42 cards found
Aghavaan's Wound
Aghavaan Unleashed

Aghavaan's Wound

Legendary Land
{T}: Add {C}.
At the beginning of each end step, if you control five or more Snake creatures, transform Aghavaan's Wound.
Card has other part: Aghavaan Unleashed
  • Imperial Legacies
Ahl's Study

Ahl's Study

Legendary Land
{T}, Discard a card: Add {C}.
Whenever you discard one or more cards, you may pay {2}. If you do, draw a card.
Anzen, Beyond the Sea

Anzen, Beyond the Sea

Legendary Land
Each land is an Island in addition to its other land types.
The former Emperor's retreat, Anzen became a beacon of hope in an age of darkness.
  • Path of Shadows
Ashela, the Russet Grove
Graide, Voice of Autumn

Ashela, the Russet Grove

Legendary Land
Ashela, the Russet Grove enters tapped.
{T}: Add {C}.
{T}, Pay 1 life: Add {R}, {G} or {W}.
{3}, {T}: Return Ashela to its owner's hand.
Card has other part: Graide, Voice of Autumn
  • Over the Horizon
Brine Fleet Bay

Brine Fleet Bay

Legendary Artifact Land - Vehicle
{T}: Add {C}.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
5/5
Chigau Market Outskirts

Chigau Market Outskirts

Legendary Land
Chigau Market Outskirts enters tapped. When it does, choose a creature card name.
{T}: Add {B}.
{1}, {T}, Sacrifice Chigau Market Outskirts: You may cast a creature spell with the chosen name from your graveyard this turn.
  • Over the Horizon
Chroma, the Faerie Circle

Chroma, the Faerie Circle

Legendary Land
During your opponents' turns, Chroma, the Faerie Circle has all basic land types in all zones.
Chroma, the Faerie Circle enters tapped.
Citadel of Denial

Citadel of Denial

Legendary Land
{T}: Add {C}.
{1}{C}{C}, {T}: Return target legendary creature to its owner's hand.
Cradle of Corruption

Cradle of Corruption

Legendary Land - Swamp
Cradle of Corruption enters tapped.
Whenever a creature dies, put a creation counter on Cradle of Corruption.
{T}, Remove ten creation counters from Cradle of Corruption and sacrifice it: Put up to two target creature cards from graveyards onto the battlefield under your control. Activate only as a sorcery.
Desert Temple

Desert Temple

Legendary Land - Desert
Desert Temple enters tapped.
As Desert Temple enters, an opponent of your choice chooses Oasis or Desiccation.
• Oasis — {T}: Add one mana of any color.
• Desiccation — {T}: Add {C}{C}. You lose 1 life.
Dha-Bukan, Jewel of the Dunes

Dha-Bukan, Jewel of the Dunes

Legendary Land - Desert
As Dha-Bukan enters, choose a basic land type. You may reveal a Desert card from your hand. If you don't, Dha-Bukan enters tapped.
Deserts you control are the chosen type in addition to their other land types.
  • Over the Horizon
El-Mazar, Wayward Palace

El-Mazar, Wayward Palace

Legendary Land - Desert
{T}: Add {C}.
{2}, {T}: Add {C} for each Desert you control.
“To the north, desert. South, desert. East, desert. West—you'll never guess.”
—Abdelakh, Palace attendant
  • Al Tabaq
Elrayin, the Manaroot

Elrayin, the Manaroot

Legendary Land - Forest
Elrayin, the Manaroot enters tapped.
Whenever you tap another land for mana, put a creation counter on Elrayin.
{T}, Remove ten creation counters from Elrayin and sacrifice it: Untap all lands target player controls.
Forgotten Temple

Forgotten Temple

Legendary Land
{T}: Add {C}. Exile a card from your graveyard.
{3}: Until end of turn, Forgotten Temple becomes an X/X creature, where X is the number of cards exiled by it. It's still a land.
As long as a creature card with flying is exiled by Forgotten Temple, it has flying. The same is true for first strike, double strike, deathtouch, experience, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
  • Monsters of Chikyu
Gate to the Nav

Gate to the Nav

Legendary Land
{T}, Pay 2 life: Add {B}.
{T}: Add one mana of any color. Spend this mana only to cast spells from your graveyard or activate abilities of cards in your graveyard.
  • The Unraveling
Heart of Zhedina

Heart of Zhedina

Legendary Land
{T}: Add {C}.
Wanderlust — {T}: Add one mana of any color. Activate only if you control four or more differently named lands. If you control seven or more, you may add three mana of that color instead.
Idravir, the Last City

Idravir, the Last City

Legendary Land
{T}: Add {C}.
{2}: Idravir becomes a 2/2 creature with undying in addition to its other types until end of turn. (When that creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Kellythross' Workshop

Kellythross' Workshop

Legendary Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast artifact spells. Activate only if you control three or more artifacts.
Krismite Vault

Krismite Vault

Legendary Land
{T}: Add {C}.
When Krismite Vault is put into a graveyard from the battlefield, create a tapped colorless artifact token named Mox Krismite with “{T}: Add one mana of any color.”
Leyline Alignment Field

Leyline Alignment Field

Legendary Land
{T}: Add {C}.
{2}, {T}: For each color among cards in your graveyard, add one mana of that color.
Ligos, Shadow's Source

Ligos, Shadow's Source

Legendary Land
{T}, Pay 1 life: Add {B}.
{7}{B}{B}, Exile Ligos, Shadow's Source from your hand: Destroy all creatures you don't control. They can't be regenerated.
When a demon is slain, its consciousness returns to Ligos. No thoughts occupy that unhallowed place but vengeance.
  • Descent from the Highlands
Many-Voiced Tower

Many-Voiced Tower

Legendary Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a legendary spell or activate an ability of a legendary permanent.
{3}, {T}, Sacrifice Many-Voiced Tower: Search your library for a legendary card, reveal it, put it into your hand, then shuffle. Activate only if you control five or more differently named lands.
Mosecf, the Sunseeker's Path

Mosecf, the Sunseeker's Path

Legendary Land - Plains
Mosecf, the Sunseeker's Path enters tapped.
Whenever a creature you control attacks, put a creation counter on Mosecf.
{T}, Remove ten creation counters from Mosecf and sacrifice it: Creatures you control get +2/+2 and gain vigilance until end of turn. Activate only as a sorcery.
Naxila, the Blessed City
Humble Hamlet

Naxila, the Blessed City

Legendary Land
Naxila, the Blessed City enters tapped.
When Naxila, the Blessed City enters, you gain 2 life and draw two cards.
{T}: Add {C}{C}.
“May peace and prosperity reign evermore!”
—Monument inscription
Card has other part: Humble Hamlet
  • Over the Horizon
Nereba, Sandchoked Archives

Nereba, Sandchoked Archives

Legendary Land - Desert
{T}: Add {C}.
Wanderlust — {6}, {T}: Draw two cards. Activate only if you control four or more differently named lands.