4064 cards found
11-A Lionheart

11-A Lionheart {4}{R}{R}

Artifact Creature - Construct
When 11-A Lionheart enters the battlefield, it deals 2 damage to each nonartifact creature.
We won't run, we're here to stay.
—Mech inscription
6/4
  • Love Song
A Delightful Afternoon. . .

A Delightful Afternoon. . . {1}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
Distribute two +1/+1 counters among creatures you control.
  • The Stage Presents: The Neverending Act
A Glimmering Crown

A Glimmering Crown {3}{W}

Legendary Planeswalker - Okus
Each other Okus planeswalker you control enters the battlefield with two additional loyalty counters on it.
[–2]: Create a 2/2 white Knight creature token with vigilance.
Loyalty:
5
A Grave Sentence

A Grave Sentence {3}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Target creature gets -X/-X until end of turn, where X is the number of lore counters on A Grave Sentence.
IV — Target opponent loses 1 life for each creature card in their graveyard.
  • Kahembo: Olde Dawn
A Life's Value

A Life's Value {3}{W}

Sorcery
If this spell targets a card that was put into a graveyard from the battlefield this turn, you may pay {W} rather that pay its mana cost, and cast it as though it had flash.
Return target creature card from your graveyard to the battlefield.
“Who cares if one more light goes out, in a sky of a million stars?” Remi muttered.
“I do,” replied Glitch.
  • Animus Vox
A Memorial to Radiance

A Memorial to Radiance {G}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — You may create a token that's a copy of target Aura you control. Attach it to target creature you control.
III — Put a +1/+1 counter on each enchanted creature you control. Those creatures gain indestructible and vigilance until end of turn.
  • The Stage Presents: The Neverending Act
A Modest Cap

A Modest Cap {3}{G}

Legendary Planeswalker - Okus
Each other Okus planeswalker you control enters the battlefield with two additional loyalty counters on it.
[–2]: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Loyalty:
5
A Mysterious Cowl

A Mysterious Cowl {3}{U}

Legendary Planeswalker - Okus
Each other Okus planeswalker you control enters the battlefield with two additional loyalty counters on it.
[–2]: Draw two cards, then discard a card.
Loyalty:
5
A Rush of Stillness in the Air

A Rush of Stillness in the Air {U}

Sorcery
Return target instant or sorcery card with mana value 3 or less and without reconstruct from your graveyard to your hand.
Reconstruct {6}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Animus Vox
A Tale of the Boastful Sailor

A Tale of the Boastful Sailor {1}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
III — Whenever a creature you control deals combat damage to a player this turn, draw a card.
  • The Stage Presents: The Neverending Act
A Vision Too Vast

A Vision Too Vast {1}{U}

Sorcery - Revelation
Each player mills four cards.
Coalesce {5}{U}{U} (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
When A Vision Too Vast enters the battlefield, you may cast target noncreature, nonland card with mana value 4 or less from a graveyard without paying its mana cost.
6/5
  • Beyond Our Ken
AOSE Scrapper

AOSE Scrapper {2}{U}

Creature - Human Artificer
{1}{U}, Sacrifice two artifacts: Draw a card.
Whenever an artifact you control dies, put a stun counter on up to one target creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
“I hate field work. The real world always goes and makes things so complicated.”
2/4
  • Animus Vox
AOSE Skydrone

AOSE Skydrone {4}

Artifact Creature - Thopter
Flying
Whenever AOSE Skydrone deals combat damage to a player, draw a card.
All the pilots say it's pretty fly when it's sky high.
1/1
  • Love Song
AOSE Valiant

AOSE Valiant {1}{B}

Creature - Human Scout
At the beginning of your upkeep, you may pay 2 life. If you do, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
“Is my job hard? Nah, it's always a good time.”
1/1
  • Animus Vox
AOSE Xenocultivator

AOSE Xenocultivator {1}{R}{G}

Creature - Human Druid
Whenever a creature you control dies, put a +1/+1 counter on AOSE Xenocultivator. If this is the third time this ability resolved this turn, AOSE Xenocultivator deals 3 damage to any target.
“I wanna live a life from a new perspective.”
2/2
  • Animus Vox
Abandoned Den

Abandoned Den

Land
Abandoned Den enters the battlefield tapped.
{T}: Add {B}.
{B}, {T}: Target player loses 1 life. Activate only as a sorcery and only if you control a black creature.
  • Glacia: Hail to the Queen
Abjuration Savant

Abjuration Savant {1}{W}

Creature - Human Cleric
Whenever you cast a noncreature spell, put a +1/+1 counter on Abjuration Savant. It gains flying until end of turn.
When Abjuration Savant dies, you gain life equal to its toughness.
1/1
  • Beyond Our Ken
Abolishers of Sin

Abolishers of Sin {5}{W}

Creature - Human Cleric
At the beginning of your end step, you may pay {W}. If you do, exile target creature you control, then return that card to the battlefield under your control.
“We will make sure to cleanse your soul of any weight that drags it down.”
3/6
  • Aftermath
Abominable Auteur

Abominable Auteur {1}{R}{W}{B}

Creature - Skeleton Horror
Haste
Whenever Abominable Auteur attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield. If that card's mana value was 1 or less, it enters tapped and attacking.
3/2
  • The Stage Presents: The Neverending Act
Abominable Mongrel

Abominable Mongrel {1}{G}

Creature - Hound Dog Horror
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Discard a card: Abominable Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2/2
  • Over the Horizon
Abomination Blackguard

Abomination Blackguard {3}{B}

Creature - Elemental Horror
Menace
Whenever Abomination Blackguard deals combat damage to an opponent, you may draw a card. If you do, you lose 1 life.
He's here to collect your hearts.
2/2
  • Love Song
Abomination's Desire

Abomination's Desire {B}{B}{B}

Instant
Destroy target creature or planeswalker.
Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
“I want to tear the stars to shreds.”
—The Hunter of Nebulas
  • Animus Vox
Above

Above {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Beyond
  • Oirohpo
Abundant Harvest

Abundant Harvest {G}

Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Abyss Howler
Barker Duelist

Abyss Howler

Creature - Demon Wizard
(Color indicator: Abyss Howler is black and red)
Abyss Howler must be blocked if able.
Whenever Abyss Howler becomes blocked, defending player loses 2 life and you gain 2 life.
The power to kill is no longer a means, but the ultimate end.
4/4
Card has other part: Barker Duelist
  • Feanav: The Apothecary's Progress