The Stage Presents: The Neverending Act

The Stage Presents: The Neverending Act contains 285 cards.
Released: 2024-01-01
Runaway Princess

Runaway Princess {1}{W}

Creature - Construct Noble
When Runaway Princess dies, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
She dies at the end in every re-enactment, a warning not to fall out of role.
2/1
Sealed Evil in a Cage

Sealed Evil in a Cage {W}

Enchantment
When Sealed Evil in a Cage enters the battlefield, exile target creature an opponent controls with mana value 3 or greater until Sealed Evil in a Cage leaves the battlefield.
On the Stage, villainy is what Percy deems it to be.
Second-Stage Actress

Second-Stage Actress {2}{W}

Creature - Construct Cleric
When Second-Stage Actress enters the battlefield, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
As long as it's your turn, Second-Stage Actress has first strike.
2/1
Seraph of the Stage

Seraph of the Stage {2}{W}{W}

Creature - Construct Angel
Flying
Whenever you cycle Seraph of the Stage or it attacks, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
4/4
Silent Credits

Silent Credits {1}{W}

Instant
You gain hexproof until end of turn.
Prevent all damage that would be dealt to you this turn.
Some acts speak for themselves.
Spoiled Prince

Spoiled Prince {3}{W}

Creature - Horror Noble
When Spoiled Prince enters the battlefield, each player sacrifices a creature with the greatest power among creatures they control.
“Speak to me like that? Keep at that, and soon you won't be speaking at all!”
3/3
Stolen Light

Stolen Light {2}{W}

Enchantment
When Stolen Light enters the battlefield, exile target nonland permanent an opponent controls until Stolen Light leaves the battlefield.
{W}{U}{B}{R}{G}: Put a permanent card exiled with Stolen Light onto the battlefield under your control. It's a 3/3 Horror creature in addition to its other types.
Unwrite

Unwrite {1}{W}

Instant
Choose one —
• Unwrite deals 3 damage to target attacking or blocking creature.
• Destroy target artifact.
• Destroy target enchantment.
Behind the scenes, the Ivory Curtain ensures nobody acts out of line.
Valiant Instructor

Valiant Instructor {3}{W}

Creature - Construct Knight
Flying
When Valiant Instructor enters the battlefield, you return up to one target enchantment card from your graveyard to your hand.
“Come on! You'll learn this dance if it's the last thing we do!”
3/2
Astute Sceneweaver

Astute Sceneweaver {3}{U}

Creature - Construct Advisor
When Astute Sceneweaver enters the battlefield, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Her injuries at a monster's claws may have taken away her ability to act, but they could never take her desire to direct.
3/3
Banished Prophet

Banished Prophet {2}{U}

Creature - Construct Wizard
When Banished Prophet enters the battlefield, you may remove a counter from a permanent you control. If you do, put a +1/+1 counter on another target creature you control.
In every actor's future, he sees them as monstrous. None wish to hear it.
3/2
Cerulean Curtain Treasurer

Cerulean Curtain Treasurer {4}{U}

Creature - Construct Wizard
Flying
When Cerulean Curtain Treasurer enters the battlefield, audition for blue, then audition for blue again. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
2/3
Crafty Escape

Crafty Escape {3}{U}

Instant
Exile up to two target permanents you control, then return those cards to the battlefield under their owner's control.
Audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
Dealer of Pointed Fortunes

Dealer of Pointed Fortunes {2}{U}

Creature - Horror
Flying
When Dealer of Pointed Fortunes enters the battlefield, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Rumor has it that the envelopes contain misfortunes, but none have been courageous enough to open them.
2/2
Dig for Evidence

Dig for Evidence {2}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
Distracted at Sea

Distracted at Sea {U}

Enchantment
Whenever you cast your second spell each turn, you may tap target creature and put a stun counter on it.
Absentminded and easily excitable, Captain Minnow often steered himself in towards places unfathomable, but never towards the bottom of the sea.
Dream Monologue

Dream Monologue {6}{U}{U}

Sorcery
Take an extra turn after this one.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
“I've run the numbers on what I have lost,
Your timeline serves as but a perfect cost.”
—The Infinite Calls to Marva, Act III
Fade Out

Fade Out {1}{U}

Instant
Choose one —
• Target creature you control gets +0/+2 and gains hexproof until end of turn.
• Return target nonland permanent to its owner's hand.
He bowed, expecting applause or even heckling. But there was only silence.
Fractured Prodigy

Fractured Prodigy {2}{U}{U}

Creature - Construct Wizard
Flying
Whenever you cast a spell with mana value 4 or greater, sacrifice Fractured Prodigy. If you do, create two tokens that are copies of Fractured Prodigy.
Marva was not the only to seek the Infinite, but the only to handle it without breaking.
3/2
From Curtains to Chills

From Curtains to Chills {U}

Instant
Tap up to one target nonland permanent and put a stun counter on it.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
The Infinite Calls to Marva

The Infinite Calls to Marva {3}{U}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Flash
Draw three cards.
I, II, III — You may cast a spell with mana value less than or equal to the number of lore counters on The Infinite Calls to Marva from your hand without paying its mana cost.
Inspect the Plot

Inspect the Plot {1}{U}

Instant
Draw a card.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
Intellectual Critic

Intellectual Critic {1}{U}

Creature - Construct Advisor
Whenever you cast your second spell each turn, scry 2.
“...while the narrative of An Invitation to High Rollers may appear simple, it's actually quite elaborate. The gun in the first act, for example, foreshadows the violence of the final act to come. A great narrative choice by Xandra...”
1/4
Jeffery Stages the Finale

Jeffery Stages the Finale {2}{U}

Enchantment
When Jeffery Stages the Finale enters the battlefield, search your library for a legendary blue card, reveal it, put it into your hand, then shuffle.
Whenever you cast a spell with mana value 5 or greater, return up to one target nonland permanent to its owner's hand.
The Lead Falls Short

The Lead Falls Short {1}{U}{U}

Instant
Counter target spell. You may put a lore counter on a Saga you control.
“Alas for all she wrought and all she knew,
Young Marva's home would still be but a ruin.”
—The Infinite Calls to Marva, Act IV