Alkabah

Alkabah contains 329 cards.
Released: 2021-11-01
Commander of the Worthy

Commander of the Worthy {1}{G}{U}

Creature - Nephilim Warrior
Whenever one or more creatures you control with counters on them attack, draw a card.
“Without empathy, one suffers from stagnation and empty lives. Give, prosper, and find joy in helping all.”
—Tyrus, Giver to All
3/1
Empathic Bond

Empathic Bond {1}{G}{U}

Sorcery
Put a +1/+1 counter on each of up to two target creatures you control.
Draw a card.
The children of Martoob see their animals as treasured companions, as family.
Gathering of Minds
Repository of Thoughts

Gathering of Minds {1}{G}{U}

Instant
Create three 1/1 blue Advisor creature tokens.
Monument {2}{G}{U} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Repository of Thoughts
Repository of Thoughts
Gathering of Minds

Repository of Thoughts

Artifact - Monument
(Color indicator: Repository of Thoughts is blue and green)
Whenever a creature dies, put a +1/+1 counter on Repository of Thoughts.
At the beginning of each combat, you may move a counter from Repository of Thoughts to target creature.
Card has other part: Gathering of Minds
Giver of Martoob

Giver of Martoob {2}{G}{U}

Creature - Djinn Scout
Flash
When Giver of Martoob enters, put a +1/+1 counter on each of up to two target creatures you control.
Tyrus employs only the bravest of souls to traverse the Muktann Desert.
1/3
Martoob, Blessing of Water
Tamaak, Drought of Life

Martoob, Blessing of Water {3}{G}{U}

Legendary Creature - Elder Angel
Flying
Whenever you tap a land for mana, add one mana of any type that land produced.
At the beginning of each end step, if you control no untapped lands, transform Martoob, Blessing of Water.
5/5
Card has other part: Tamaak, Drought of Life
Tamaak, Drought of Life
Martoob, Blessing of Water

Tamaak, Drought of Life

Legendary Creature - Elder Demon
(Color indicator: Tamaak, Drought of Life is black and green)
Flying
Whenever a player taps a land for mana, return that land to its owner's hand unless they pay 1 life.
At the beginning of each end step, if an opponent controls no tapped lands, transform Tamaak, Drought of Life.
5/5
Card has other part: Martoob, Blessing of Water
Martoob's Message

Martoob's Message {2}{G}{U}

Instant
Double the number of each kind of counter on target creature you control.
“Nobody seems to bat an eye when I say it's naptime in the manticore pit. I should come here more often.”
—Aryeh, Wandering Druid
Tyrus, Giver to All

Tyrus, Giver to All {1}{G}{U}

Legendary Creature - Nephilim Noble
Flash
When Tyrus, Giver to All enters and at the beginning of combat on your turn, for each counter on permanents you control, you may move that counter from that permanent to another permanent you control.
2/2
All-Encompassing Akvan

All-Encompassing Akvan {U}{B}{R}{G}

Creature - Horror
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost {X} less to cast, where X is All-Encompassing Akvan's power.
2/5
Aminatou, Justicar

Aminatou, Justicar {1}{W}{U}{B}

Legendary Planeswalker - Aminatou
[+1]: Scry 2. Create a 1/1 black Insect creature token with flying.
[–2]: Judge each creature you control.
[–8]: For each card type, search your library and graveyard for a card of that type and exile it, then shuffle. You may play any number of cards exiled this way without paying their mana costs.
Loyalty:
4
Aminatou's Touch

Aminatou's Touch {2}{W}{U}{B}

Sorcery
Create three 1/1 black Insect creature tokens with flying, then judge each of them. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Aminatou's reign as Justicar has seen a massive shift in Shapur's rule. What was once a shah without direction, the planeswalker's touch has opened his eyes to every possibility.
Angel of Infinite Faces

Angel of Infinite Faces {1}{G}{W}{U}

Creature - Angel Shaman
Flying
Whenever you cast a multicolored spell, create a 3/3 white Angel creature token with flying.
“The always changing future is more fertile than the untouchable past.”
3/3
Artiaburz, Granter of Boons

Artiaburz, Granter of Boons {1}{U}{R}{G}

Legendary Creature - Manticore
Flying
At the beginning of your upkeep, you may create a token that is a copy of target Aura you control and attach it to target permanent or player it could enchant.
{2}, Sacrifice an Aura: Artiaburz gains indestructible and hexproof until end of turn.
4/4
Ascendant Angel

Ascendant Angel {W}{B}{R}

Creature - Angel Cleric Soldier
Flying
Clerics you control are Angels in addition to their other types.
Attacking Angels you control get +1/+0.
“Listen and we will rise together.”
2/3
Ascendant Demon

Ascendant Demon {G}{U}{B}

Creature - Demon Cleric
Flying
Clerics you control are Demons in addition to their other types.
Attacking Demons you control have deathtouch.
“Follow and all of your dreams will come true.”
3/3
Bane of Endless Snakes

Bane of Endless Snakes {2}{B}{R}{G}

Enchantment - Aura Curse
Enchant player
At the beginning of each end step, create X 1/1 green Snake creature tokens, where X is the amount of life enchanted player lost this turn.
The Blacksmith's Banner

The Blacksmith's Banner {1}{R}{G}{W}

Legendary Artifact
Whenever a creature you control dies, put a unity counter on The Blacksmith's Banner.
Creatures you control have vigilance and get +1/+1 for each unity counter on The Blacksmith's Banner.
Bulwark of Tradition

Bulwark of Tradition {2}{R}{G}{W}

Creature - Demon Warrior
Flying
Whenever a permanent you control becomes the target of a spell or ability you don't control, choose one —
• Create a 3/3 red Manticore creature token.
• Create two Treasure tokens.
• Draw a card.
5/5
Call of Piruz

Call of Piruz {W}{B}{R}

Enchantment
{W}{B}, Exile a creature card from your graveyard: Search your library for a creature card and put that card into your graveyard, then shuffle.
{3}{B}{R}, Discard a card: Return target creature card from your graveyard onto the battlefield. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Call of the Huma

Call of the Huma {1}{R}{W}{U}

Instant
Return up to one target noncreature, nonland card from your graveyard to your hand.
Call of the Huma deals 4 damage to any target.
Exile Call of the Huma.
Champion of Foibles

Champion of Foibles {B}{R}{G}

Creature - Azra Wizard
Whenever you sacrifice a permanent, Champion of Foibles becomes a Demon with base power and toughness 6/6, flying, and trample until end of turn.
{3}{B}: Judge target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/3
Champion of Ideals

Champion of Ideals {G}{W}{U}

Creature - Nephilim Warrior
As long as Champion of Ideals has one or more +1/+1 counters on it, it's an Angel with base power and toughness 4/4, flying, vigilance, and lifelink.
{3}{G}: Judge target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/3
Chosen of Aminatou

Chosen of Aminatou {2}{W}{U}{B}

Creature - Angel Wizard
Flash
Flying, lifelink, deathtouch
When Chosen of Aminatou enters, scry 2, then draw a card.
“My Justicar may be young, but upon her eyes fate is laid bare. I shall be her hand.”
3/4
Cosmic Lineage

Cosmic Lineage {1}{G}{W}{U}

Instant
You may reveal any number of creature cards you own from outside the game with the same name and put them into your hand. Exile Cosmic Lineage.
“Your strength was assured as soon as you were born into the Kahroba.”
—Kahroba, Forefather of All