14928 cards found
Avaz Temple

Avaz Temple

Land - Satrapy
Avaz Temple enters tapped.
Satrapies you control have “{T}: Add {R} or {G}.”
“I beg thee for the strength to destroy.”
—Prayer to Sahra
  • Alkabah
Lotus's Blessing

Lotus's Blessing {W}{W}

Sorcery
Creatures you control gain lifelink until end of turn.
The sun's boon is not granted lightly or without expectation. Those who waste it will be cast out, left to wander alone.
  • Novea
Rugged Ferocity

Rugged Ferocity {1}{R}

Instant
Choose target creature, then choose two —
• The chosen creature gets +3/+0 until end of turn.
• The chosen creature gains trample until end of turn.
• The chosen creature gains first strike until end of turn.
“My heart is blazing.”
Ferocity of the Sands

Ferocity of the Sands {1}{B}

Instant
This spell costs {1} less to cast if it targets an attacking creature.
Target creature gets +2/+0 and gains indestructible until end of turn.
“Never hold back. The sands will never repay that kindness.”
  • Riddles of Revio
Wretched Sanctuary

Wretched Sanctuary

Land - Swamp
({T}: Add {B}.)
Wretched Sanctuary enters tapped with two sanctum counters on it.
{T}, Remove a sanctum counter from Wretched Sanctuary: Add {U} or {R}.
  • Goliaths of Nangjiao
Enopraxia's Endeavor

Enopraxia's Endeavor {1}{B}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Target non-Gorgon creature gets -2/-2 until end of turn. Remove all counters from it.
• Return target creature or planeswalker card from your graveyard to your hand. You gain 4 life.
• Exile target player's graveyard.
Hunter of the Moon-Serpent

Hunter of the Moon-Serpent {1}{B/G}

Creature - Spirit Warrior
You may cast Hunter of the Moon-Serpent from your graveyard as long as you gained life this turn.
“There is no turning back once you enter the labyrinth,” warned the snake. “As surely as the path will unfold before you, the hunters are never far behind.”
3/1
  • The Unraveling
Shared Trove

Shared Trove {3}

Artifact
{T}: Each player draws a card.
Despite more wealth than could be spent in a hundred lifetimes lying before them, Saia and her crew ignored it, delving deeper for the vault's true treasures.
  • Villains: The Musical
Menna Al-Mejjat

Menna Al-Mejjat {1}{R}{R}

Legendary Planeswalker - Menna
[+1]: Exile the top two cards of your library. You may play up to one card exiled this way this turn.
[–2]: Menna Al-Mejjat deals 3 damage to target creature. If that creature would die this turn, exile it instead.
[–6]: Draw cards equal to the number of cards in exile. Menna Al-Mejjat deals that much damage to any target.
Loyalty:
2
Brimstone Courser
Mount of the Order

Brimstone Courser {4}{R}

Creature - Elemental Horse
{2}{R}: Target creature can't block Brimstone Courser this turn.
Ride {3}{R}{R} ({3}{R}{R}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Even the steeds of the Brimstone Order burn with the fire of hatred.
5/4
Card has other part: Mount of the Order
  • Quest for the Roseblade
Petal of a Heart

Petal of a Heart {W}{W}

Legendary Artifact Creature - Droid Rebel
First strike
When Petal of a Heart enters, if you cast it, reveal up to two permanent cards with mana value 1 from your hand. For each card revealed this way, conjure a duplicate of that card into your hand.
“Dusk City deserves to blossom.”
2/1
  • Beyond the Blackwall
Soulraving Hunt

Soulraving Hunt {5}{G}{G}

Creature - Faerie Hydra
Soulraving Hunt's power and toughness are each equal to the number of lands you control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
*/*
  • Feanav: The Apothecary's Progress
Sigilwing Familiar

Sigilwing Familiar {1}{U}

Creature - Otter Bird
Flash
Flying
Menagerie — Whenever Sigilwing Familiar deals combat damage to a player, if there are five or more creature types among creatures you control, draw a card.
1/2
  • Adventurers of Onora
Noonfiend

Noonfiend {2}{B}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{B}: Return Noonfiend from your graveyard to your hand.
None of the wards against fae she knew fazed it, so she thought it safe.
2/1
  • Feanav: The Apothecary's Progress
Bulletproof Will

Bulletproof Will {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Extended exposure to Slyten crystals has side effects, such as developing psionic powers.
  • Love Song
Coiling Spiritscale

Coiling Spiritscale {4}{W}{B/G}

Creature - Spirit Snake
Concord — When Coiling Spiritscale enters, return target permanent card from your graveyard to your hand. If there are four or more card types among permanents you control, you may return that card to the battlefield instead.
5/5
  • Over the Horizon
Garden Cherub
Silver Gardener

Garden Cherub

Creature - Angel Shaman
(Color indicator: Garden Cherub is white and green)
Garden Cherub's power and toughness are each equal to the number of creatures you control.
Garden Cherub can't be blocked by creatures with power 2 or less.
*/*
Card has other part: Silver Gardener
  • Feanav: The Apothecary's Progress
Realms Overturning

Realms Overturning {2}{G}

Sorcery
You may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of lands you control.
With Rei there was no stable ground, Where'er she stood, growth did abound.
—Villains: The Musical
  • Villains: The Musical
True-Form Revelation

True-Form Revelation {2}{U/R}{U/R}

Sorcery
Exile target creature. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Lives Redeemed

Lives Redeemed {G}

Sorcery
Up to two target creature cards in your graveyard gain revive until end of turn. Their revive costs are equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
The beauty of grace is that it makes life not fair.
Fearless Charger

Fearless Charger {3}{R}

Creature - Dwarf Warrior
Haste
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
“Why fear death? Ifram has promised that it won't be stagnation.”
3/2
  • Mious
Mukal Reaper

Mukal Reaper {2}{B}

Creature - Construct Warrior
When Mukal Reaper enters, you draw a card and you lose 2 life.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
3/1
  • Arkadai
Liege of Bal
Hand of Consequence

Liege of Bal

Creature - Mutant Shaman
(Color indicator: Liege of Bal is black)
Creatures you don't control get -1/-1.
“Skittering scarabs. Scorching sun. Swirling sands. Infinite possibilities, one inevitable truth—today, you will die.”
4/4
Card has other part: Hand of Consequence
  • Al Tabaq
Barbarian Rager

Barbarian Rager {R}

Creature - Human Barbarian Warrior
Battalion — Whenever Barbarian Rager and at least two other creatures attack, Barbarian Rager gets +2/+0 until end of turn.
When a Fellor attacks, he does so without caring about things as menial as self preservation.
1/1
  • Khaliz-Dorahn
Bigger Fish

Bigger Fish {3}{G}{G}

Sorcery
Pressure {2}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is equal to twice the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
  • Elmare: Into the Abyss