9545 cards found
1-ST Thankless Companion

1-ST Thankless Companion {1}{W}

Artifact Creature - Servo
When 1-ST Thankless Companion enters, draw a card.
“Best part about the rovers is ensuring that you always have someone to turn the lights off and carry you home.”
—Eldan Jackson, Field Engineer
1/1
  • Animus Vox
11-A Lionheart

11-A Lionheart {4}{R}{R}

Artifact Creature - Construct
When 11-A Lionheart enters, it deals 2 damage to each nonartifact creature.
We won't run, we're here to stay.
—Mech inscription
6/4
  • Love Song
A Delightful Afternoon. . .

A Delightful Afternoon. . . {1}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
Distribute two +1/+1 counters among creatures you control.
  • The Stage Presents: The Neverending Act
A Flawless World

A Flawless World {1}{W}{U}

Sorcery - Revelation
You draw two cards and you gain 3 life.
Coalesce {5}{W}{U} (You may cast this from your graveyard for {5}{W}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/6
A Glimmering Crown

A Glimmering Crown {3}{W}

Legendary Planeswalker - Okus
Each other Okus planeswalker you control enters with two additional loyalty counters on it.
[–2]: Create a 2/2 white Knight creature token with vigilance.
Loyalty:
5
A Grave Sentence

A Grave Sentence {3}{B}

Enchantment - Saga
I, II, III — Target creature gets -X/-X until end of turn, where X is the number of lore counters on A Grave Sentence.
IV — Target opponent loses 1 life for each creature card in their graveyard.
  • Kahembo: Olde Dawn
A Journey Begins

A Journey Begins {G}

Sorcery
Look at the top five cards of your library. You may reveal a permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Every journey starts with a small step.
A Lady's Favor

A Lady's Favor {2}

Artifact - Equipment
Equipped creature has vigilance. (Attacking doesn't cause that creature to tap.)
Equip {1}
“Come back to me.”
  • A Tourney at Whiterun
A Life's Value

A Life's Value {3}{W}

Sorcery
If this spell targets a card that was put into a graveyard from the battlefield this turn, you may pay {W} rather that pay its mana cost, and cast it as though it had flash.
Return target creature card from your graveyard to the battlefield.
“Who cares if one more light goes out, in a sky of a million stars?” Remi muttered.
“I do,” replied Glitch.
  • Animus Vox
A Memorial to Radiance

A Memorial to Radiance {G}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
You may create a token that's a copy of target Aura you control. Attach it to target creature you control.
Put a +1/+1 counter on each enchanted creature you control. Those creatures gain indestructible and vigilance until end of turn.
  • The Stage Presents: The Neverending Act
A Modest Cap

A Modest Cap {3}{G}

Legendary Planeswalker - Okus
Each other Okus planeswalker you control enters with two additional loyalty counters on it.
[–2]: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Loyalty:
5
A Moment in Time

A Moment in Time {W}{U}

Instant
Return target spell to its owner's hand.
Draw a card.
Realizing what had happened, Humar knew that the madness of the world was not his own.
  • End of Wollensie
A Mysterious Cowl

A Mysterious Cowl {3}{U}

Legendary Planeswalker - Okus
Each other Okus planeswalker you control enters with two additional loyalty counters on it.
[–2]: Draw two cards, then discard a card.
Loyalty:
5
A Place to Protect

A Place to Protect {5}{G}{W}

Enchantment
When A Place to Protect enters, create four 1/1 white Human creature tokens.
Creatures you control get +1/+1.
The proper cost for a life is home.
  • End of Wollensie
A Planet Far, Far Away

A Planet Far, Far Away {1}{U}

Instant
Draw a card.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
A Rush of Stillness in the Air

A Rush of Stillness in the Air {U}

Sorcery
Return target instant or sorcery card with mana value 3 or less and without reconstruct from your graveyard to your hand.
Reconstruct {6}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Animus Vox
A Tale of the Boastful Sailor

A Tale of the Boastful Sailor {1}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
Whenever a creature you control deals combat damage to a player this turn, draw a card.
  • The Stage Presents: The Neverending Act
A Villain Revealed

A Villain Revealed {1}{B}

Instant
Reprise {3}{B} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
This spell deals 2 damage to target creature. You gain life equal to the total damage dealt by this spell.
  • Over the Horizon
A Vision Too Vast

A Vision Too Vast {1}{U}

Sorcery - Revelation
Each player mills four cards.
Coalesce {5}{U}{U} (You may cast this from your graveyard for {5}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
When A Vision Too Vast enters, you may cast target noncreature, nonland card with mana value 4 or less from a graveyard without paying its mana cost.
6/5
  • Beyond Our Ken
AOSE Extractor

AOSE Extractor {1}{G}

Creature - Human Scout
When AOSE Extractor enters, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
“I see the way Slyten shines. Any violence needed to obtain it is justified.”
1/1
  • Animus Vox
AOSE Field Researcher

AOSE Field Researcher {2}{W}

Creature - Human Shaman
Vigilance
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
“Go to space, they said. See wonderful sights, they said. Turns out it's just an empire of dirt.”
3/2
  • Love Song
AOSE Lab Tech

AOSE Lab Tech {3}{U}{U}

Creature - Human Artificer
When AOSE Lab Tech enters, draw three cards, then discard two cards unless you discard an artifact card.
“I can take apart and put back together any human device, but this precursor tech is really something else.”
2/4
  • Love Song
AOSE Scrapper

AOSE Scrapper {2}{U}

Creature - Human Artificer
{1}{U}, Sacrifice two artifacts: Draw a card.
Whenever an artifact you control dies, put a stun counter on up to one target creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
“I hate field work. The real world always goes and makes things so complicated.”
2/4
  • Animus Vox
AOSE Skydrone

AOSE Skydrone {4}

Artifact Creature - Thopter
Flying
Whenever AOSE Skydrone deals combat damage to a player, draw a card.
All the pilots say it's pretty fly when it's sky high.
1/1
  • Love Song
AOSE Spacewalker

AOSE Spacewalker {1}{W}

Creature - Human Scout
Flying
There's tranquility on space walks. You feel weightless, and that's enough.
2/1
  • Love Song