The Stage Presents: The Neverending Act

The Stage Presents: The Neverending Act contains 285 cards.
Released: 2024-01-01
Ravenous Extra

Ravenous Extra {1}{U}{B}

Creature - Horror
The second spell you cast each turn costs {2} less to cast.
Whenever you cast a spell, each opponent loses 1 life and you gain 1 life.
Starting out, he wanted to take your role— but realizing he'd never fit in, he'll settle for your soul instead.
1/4
Recoil in Fear

Recoil in Fear {1}{U}{B}

Instant
Return target nonland permanent to its owner's hand. Then that player discards a card.
“The sights are terrible, but you must not look away. See them not as parts of a horror play or a tragedy, but as what they are: the truth.”
—Salome, to Paul
Salome

Salome {4}{U}{B}

Legendary Planeswalker - Salome
Whenever you cast your second spell during each of your turns, you may activate one of Salome's loyalty abilities.
[+1]: Draw a card. Untap up to two lands.
[–4]: Destroy all creatures.
[–8]: You get an emblem with “You may pay {0} rather than pay the mana cost for the second spell you cast each turn.”
Loyalty:
4
Trauma Spike

Trauma Spike {1}{U}{B}

Sorcery
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles. For each card exiled from their hand this way, you discard a card.
Blood on Satin

Blood on Satin {B}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent discards a card and loses 2 life.
II — Exile target card from a graveyard. If a creature card was exiled this way, you gain 2 life.
III — At the beginning of the next end step, you gain 3 life if an opponent lost life this turn and each opponent loses 3 life if you've gained life this turn.
Piecemeal Finale

Piecemeal Finale {1}{B}{R}

Instant
Destroy target creature or planeswalker. That permanent's controller loses 3 life unless that player sacrifices a nonland permanent or discards a card.
Producers devise agonizing endings for their story's villains — unbothered by the woes of those who must then perform them.
Prod the Stitchwork

Prod the Stitchwork {1}{B}{R}

Enchantment
When Prod the Stitchwork enters the battlefield, it deals 1 damage to target player. That player sacrifices a creature.
At the beginning of your end step, if an opponent was dealt damage by three or more sources this turn, exile the top card of your library. You may play it until the end of your next turn.
Retire

Retire {B}{R}

Instant
Destroy target creature.
Too old to play a part, too worn to be remade, too aware to be recast: there is only one way the script can go.
Assemble the Heroes!

Assemble the Heroes! {1}{R}{G}

Sorcery
Create three 1/1 colorless Construct Actor creature tokens.
Off-stage, they could be tired, sad, lost, confused. But on the stage, they were the only ones who could save the day.
Into Autumn's Arms

Into Autumn's Arms {R}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Put a +1/+1 counter on target creature you control.
Double the number of counters on target creature you control.
Jerrold, Master Experimenter

Jerrold, Master Experimenter {2}{R}{G}

Legendary Creature - Construct Druid
Creatures you control have “Whenever this creature attacks, put a +1/+1 counter on target creature with lesser power.”
At the beginning of each end step, if there are five or more +1/+1 counters among creatures you control, destroy up to one target artifact or enchantment.
3/3
Strawhood Harvested

Strawhood Harvested {1}{R}{G}

Creature - Scarecrow Horror
Whenever another creature enters the battlefield under your control, put your choice of a +1/+1 counter, a trample counter, or a haste counter on it.
A visage erased is enough to make someone familiar into someone feared.
2/3
Ivory Curtain Litigator

Ivory Curtain Litigator {G}{W}

Creature - Construct Cleric
If an enchanted permanent you control would leave the battlefield, instead destroy one of the Auras attached to it, then that permanent phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
“I'm afraid that's not how this script is meant to unfurl.”
3/1
A Memorial to Radiance

A Memorial to Radiance {G}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — You may create a token that's a copy of target Aura you control. Attach it to target creature you control.
III — Put a +1/+1 counter on each enchanted creature you control. Those creatures gain indestructible and vigilance until end of turn.
Take Back the Stage

Take Back the Stage {1}{G}{W}

Instant
Target creature you control gets +1/+1 and gains lifelink until end of turn. It fights target creature you don't control.
“The spotlight shall be yours no longer, foul beast! And it never will be!”
—Douglass, Star of the Show
Traveling Ticketmaster

Traveling Ticketmaster {2}{G}{W}

Creature - Construct Scout
Once during each of your turns, you may cast an instant, sorcery, or enchantment spell from your graveyard that targets a creature you control.
“Di`rector Abey premieres A Delightful Afternoon tomorrow! An hour away, but a heartfelt tale you'll remember for life!”
4/4
An Accursed Coronation

An Accursed Coronation {3}{W}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create four 1/1 colorless Construct Actor creature tokens.
II — Each player sacrifices a nontoken creature.
III — Each player loses 3 life.
Castigate

Castigate {W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
“You shall be as I envision it.”
—Percy, Master of Puppets
Life's Bride

Life's Bride {1}{W}{B}

Creature - Construct Noble
You can't cast this spell unless you have at least 5 life more than your starting life total.
Ward—Pay 5 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 5 life.)
{3}{W}{B}, Discard Life's Bride: Exile target nonland permanent. You gain life equal to its mana value.
5/5
Percy, Master of Puppets

Percy, Master of Puppets {2}{W}{B}

Legendary Planeswalker - Perceval
Protection from tokens
[+1]: Each player may draw a card. For each opponent that does, you gain 1 life and create a 1/1 colorless Construct Actor creature token
[–2]: Each player sacrifices a creature. Create a token that's a copy of a creature sacrificed this way.
[–7]: Until end of turn, each creature you control becomes a 6/6 black Horror creature with trample, menace, and lifelink.
Loyalty:
4
Zealous Persecution

Zealous Persecution {W}{B}

Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
“All those critics, all those talking heads, their praise is mere performance; performance that won't matter when I'm done with you.”
—Percy
Opulent Reprise

Opulent Reprise {U}{R}

Sorcery
Draw three cards, then discard two cards.
While critically panned, director Halem's rendition of The Girl Who Still Wouldn't Die earned him wealth galore — and a cult following.
Paul, Making Greatness

Paul, Making Greatness {1}{U}{R}

Legendary Creature - Construct Actor
Prowess
Whenever you cast your first instant or sorcery spell from your hand during each of your turns, if it doesn't have compose, it gains compose. (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
2/2
Paul, Rock Bottom

Paul, Rock Bottom {U}{R}

Legendary Planeswalker - Paul
When Paul, Rock Bottom dies, you may discard a card. If you do, return this card from your graveyard to your hand at the beginning of the next end step.
[+1]: Draw a card, then discard a card.
[0]: Until end of turn, Paul becomes a 2/2 Construct creature with prowess. Prevent all damage that would be dealt to them this turn.
[–3]: Return target instant or sorcery card from your graveyard to your hand.
Loyalty:
2
The Playwright's Gambit

The Playwright's Gambit {U}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a prowess counter on target creature you control. That creature deals 2 damage to each opponent.
Scry 3.
II, III — Until end of turn, if you casting an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.