Aftermath

Aftermath contains 254 cards.
It is part of Khaliz-Dorahn block.
Released: 2017-06-08
Abolishers of Sin

Abolishers of Sin {5}{W}

Creature - Human Cleric
At the beginning of your end step, you may pay {W}. If you do, exile target creature you control, then return that card to the battlefield under your control.
“We will make sure to cleanse your soul of any weight that drags it down.”
3/6
Accursed Phantasm

Accursed Phantasm {4}{W}

Creature - Spirit Cleric
Flying
{2}{W}, Exile a non-Spirit creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
He calls for those who were once his friends, not knowing that in doing so he condemns them to his same fate.
3/3
Assault on Prosania

Assault on Prosania {W}{W}

Instant
Target player sacrifices an attacking creature.
Bulwark — That player sacrifices two attacking creatures instead if you control a creature with toughness 4 or greater.
During their short stay on Prosania, the group saw the kind of enemies the country was constantly fending off.
Barbaric Dexterity

Barbaric Dexterity {2}{W}

Instant
Until end of turn, target creature gets +1/+1 for each Equipment attached to it and gains flying and first strike.
No weapon is too menial in the hand of a Fellor.
Bolstered Stockpiles

Bolstered Stockpiles {2}{W}{W}

Enchantment
Each creature you control gets +1/+1 for each permanent attached to it.
Tharanos granted Batrest the opportunity to replenish his arsenal after the Tideshift. The Fellor had never seen such impressive crafts in his life.
Builder's Blessing

Builder's Blessing {3}{W}

Enchantment
Untapped creatures you control get +0/+2.
For Prosanian architects, every garrison they design is a work of art.
Cease Conflict

Cease Conflict {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{3}{W}: Attach Cease Conflict to target creature.
Allagras eventually agreed to take the survivors under his protection.
Danuri Banisher

Danuri Banisher {4}{W}

Creature - Human Soldier
Vigilance
Whenever Danuri Banisher deals combat damage to a player, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
2/5
Danuri Custodian

Danuri Custodian {2}{W}

Creature - Human Cleric
Creatures your opponents control enter the battlefield tapped.
Bulwark — At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Danuri Custodian gains indestructible until end of turn.
“For things to work properly all must remember their places.”
2/1
Devout Wallkeepers

Devout Wallkeepers {4}{W}

Creature - Human Soldier
“In here we train applicants harshly and callously. Only the toughest of us are prepared to confront what lies outside of the Korrinary Range.”
—Tharanos, Lord of Prosania
3/5
Diligent Protector

Diligent Protector {2}{W}

Creature - Human Soldier
As long as Diligent Protector is untapped, it gets +0/+2.
“As you can see, Prosania is crucial to the Continent's survival, that's why we only have the boldest fighters defending it.”
—Tharanos, Lord of Prosania
2/3
Doomed Fate

Doomed Fate {1}{W}

Enchantment
Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Doomed Fate leaves the battlefield, if it had no time counters on it, destroy all nonland permanents.
Fadefeather Griffin

Fadefeather Griffin {4}{W}

Creature - Griffin
Flying, first strike
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Fadefeather Griffin enters the battlefield with a time counter on it for each other creature you control.
5/4
Faithtorn Danuri

Faithtorn Danuri {3}{W}

Creature - Human Cleric
Lifelink
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
“I thought nothing was stronger than faith. Sadly this new threat has proved me wrong.”
3/4
Fellor Armorsmith

Fellor Armorsmith {2}{W}

Creature - Human Barbarian Warrior
Equipment spells you cast cost {1} less to cast.
Armed — As long as Fellor Armorsmith is equipped, equip abilities you control cost {1} less to activate.
Batrest lost most of his men in the Tideshift, but those that remained were still formidable craftsmen.
2/3
Fellor Elite

Fellor Elite {1}{W}

Creature - Human Barbarian Warrior
Armed — Fellor Elite has double strike as long as it's equipped.
The battlefield has changed, her ferocity in combat hasn't.
1/1
Gallord's Intervention

Gallord's Intervention {1}{W}

Instant
Create a 1/1 white Soldier creature token. It gets +1/+1 and gains first strike until end of turn.
“You both claim yourselves protectors of this world, so stop arguing and start working together to save it!”
—Gallord, to Allagras and Pandora
Haunter of the Deadlands

Haunter of the Deadlands {2}{W}

Creature - Spirit Warrior
Flying
Whenever Haunter of the Deadlands attacks, Spirit creatures you control get +1/+1 until end of turn.
“Be watchful for lost spirits. In here we don't have soulstones to protect us.”
—Tharanos, Lord of Prosania
2/2
Imposing Bastion

Imposing Bastion {2}{W}

Creature - Wall
Defender
When they reached Prosania, the Danuri were marveled by the architecture and the military display. Gallord, Omenn and Zadrim were sure Prosanians had Danuri blood in them.
1/5
Majestic Garrison

Majestic Garrison {3}{W}

Creature - Wall
Flash
Defender
When Majestic Garrison enters the battlefield, another target creature you control gains indestructible until end of turn.
“I wonder what threats forced you to create something as impregnable as this.”
—Gallord, to Allagras
0/6
Master of Steel

Master of Steel {2}{W}{W}

Creature - Human Barbarian Warrior
You may activate equip abilities any time you could cast an instant if you pay an additional {1} to activate them.
Armed — Equipped creatures you control get +1/+1 as long as Master of Steel is equipped.
3/3
Pandora's Eviction

Pandora's Eviction {3}{W}

Enchantment
When Pandora's Eviction enters the battlefield, exile target creature an opponent controls until Pandora's Eviction leaves the battlefield.
{4}{W}: Exile Pandora's Eviction. Return it to the battlefield under its owner's control at the beginning of the next end step.
Prepare for Confrontation

Prepare for Confrontation {2}{W}

Instant
Creatures you control get +0/+2 until end of turn. Untap those creatures.
Allagras approached the survivors with an army to back him. If the group didn't get things clear soon, things could end badly for all.
Priest of Forbiddance

Priest of Forbiddance {2}{W}{W}

Creature - Human Cleric
Spells your opponents cast cost {2} more to cast for each card with the same name as that spell in that player's graveyard and for each nonland permanent on the battlefield with the same name as that spell.
Very few can actually get around his will and determination.
1/6
Prosanian Warden

Prosanian Warden {3}{W}

Creature - Human Cleric
Other creatures you control get +0/+1.
Bulwark — {W}: Target creature gains lifelink until end of turn. Activate only if you control a creature with toughness 4 or greater.
“Prosania protects the Continent, and I protect those in Prosania.”
1/3