with wisdom and foreknowledge. Now, those visions bring only madness.