Alkabah

Alkabah contains 329 cards.
Released: 2021-11-01
Rapid Transformation
Vortex of Change

Rapid Transformation {1}{G}

Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn.
Monument {3}{G} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Vortex of Change
Vortex of Change
Rapid Transformation

Vortex of Change

Artifact - Monument
(Color indicator: Vortex of Change is green)
Creatures you control get +0/+1 and have reach.
On Alkabah, each act is tracked based on the Elders. Those with a pure heart begin to take angelic aspects, while those without turn demonic.
Card has other part: Rapid Transformation
Sahra's Crusher

Sahra's Crusher {2}{G}{G}

Creature - Demon Berserker
Trample
When Sahra's Crusher enters the battlefield, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Deep in the Ironwood Grove, Reha found more secrets to questions that she never thought to ask.
4/3
Satrapy Courier

Satrapy Courier {2}{G}

Creature - Human Advisor
Vigilance
Satrapies you control have “{T}: Add {C}{C}.”
The merchants and couriers of Alkabah are its lifeblood, being able to traverse the deserts, mountains, and forests to deliver information and supplies.
2/4
Serene Thoughts

Serene Thoughts {2}{G}

Sorcery
Choose one —
• Return target permanent card from your graveyard to your hand.
• Destroy target artifact or enchantment.
“The past exists to comfort us in times of stress. Relax and remember.”
—Saeedi Kahroba, Granddaughter
Sting of the Manticore

Sting of the Manticore {G}

Enchantment - Aura
Enchant creature
When Sting of the Manticore enters the battlefield, scry 2.
Enchanted creature gets +1/+0 and has deathtouch.
“A gift is never freely given. All things come at a cost no matter how small.”
—Artiaburz, Granter of Boons
Tamaak Confidant

Tamaak Confidant {3}{G}

Creature - Azra Advisor Cleric
Vigilance
When Tamaak Confidant enters the battlefield, you gain 6 life if you control three or more Satrapies.
“The strong eat, the weak die. This is the way of life and the way of Tamaak.”
—Hayat, Tamaak's Devourer
3/4
Atieh's Destiny

Atieh's Destiny {W}{U}

Creature - Nephilim Cleric
Whenever Atieh's Destiny or another creature enters the battlefield under your control, you gain 1 life and scry 1.
“Children, like our future, must be molded and shaped to provide the best for Alkabah.”
2/2
Atieh's Disciple

Atieh's Disciple {1}{W}{U}

Creature - Angel Cleric
Flying
Whenever Atieh's Disciple attacks, scry 1.
“Divination is simply deduction by a more powerful mind. Scouting definitely helps, though.”
2/3
Contemplate the Cosmos
Orrey of the Cosmos

Contemplate the Cosmos {2}{W}{U}

Instant
Scry 2, then draw two cards. You gain 2 life.
Monument {2}{W}{U} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Orrey of the Cosmos
Orrey of the Cosmos
Contemplate the Cosmos

Orrey of the Cosmos

Artifact - Monument
(Color indicator: Orrey of the Cosmos is white and blue)
At the beginning of your upkeep, scry 1, then you gain 1 life.
“In tracing the orbits of the stars and predicting their courses, we understand: to foretell the future, you must truly know the present.”
—Atieh, Savior of Destiny
Card has other part: Contemplate the Cosmos
Desert's Veil

Desert's Veil {W}{U}

Instant
Target permanent you control gains protection from your opponents until end of turn.
Draw a card.
Mirages contain many surprises.
Dunesea Cartographer

Dunesea Cartographer {1}{W}{U}

Creature - Human Knight Scout
Whenever you scry, put a +1/+1 counter on Dunesea Cartographer for each card you looked at while scrying this way.
{3}{W}{U}: Scry 2.
“The evershifting dunes always leaves me with work to accomplish.”
2/2
Shomi's Savior

Shomi's Savior {1}{W}{W}{U}

Creature - Bird
Flying
When Shomi's Savior enters the battlefield, scry 3, then you gain 3 life.
Whenever you scry, put a +1/+1 counter on Shomi's Savior.
2/2
Delve for Treasures

Delve for Treasures {X}{U}{B}

Instant
Repeat the following process X times. Reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Shala waited, listless. Marilye needed help finding this lost tomb, but would finding it make her feel any different?
Dunesea Captain

Dunesea Captain {2}{U}{B}

Creature - Human Pirate
Menace
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library. They lose life equal to that card's mana value.
3/3
Fahrib Informant

Fahrib Informant {U}{B}

Creature - Azra Assassin
Fahrib Informant can't be blocked by creatures with greater power.
Whenever one or more creatures you control deal damage to an opponent, put a +1/+1 counter on Fahrib Informant.
Many believe that the Faceless is a form of Fahrib. The Faceless makes sure this belief lives forever.
1/1
Fahrib's Tongue

Fahrib's Tongue {1}{U}{B}

Creature - Azra Rogue
Fahrib's Tongue can't be blocked by creatures with two or more creature types.
Whenever Fahrib's Tongue deals combat damage to a player, that player loses 1 life for each creature that dealt damage to them this turn.
1/3
Surreal Bakhtak

Surreal Bakhtak {3}{U}{B}

Creature - Hag Shaman
Flash
When Surreal Bakhtak enters the battlefield, choose one —
• Destroy target tapped creature.
• Tap up to three target creatures.
“With sleep, the Bakhtak comes to keep.”
—Child's Rhyme
2/2
Vizier of Lies

Vizier of Lies {2}{U}{B}

Creature - Zombie Advisor
Deathtouch
When Vizier of Lies enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
Even after death, morals can shift to become enraptured by the Elders.
1/2
Agent of Andazir

Agent of Andazir {B}{R}

Creature - Azra Knight
Whenever a creature you control dies, put a +1/+1 counter on Agent of Andazir.
“The angels have never tasted a soul before. They condemn us as monsters without ever experiencing how sweet it truly feels.”
—Andazir, the Crownless
2/2
Deprived Div

Deprived Div {1}{B}{R}

Creature - Horror
First strike
Whenever Deprived Div deals combat damage to an opponent, end the turn. (Creatures without first strike won't deal damage this turn.)
Each div is a mortal fear made physical. Divs believe that if they can find their creator, they can take their essence and become human themselves.
5/2
Fang of Andazir

Fang of Andazir {2}{B}{R}

Creature - Azra Advisor
When Fang of Andazir enters the battlefield, each player sacrifices a permanent.
Whenever you sacrifice a creature for the first time each turn, create a 1/1 red Dog creature token.
4/2
Ghulish Unearthing
Obelisk of Absolute Rule

Ghulish Unearthing {B}{R}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste until end of turn.
Monument {3}{B}{R} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Obelisk of Absolute Rule
Obelisk of Absolute Rule
Ghulish Unearthing

Obelisk of Absolute Rule

Artifact - Monument
(Color indicator: Obelisk of Absolute Rule is black and red)
At the beginning of your end step, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Slaughter of the Shah! Pale Piruz with blood claimed the demon's mantle while mortals found feathers in wise Jahan's law.”
—The Tale of Kings
Card has other part: Ghulish Unearthing